The year is 1792, and you and 23 New York City stockbrokers just signed the Buttonwood Agreement. In a few short years, this group of brokers would be known as the New York Stock Exchange, one of the greatest and most influential pillars in the global economy.
"It's unlike any game I've ever played" - Playtester feedback
Exchange is a stock trading game of strategy and wit. Players carefully plan their strategy, phase by phase, trying to cash in big in a constantly changing market. However, playing the market is only half the battle- the only thing harder to predict than the stock market might just be the players sitting at the table with you. The one who can best match wits with their opponents will reign victorious in this fast-paced battle of social elite.
Designed to be easy to learn and fast to play, but with a surprising depth of strategy, Exchange is a great gateway game, with a high level of replay ability. This game has been enjoyed by serious gamers, casual gamers, and even my mother, who typically says, "I would rather just watch" (unless we are play Settlers of course).
"A very welcoming game to all types of players" - Lee, Geek City USA
Over the course of five rounds players will make a series of decisions about which stock they would like to trade, how many they would like to buy or sell, and how they would like to influence the stock market. After these phases, a random Market Forces card is drawn and the market is adjusted accordingly. Once the final price for each stock is set, players buy or sell stocks based on the decisions made earlier in the round. At the end of five rounds, the player with the highest net worth will be crowned victorious.
Deciding which stock to trade and how many to buy or sell before the final price is set is no small task. However, the greatest difficulty is trying to do so while accurately predicting what your opponents will do. Not to mention, the closer the stock is to the market bubble, the less predictable your opponents become and the stakes only get higher- resulting in a battle of wits almost as intense as this classic scene from The Princess Bride. It truly will take a dizzying intellect.
I had Lee rom Geek City USA review Exchange. You can check out both his review and the full How to Play video below:
Watch Lee's Summary:
"Gameplay is smooth and easy to pick up."
"I wouldn't call it a light game by any means, but it is definitely a game that is accessible to everybody."
"A game you can play with casual gamers as well as heavy style gamers."
Watch The Full Review:
Quotes from Playtesters
"This is the exact type of game my board game lunch group at work is looking for!"
"There are few games where the theme and mechanics compliment each other so well. Quick and easy to learn, but with a lot of depth."
"To be honest, I was apprehensive to play Exchange at first...But, once I played it, I was hooked! It’s fun and easy to learn. I would definitely play this game again."
"At first, I thought the game would be too complicated to play and I'd be terrible at it. I was wrong! It's easy to catch on too, but not too easy and predictable because there is always an unknown variable of what the player next to you will do and how it will effect you."
"I love this game...and I don't really like most board games"
1. Six Character Cards (UNLOCKED)
The character cards mentioned in the video do not come standard in the game, but will be unlocked with the first stretch goal. These cards are designed to make every game different and jump start your decision making and feature the name of one of the actual signees of the Buttonwood Agreement.
2. Advanced Gameplay Descriptions (UNLOCKED)
As stated, I designed this game to be easy to learn. Throughout the process, there were many elements tested and removed due to their added complexity. However, I captured a few of my favorite elements or alternative game play options that were the hardest to exclude from the game. For more serious gamers, or for those who want a new experience every time, these advanced gameplay options will be included in an expanded rule book if this stretch goal is unlocked.
3. Six Additional Character Cards
In addition to the six character cards unlocked with the first stretch goal, six new character cards will be unlocked. This creates even greater variance and allows players to be dealt two cards and choose their favorites.
4. Box Divider Insert
The divider insert is designed to maximize the efficiency of how the components are stored in the box. Creating compartments for the cards as well as an elevated platform for the Market Value and Ledger Boards, and makes the product designer in me smile.
5. Premium Linen Cards
The cards will be upgraded to linen cards for a more premium "old timey" feel and elevate the quality, look, and feel of the game.
6. Reverse "Advanced" Side of the Board
If we reach $50,000, the reverse side of the Market Value Board will feature an advanced option, where the possible values will differ for each stock to better represent the stocks they represent. For example, bonds will be a more stable investment by not changing in price as quickly and drastically as the other stocks. The three color-coded tracks will have unique pricing structures adding even more complexity and strategy to the game than the base version.
More to Come
More stretch goals will be released and unlocked if we exceed $50,000.
Shoutouts & Collaborators
Artwork: Patrick Dewenter
Video: Tanner Daniels
Video Music: www.bensound.com
You made it this far, congrats! Enjoy some outtakes as a reward.
Risks and challenges
I have been working on this game for over a year and have built many prototypes. I have already begun working with a manufacturer. The biggest risk comes in working with the manufacturer to deliver the quality I expect in the timeline I am projecting.
I am hoping to be able to deliver all products before the holidays. However, production timelines are hard to predict. If everything goes perfectly and according to plan, I should be able to hit the timeline. However, if there is an delay in production, proofing, or shipping, delivering all rewards before the holidays may not be a realistic timeframe.
I do have a reward tier that is guaranteed by Christmas. This will either be achieved by paying a rushing fee (which is the reason for the increase in price) or ordering the components off the Game Crafter (where I ordered my prototypes)>Learn about accountability on Kickstarter
- (30 days)