Dare to enter a gritty universe of sci-fi survival horror! A full standalone set containing the core rules for WOIN-powered science-fiction roleplaying games and the Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook. The books are completed and ready to ship, so you'll get them right away!
Terror and monsters await in the depths of space...
You get two books shipped as soon as the Kickstarter ends:
- The 300-page full-colour hardcover N.E.W. The Science Fiction Roleplaying Game core rulebook, fully updated and errataed, with a special, exclusive Xeno Edition cover.
- The 60-page full-colour softcover Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook which describes the setting - including known space, the United Marine Corps, equipment, careers, a pair of iconic starships, information about the different varieties of xenomorph, plus a detailed terraforming colony called Somerset Landing, along with a survival horror adventure set in that colony. Both books are detailed below.
Xenomorphs: The Fall of Somerset Landing was written by Darren Pearce (Doctor Who; Lone Wolf), Angus Abranson (Hillfolk; Cubicle 7), and Russ Morrissey (What's OLD is NEW; To Slay A Dragon).
If you already own the N.E.W. The Science Fiction Roleplaying Game core rulebook, you have the option to simply purchase the Xenomorphs: The Fall of Somerset Landing setting/adventure sourcebook on its own.
Want to see a whole load of previews? Before the Kickstarter launched, we were posting them regularly here on this thread on EN World! Feel free to check them out!
A full-colour 60-page softback setting book which introduces the universe of Xenomorphs, including a 15-page adventure called The Fall of Somerset Landing.
It is the late 22nd century. Humanity has travelled some 50 light years from Earth, but has not yet encountered any intelligent alien civilizations. Colonies — usually financed by the massive Chen Zua Corporation—litter known space, mining, terraforming, and researching, as humanity slowly pushes its frontiers forward.
Back on Earth, much of the wasted space — Antarctica, the great deserts — has been terraformed and the planet is crowded; resources are running low, a situation which is driving the push out into the galaxy.
This book is divided into three sections:
- The setting. The first 24 pages of the book describes the overall setting, its main features, player races (Human Norms, Belters, Jovians, Clones, and Synthetics) and careers, and a brief overview of the section of the galaxy that humanity has explored. You can use this section to run your own adventures and campaigns in this setting.
- The colony. The next 8 pages of the book describes a sample colony, Somerset Landing, some 12 parsecs from Earth. You can run adventures of your own on Somerset Landing, or you can use the adventure in the third part of this book.
- The adventure. In the third 15-page section of this book, you’ll find an adventure called The Fall of Somerset Landing, a dark horror adventure in which alien xenomorphs invade the colony...
- Pregenerated characters. Plus a 10-page appendix containing a selection of pregenerated characters. Because in Xenomorphs, you might not make it out alive...
Xenomorphs is a gritty, dark, survival horror setting. Known space is largely dominated by a self-serving corporation, and the setting primarily features blue-collar workers or marines. The game should feel claustrophobic; colonies are dark, cold, and hammered with rain. Death is around every corner, whether by an engineering accident or by something else...
"Some clever comedian actually put up a sheet metal sign with “Welcome To Somerset Landing” on it in front of the main entrance years ago. Whoever was Commander-in-Chief at the time decided to leave it up and it’s remained in place ever since… although occasionally we have to put it back up due to a really bad storm.
Somerset isn’t so bad though. There’s loads to do here beyond all the work… you’ve got Clancy’s bar and bowling alley, Dymond’s casino, a fully equipped gym, sauna, steam room and pools, entertainment center for those who want a communal movie, lovely green parks and a luxury 18-hole golf course! Oh, alright, some of that isn’t true. The ‘lovely green parks’ is actually the small public area in the Food Factory and the only golf you’ll be getting round here is either on the VR sets or Ramos’ office golf putting set when the Chief’s not around.
Life here is tough, gruelling and sometimes dangerous, but we know how to have fun and keep everyone’s spirits up. We might have originated from all over Earth but we’re a community now, surviving and, one day, thriving on this little piece of rock. We’ve not been blown away yet in any case."
Characters in this setting do not tend to be combat experts. More frequently, they are blue-collar workers, miners, traders, scientists, pilots, and so on. The genre of Xenomorphs is survival horror, and along with that character deaths should be expected. Even a lone xenomorph has the ability to wipe out an unprepared group of characters.
In the book you will find 10 pregenerated characters. Why 10? Because the genre of Xenomorphs is survival horror, and there's a good chance your first character might not make it!
You can download a PDF of the pregenerated characters right now for free!
- Asha Rosales, an erudite Belter engineer who loves robots.
- Butler, a brilliant Synthetic scientist who reads old literature.
- Carl Garner, a tough-as-nails Belter space jockey who loves to travel.
- Carrie Goldstein, an obnoxious Human pilot who resents authority.
- Danny Garvin, a spendthrift Jovian drifter who escaped organised crime.
- Gayle Knight, an athletic Clone marine who enjoys sports.
- Jason Milic, a clumsy Human gambler who always plays the odds.
- Margarita Orellana, an inspiring Human priest who enjoys singing.
- Sebastian Vale, a brilliant Human medic who always tries to help.
- Vadim Andreev, a young, rugged Human explosives expert who dreams of space.
The Fall of Somerset Landing chronicles the discovery of a new abundant mineral deposit which will make the colony rich and the subsequent discovery of an alien ship that will change everything, becoming a catalyst for the events which plunge the colony into a state of disarray, and lead to an eventual loss of contact.
This 300-page hardcover core rulebook details the N.E.W. roleplaying game system, a mid-crunch flexible toolkit designed to run a variety of science fiction genres. This core rulebook will allow you to run any kind of science-fiction fiction game; it is presented here with a special Xeno Edition cover to accompany the Xenomorphs: The Fall of Somerset Landing setting/adventure.
