We've been working on El Alamein since the start of the year. As it stands, the game works well as a historical simulation, but the battle itself was relatively static and attritional, with a lot of slogging through minefields. The fun in the situation comes from operational-level choices: deciding when to attack and how to build up and use scarce supplies. Consequently we extended development to add those elements to the game.
Many apologies to the many supporters who have been waiting patiently. We decided we'd rather ship a great game late than a good game fast.
El Alamein is currently scheduled for this fall; when you see it I hope you'll agree it was worth the wait.
Note that we are bringing a second development team on to build Gettysburg: this new project won't impact El Alamein's schedule one way or the other.