$62
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4
backers
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Funding Unsuccessful
The project's funding goal was not reached on Mon, February 18 2019 5:46 AM UTC +00:00
Jeremiah DonaldsonBy Jeremiah Donaldson
First created
Jeremiah DonaldsonBy Jeremiah Donaldson
First created
$62
pledged of $1,000pledged of $1,000 goal
4
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, February 18 2019 5:46 AM UTC +00:00

About

Win the race. Kill your opponent. Whatever works.
The year is 2200 and survivors of man-made and natural disasters struggle to live in a world poisoned and devastated beyond recognition. The new extreme sport and source of income for many are Death Derby races in which competitors vie for the win or just to survive.

Features:
*Random courses that are formed from 15 track sections.
*12 vehicles that can be upgraded with 37 different modifications.
*40 action cards that can influence the outcome in multiple ways.
*Requires one 10-sided die and counters to play.  

What is Death Derby: A Post-apocalyptic Card Game?

Death Derby is a combat racing card game for 2-6 players. Or put another way, it's what you'd get if you combined Baja racing and Rummy with a post-apocalyptic world. But fun for the whole family. Until someone's vehicle is a flaming wreck and everyone is laughing at them.

Preview the game page here:  https://www.thegamecrafter.com/games/death-derby:-a-post-apocalyptic-card-game1 

But who are you for me to hand money over to?

Relatively, a speck among the nearly eight billion humans on the planet. But besides that... I'm an independent writer, editor, and game designer that has clawed my way up from bad poetry and writing scams  to get to where I am today. Which isn't much, but I'm working on it. Writing and game design are things I do on the side while maintaining a 40+ hour work week as a single parent so progress has been slow. Ephiroll Productions at  http://www.ephiroll.com  is my primary home on the web followed by the Ephiroll Productions and The Disturbance Timeline Games FB pages.

 Whatever, how do I know you won't use the money to buy hookers?

For a couple reasons. I have too many things to do to chase women, and I have to beat married women off with a stick to get those things done. Life is funny sometimes. Not 'haha' funny. Just. Funny.

So who's the person crazy enough to work with...you?

My artist's name is Jon Wells and this is his first big project. I've known him a few years and worked with him at two different places. Due to events not worth discussing without a shot of rum present, he's known me longer than me him. You can look him up on his FB page Wells of Madness at:  https://www.facebook.com/Wellsyart/ 

Maybe, but what's the story behind the game?

Death Derby goes back several years. It was first conceived in 2014 when the vehicle combat portion of my tabletop RPG provided me with the theme I'd wanted for a card game. The mental part of development continued for most of two years until the idea was complete enough to put on paper. Play testing began in September of 2016 and continued uninterrupted for some time until a big problem arose: what about art? ( Along with what was a writer doing making a card game? but I won't get into that.)

A more formal beta model was put together with stock art as I began solving the issue. I originally planned to use Fivver, but seesawed between that and high quality stock photos. I didn't like either choice and thought and thought about it while working on other stuff... Then I got finished with my last active writing project, a novella, I'd been working on and attention turned back to the game. Plans were made for a play test/filming session and a week after plans were made a random conversation put Jon on board as artist. 

The last tweaks were made to the game based on 30+ more play test hours this November and December, bringing the total play test time to somewhere between 2-300 hours with more planned. Meanwhile, Jon has been working his butt off and is past the 25% mark on his part.

Just where would my money go if not on drugs, cheap hookers, and cheaper Russian vodka?

You finally asked. The contracted amount to Jon is ready for him already. What any Kickstarter money would be used for are the following: Bonus money to the artist for the fine job he's doing at a good clip. Money for the extensive work the camera man has yet to do. Bar codes. And an advertisement budget for everything from online ads, to review copies, to travel expenses for out of town demo games.

So is there like one good picture of a ratrod and that's it?

The 18th-24th of 84 pieces of art were produced while I put this Kickstarter together.

The first four pieces of art.
The first four pieces of art.
The first four finished cards.
The first four finished cards.
Box art featuring card art for Dirt Road and Nitro Boost.
Box art featuring card art for Dirt Road and Nitro Boost.
Sample box and cards.
Sample box and cards.
All nine miniprints. Each vertical row is a set of three. Reverse shown is for the Dirt Road.
All nine miniprints. Each vertical row is a set of three. Reverse shown is for the Dirt Road.
Closeup of card reverse to show the texture and UV coating.
Closeup of card reverse to show the texture and UV coating.

Additional examples of finished cards can be found in the beta instructional video.

A brief design history and a couple beta commercials have also been produced. New videos will be redone with finished game footage.

What if I'm still not convinced?

Well, that's about all I have right now and I'm pretty sure Jon wouldn't like it if I brought out the bullwhip on him. However, you can keep check on our FB pages for updates that may interest you about the project. The delivery date of December 2019 is tentative to give us plenty of time for possible issues, but we expect to have the project buttoned up far sooner.

Thank you for your time, peace out.

Jeremiah 'Jerry' Donaldson

Risks and challenges

The only risk to design completion is losing traction (I'm not sure if that pun was intended or not), which isn't likely to happen. I'm years in and Jon has more than 25% of the images done. We have to simply keep doing what we've been doing and everything will be done in just a few more months. On the production side, small scale tests have already been ran and card print quality figured out. Only a final proof of the printed product will remain when the art is finished.

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Funding period

- (30 days)