This is v1.2 of the N.E.W. core rulebook, and comes fully errataed. Note that if you already have the N.E.W. core rules, you only need the Xenomorphs softcover (above).
WOIN (which stands for "What's OLD is NEW") is a mid-crunch roleplaying game system. It powers N.E.W., the science-fiction roleplaying game, which was released in 2016 and contains rules for playing and running games in a wide variety of sci-fi settings, from hard science fiction though to heroic science fantasy. With this book you will be able to travel the final frontier, explore galaxies far, far away, or hunt alien creatures on dismal, distant worlds.
WOIN features rich life-path character creation, a d6 dice pool, and innovative features such as its suspense-building "countdown" mechanic.
Xenomorphs: The Fall of Somerset Landing is a setting/adventure designed to accompany the core rulebook. Both are included in this Kickstarter so that you have a full standalone package for running adventures in the Xenomorph universe (and tools for running adventures in any other sci-fi universe of your choosing).
The books are all ready to ship, and we'll be sending them out as soon as the Kickstarter ends. To be a little clearer, that means this timeline:
- Kickstarter ends.
- Kickstarter collects your pledges (about a week).
- PDF versions of the books get posted for you to download.
- We send out backer surveys to get your shipping addresses (we'll give you a couple of weeks).
- We then ship your books to you (shipping time varies by location).
You may receive your two books separately or in one package.
Please do respond quickly to the shipping surveys when they go out after the Kickstarter ends. We plan to send the books out straight away, but we can't do that without your mailing address!
When you select your reward, please choose your shipping costs. We do not have any control over the cost of shipping to your country, and we know that to some countries it is much higher than others. We hate that too!
As with our previous 5th Edition Kickstarter, and our general Kickstarter policy, this one does not have any stretch goals. We do this for a reason: we intend to fulfil the rewards immediately. We won't be complicating things or delaying things with piles of additional stretch goals -- what you see is what you get. Nice and simple. This way we can provide the rewards straight away, with no delays (and we're not distracted from doing that by a list of stretch goals from the previous Kickstarter!)
However, if you're new to WOIN, we do have some sci-fi ADD-ONS you can include in your pledge to bring you up to date with the product line! Many of these are straight from the pages of EONS, the official WOIN magazine. We're offering these as bonus items, and the easy way to grab them is to select either the MEGA PRINT + PDF STARTER BUNDLE or the MEGA PRINT STARTER BUNDLE pledge level. These items are all suited for general sc-fi settings, rather than being limited to the Xenomorphs setting only.
Like the core set, these are not stretch goals - they are already done. You'll get them straight away!
- Universal Upgrades ($9.99). This essential manual for sci-fi themed What's OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook. Note that this book includes the human variants (Belters, Jovians, Clones) found in Xenomorphs.
- Starship Construction Manual ($12.99). The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game. Hundreds of components, from FTL engines to control computers, torpedo bays to particle beams, hangars to deflector shields, all combine to create vessels from the smallest yachts to the greatest battleships!
- Death on Ascalaon ($-). Set a century before Xenomorphs, this adventure features the Chen Zua Corporation. Sent to investigate an accident on a distant space station, the PCs soon become embroiled in a saboteur's plot and illegal human experiments using ancient alien DNA. Can they stop the saboteur before he destroys the station, and uncover the mystery of the Proteans?
- The Nereid Trilogy ($7.99). This book contains information about the Nereid Sector's 23 star systems, along with three thrilling adventures which form a single trilogy. The PCs will do battle with Ogron Slavers, make first contact with a new alien species, explore an abandoned medical freighter, and infiltrate the mysterious Harvester Moon!
- The Moons of Boria ($9.99). This fascinating book delves into Borian physiology, culture, technology, and more. Discover more about Borian names and language, diet, and law. Find the answers to everything you ever wanted to know about this diminutive species. This book includes 11 new Borian exploits, a new Borian origin, 3 new Borian careers, a selection of Borian equipment, 3 Borian starships and dozens of new Borian starship components, and 4 common Borian NPCs.
- Premum Non Nocere ($6.99). This sci-fi adventure from writer Jason Watson deals with an abandoned medical freighter and its missing crew. What happened aboard the ship, and can the PCs locate and rescue the crew? Including full colour maps, and a tough new monster (the Kremlin Beast), this adventure is designed for advanced characters of grades 10+. Illustrated by Meshon Cantrill, Indi Martin, Phil Stone, and Egil Thompson.
- Against the War Mind ($6.99). This adventure by Mark Kernow puts the PCs on the trail of a renegade AI and a sinister corporation. Will they manage to stop the War Mind before it enacts its deadly plan of revenge? Illustrated by Phil Stone, Sade, and Egil Thompson. Cartography by Michael McCarthy.
- Trailblazer 9 Heavy ($6.99). The Trailblazer Heavy vessels are over a hundred years old and were designed to cut routes through the nightmarish hazards that fill the space of the Cauldron. When TB9H becomes a runaway train headed straight for the planet of Diana, can the PCs figure out what is going on and stop the ship before distaster strikes? By Alasdair Stuart; art by Sade, Ellis Goodson, and Indi Martin.
Risks and challenges
We've run a few Kickstarters now, focusing on providing products quicker and faster with each one. In our last Kickstarter, A Touch of Class for D&D 5E, we were able to deliver the rewards immediately the Kickstarter ended, and we are doing the same with this one. We have already produced these books, and will be sending them out as soon as the Kickstarter ends and we receive your shipping address.Learn about accountability on Kickstarter
- (31 days)