Haven't seen season 1? Watch it here.
What if a zombie had a mind of its own?
Where would it go? What would it feel? Would it, in fact, feel anything at all?
What would the world be like without sleep, without touch — trapped in a body
that is slowly turning to dust?
In a future plagued by legions of undead creatures, both human and animal, the
earth is a dark and dangerous place — not only for the few remaining humans who
still cling to life, but for a unique group of zombies who remain mysteriously
self-aware, torn between their new-found cravings and a lingering moral
sensibility. Armed with reason, and impervious to death, their world is one of
darkness — a nightmare from which they cannot awaken. Will they resign to their
fate, wandering aimlessly, never sleeping, never dying? Or will they recognize
their curse for what it is: the gift of limitless power?
XOMBIE: Death Warmed Over is the
second season in the series about our beloved zombie Dirge (voiced by Geoff Edwards), who struggled
against his posthumous cravings--not to mention legions of the walking dead--to
reunite a lost child with her family, aided by the help of his trusty undead
canine, Cerberus. When a mysterious and
powerful artifact falls accidentally into human hands, Dirge, Cerberus, and
Nephthys must return to uncover its powerful secrets, and protect mankind from
the epic, city-wide war it ignites. This
continuing saga will consist of 9 Flash-animated episodes about 3-4 minutes
About the XOMBIE
A long, long time ago (2003), I, James Farr, wrote,
directed and created the flash animated web series XOMBIE: Dead on Arrival, which you can watch these days on YouTube. In terms of web series, this was like 2001: A Space Odyssey. It was a twinkle on the interwebs of what
would come, and to be honest, we rocked it.
As we released episodes over the years (in our spare
time), our viewership grew to more than 13 million views! We made comic books, a graphic novel, an
illustrated novel (yeah, there’s a difference), skateboards, DVDs, you name
it. By 2009, Dreamworks was interested
and bought the rights to the series and film.
Then Dirge and his XOMBIE crew sat on the studio’s metaphorical
shelves….and sat there…and sat there. Which
brings us to today, 2012, where Dreamworks finally returned the rights to
us. And boy (or girl), is Dirge ever
ready for some action!
Who is Behind
XOMBIE is brought to unlife by creator James Farr, along
with his good friends Cindi Rice & John Frank Rosenblum.
As James Farr, I am an artist, writer, and professional
Transformer devotee. I can verify this
as it’s all in the bio section just a click away. Dirge is a passion and long-time friend. Since he’s onscreen, he’s technically not
imaginary. I’ve developed his character
and Zoe’s for the past 10 years, and been fortunate to grow along with
them. Through their story, I have become
a better storyteller, artist and animator.
Cindi & John Frank spend their time making stuff for
their fellow geeks, whether it be gamers, comic book fans or sci-fi nerds.
Cindi began her career as an editor for the Dungeons & Dragons roleplaying
game, and John Frank started off with the BBC on the classic Doctor Who series.
They've had some great success recently with their BITE ME web series through
Machinima.com and even launched a new original show SPACE GUYS IN SPACE, but
their hearts are always with Dirge. They are very passionate about the web
distribution model and love the fact that they can now interact directly with
their audience, rather than filtering through the anonymous and uncaring studio
What is the
funding for? Why Kickstarter?
We’re hoping to fund this project through the XOMBIE
fanbase. You may not know this but
animation is expensive. Once I write the
script, we will hire artists to help me design characters and the sets that are
seen in the background of each scene. We
will need to hire actors to voice the characters, and animators to create the
animatics (a moving storyboard to ensure that everything cuts together
correctly and the story is understandable) and then animate the episodes. Each of the episodes requires music, and at
the end of the day an editor has to compile all the moving parts together. Animation alone can cost as little as $2,000
per cartoon minute to animate (not including the character design, drawing,
animatics, actors and everything else).
We want to have 36 minutes of cartoon.
That’s $72,000 by itself.
Why a web series?
A full-length movie is costly. It requires many partners. By making a smaller, consumable web series, we
can tell you the story exactly the way we envision it and distribute it to you
sooner than it takes to create an animated film.
How can I help?
Please contribute to our project. In so doing, you will receive some exclusive
rewards that you can’t find anywhere else.
Just scooch your eyes over to the right hand column and we’ve laid it
all out. You can always contact us if
you have any questions.
Where can I find out
more about XOMBIE, you and the team, and your work?