Announcing Yet Another New Game!
So last week I announced the second game in the "Battle Hymn" line of games, "Pea Ridge: Gettysburg of the West." This week I'm announcing the third game... Read more
Back from the Dead - Not a Joke
On April 23rd I had a brain hemorrhage and I'm not even a boxer, meth addict, or football player. I have made a nearly 100% recovery, with just... Read more
Beta phase approaching
just a quick update to let you know we will most probably be entering beta phase towards the end of March. Of course Kickstarter backers will have the... Read more
Dev Diary reboot
Greetings everyone and sorry for the long wait!
We didn't want to post an update before we were able to say something meaningful, so here we are for a first... Read more
Desert Fox: The Battle of El Alamein is Now Available!
From Photos to Etchings
This week we have an update from our Art Director, Pat Ward. He walks us through a complex process he has developed to turn period photographs into etchings. ... Read more
A Look at New Scenarios and a 2nd Call for Tabletop Testers
This week we take a closer look at three Gettysburg: The Tide Turnsscenarios recently designed by Eric Lee Smith. These scenarios hope to capture some of the key moments... Read more
5 Films to Get You Ready for Gettysburg: The Tide Turns
As we continue development on Gettysburg: The Tide Turns, we thought we'd share with you some of our favorite films about the American Civil War.
Read the... Read more
We're back with another update on Gettysburg: The Tide Turns. We've been making progress on everything from art to design to playtesting.
In our blog update this... Read more
Fuzz Testing Gettysburg: The Tide Turns
What is Fuzz Testing you ask? I'm glad you asked.
In this week's Gettysburg: The Tide Turnsupdate, we dive into the process of Fuzz Testing and how it is... Read more
Gettysburg: The Tide Turns in Command Line
In the latest update for Gettysburg: The Tide Turns, we give you a look at a very early playable version of the game. Using a command line interface and our... Read more
We're back with another Gettysburg: The Tide Turnsupdate! Last week we dove into some of the technically wizardry behind getting a map into the game. This time... Read more
Mapping Gettysburg: The Tide Turns
We hope you enjoyed your holidays! Our team has now returned and we are hard at work on Gettysburg: The Tide Turns, El Alamein and more.
This time... Read more
The Smoke Clears
It's been a busy month here at Shenandoah Studio. Drive on Moscow is now live, and we are looking forward to Gettysburg: The Tide Turns.
The development... Read more
Drive on Moscow is now available!
Drive on Moscow, the first sequel to Battle of the Bulge is now available on the App Store!
You can check it out on the App Store here.
Full details... Read more
A Tense Playtest Match
Gettysburg: The Tide Turns moves forward with development and art continuing to define the look and feel of the game.
This week, we bring you a playtest game from one... Read more
Design Diary #7: Playtesting continued
We apologize for the lack of an update last week, we were all focused on the launch of Battle of the Bulge 2.0. Speaking of which, there are still a... Read more
Weekly Update: Design Diary - Art Direction part 2
This week, artist Rob Shields takes us through more of his design process on Gettysburg: The Tide Turns. Focusing on unit design and information management, this article is a... Read more
Playtesters needed for Gettysburg: The Tide Turns
Development continues on Gettysburg: The Tide Turns, and designer Eric Lee Smith is ready for board game playtesters.
We are looking for a few strong playtesters to... Read more
Weekly Update: Design Diary - Art Direction
This week we have an excellent design diary from our artist, Rob Shields. He provides a deep look into the evolution of the art style for Gettysburg: The Tide Turns... Read more
Weekly Update: Design Diary #2 - Movement and Art Direction
Design Diary #3 Posted: Movement and Art Direction
We've just posted the third Design Diary for Gettysburg: The Tide Turns. This week Eric Lee Smith discusses movement in the... Read more
Weekly Update: Design Diary #2 - Combat in Gettysburg: The Tide Turns
Work continues on Gettysburg: The Tide Turns. This week we're back with another design diary from Eric Lee Smith. As promised he talks us through game combat.... Read more
Weekly Update: Design Diary #1 from Eric Lee Smith
Design Diary #1 Posted:
Eric Lee Smith has posted his first design diary for Gettysburg: The Tide Turns. In the article he lays out some basic information on the... Read more
Weekly Update: Surveys Coming, Status Update and more...
Surveys Coming Soon
We will be sending out surveys to all of our backers starting tomorrow. These surveys will gather information such as your shipping address, t-shirt size, and other... Read more
Thank You Everyone!
Dear Supporters and Friends,
Thank you everyone for supporting and sharing Gettysburg: The Tide Turns. This game will be made thanks to you. You have allowed us to confidently... Read more
The Last 24 Hours!
Thanks to all of you, Gettysburg: The Tide Turns will be successfully funded in just 24 hours! Thank you!
We are closing in on our first stretch goal, and we... Read more
A Note From the Designer
Thanks for your support of Gettysburg: The Tide Turns, we are thrilled with the response so far and with your comments and questions.
I have always loved... Read more
Winning T-shirt Design!
Thank you to all our backers who voted on the Gettysburg: The Tide Turns t-shirt design. The votes have all been tallied and there is a clear winner:
Design #4... Read more
Meet Us at World Boardgaming Championships
We're packing up and heading to World Boardgaming Championships (WBC) in Lancaster, PA. We'll be onsite starting tomorrow, Thursday 8/1 through Sunday 8/4
Come visit us at our table in... Read more
Gettysburg Stretch Goals!
Bulge Sequel Survey Results, Heading to WBC, and Historicon Report
We have a big announcement for Monday, so stay tuned to Kickstarter and our social media outlets. We are within the last two weeks of our campaign and going strong. Thank... Read more
New Gettysburg Concept Art Posted
Our art team is busy working on concept art for Gettysburg: The Tide Turns. We have posted three new design styles on our Kickstarter home page (towards the bottom). Below... Read more
Gettysburg now coming as a board game from Clash of Arms Games
Due to the quick success and popularity of Gettysburg: The Tide Turns for iOS we have made an agreement with Clash of Arms Games to publish a tabletop version!!! We at... Read more
Q&A Session Starts Soon! Big Announcement Coming!
The Q&A session is about to go live. You can watch here or head over to Youtube to comment and ask us questions.
Live Q&A Session Tuesday 7/16 at 9pm EST
Tomorrow, Tuesday July 16th at 9pm EST we will be hosting a live Google Hangout Q&A session on Gettysburg: The Tide Turns. We will be there to answer your... Read more
100% Funded!!! Thank you! Big announcement Tuesday 7/16
With your help we have managed meet our goal! Thank you so much. Please continue to spread the word as every pledge over our goal helps us make the game... Read more
Future Games Survey and 90% of Goal!
Future Bulge Series Games Survey
From now until July 25th we are running a customer survey to measure interest on possible future World War II battles to cover with the... Read more
Weekly Update #1: Project Update, Q&A Next Week, and Upcoming Conventions
85% funded! Help us keep going!
Thanks to the support of backers like you, we've nearly reached our goal, and it has only been a week! The response has been... Read more
More Than 50% raised in 24 hours! Let's March forward!
Thanks to your support we've been able to raise more than 50% of our goal in 24 hours. This has exceeded our expectations and is a huge vote of confidence... Read more