Funded! This project was successfully funded on April 2, 2012.

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Supplement with easy-play rules for naval combat and high seas adventure. Compatible with Pathfinder, 4th Edition, and more.

We're producing a short sourcebook for naval adventures in role-playing games, in particular Dungeons & Dragons and Pathfinder (and possibly other systems, based on pledges). We'd like your support.

UPDATE!  WE'VE ACHIEVED OUR FIRST TWO GOALS!  THIS MEANS THAT THE BOOK WILL DEFINITELY BE PRODUCED, AND THAT IT WILL INCLUDE THE SHIP CREATION RULES.

THE NEXT GOAL IS $5000. IF WE MAKE THAT GOAL, WE WILL BE ABLE TO INCLUDE OUR FLEET RULES.  PLEASE KEEP SUPPORTING US - EVERY EXTRA PLEDGE MAKES THIS BOOK BETTER!

Many of the most famous explorers and adventurers of history and fiction traveled by ship, but fantasy role-playing games seldom give much love to the high seas. There are whole realms of aqueous action where players and game masters have to fumble along, and since most gamers don't spend their weekends as corsairs it's not easy to just wing it.

We at E.N. Publishing want to sail to the rescue. Our ZEITGEIST adventure path includes a wide variety of naval encounters, and we've developed simplified rules for GMs to handle those scenarios quickly. But there are so many more possible adventures at sea than we can fit into our series, so we'd like to expand the quick-play rules into a short sourcebook for naval gaming, Admiral o' the High Seas.

AotHS will help you to enliven your game with sea chases, boarding actions, broadsides, sea serpents and krakens, triremes capsized by hurricanes, galleons torn apart by maelstroms, windskiffs jousting with dragons, pirate ships prowling the seas for plunder, and maybe even a bit of merchants navigating to unseen shores to seek the booty of foreign lands, if you're into that sort of thing. Those who've only ever seen a masthead when they go to Wikipedia will find enough information about the nature of sailing to fake it in their games. And because we know gamers come in different styles, you'll have quick-to-play options as well as more tactical rules.

(But just to warn the hard-core sail enthusiasts up front, no, we probably won't be 100% accurate. I'm fascinated by the huge variety of sail plans used in different winds, but while real naval engagements might have taken hours, we figure most gamers don't have the patience for true fidelity when they're doing their best Johnny Depp impersonation. Savvy?)

Our staff is already pretty busy working on ZEITGEIST, so we're seeking the support of the gaming community via Kickstarter to cover the costs of art, cartography, and additional writing. Admiral o' the High Seas will be compatible with D&D Fourth Edition and Pathfinder, and depending on our funding we'll consider including conversion notes for other popular game systems.

The first goal, $1000, covers the cost of a 32-page book, with a utilitarian array of six ships depicted - trireme, cutter, merchant ship, warship, and steam-powered fantasy warship. Beyond that we can afford more ship maps -- longboats, galleons, ironclads, nautiliuses, airships, windskiffs, and more. If we hit $2000 we'll have the resources to write and playtest our additional custom ship-creation system and make sure it's balanced, so your high-level adventurers can cruise around in a heavily armored dreadnought, a swift clipper with a lightning cannon, a sentient airship crewed by ghosts, or the TARDIS.

If we crack $5000, we'll include fleet rules, for when sending only a hundred men to a watery death just isn't enough. And if we break $10,000, we'll design a bonus adventure for everyone who contributes -- a side-plot of the ZEITGEIST adventure path, but designed to be used in any D&D or Pathfinder campaign. Anything beyond that will be used to provide more luxurious art and maps for future adventures.

Rewards for contributors come in two main types. For those who have their own campaigns, we're offering printed books and accessories like ship maps, tokens, and nautical charts. For gamers who want to use the naval rules to enrich their ZEITGEIST games, we're offering the chance to make a mark on the setting, winning naming rights and creative involvement with NPCs, locations, and vessels that will show up throughout the campaign.

(A note about the reward packages. While E.N. Publishing is based out of the United Kingdom, the vendors who'll be producing the physical products are in the US, so we ask that non-US supporters include a bit extra to cover the cost of shipping.)

Our top contributors will have sway on what sorts of supplemental material makes it in, like brief vignettes inspired by their own naval games, or descriptions of maritime trade for those who want to evoke that aspect of history. And for those who provide the greatest support, you'll have the chance to game together at Gen Con Indianapolis, in a session run by the writer, Ryan Nock, where we'll smash an actual champagne bottle on something as we name it.

If you've ever longed to have your characters set sail, and been stymied by the lack of easy-to-run naval rules, we're looking for adventurous souls. Hop aboard.

FAQ

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    Davey Jones' Locker! This modest donation gets your name added to the list of the damned and drowned in an upcoming ZEITGEIST adventure, on an island renowned for wrecking any ship that ventures too near. There will be exactly one cursed soul trying to kill the PCs for each person who picks this reward. If you want to grief a bunch of gamers as a water-logged zombie, now's your chance. The more who sign up, the more likely you are to kill the PCs!

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    PDF. Donate $10, and you get a copy of the supplement when we release it. All higher donations also include the PDF.

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    Bounty Pack I. You get a black & white copy of the book. Non-US backers, please add $7 for shipping.

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    Dignitary Pack I. Dignitaries get to name things. We'll work with you to determine the name of a second-tier character or a new location in an upcoming ZEITGEIST adventure.

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    Navigator Pack I. You get a small (11 x 16-inch) full-color poster map, sized for use at your table. Perfect for a small adventuring party! The poster can fit either one medium two-deck ship, or two small ships. (Alternately, choose a page of ship tokens, or a sea map of the ZEITGEIST setting.) Any higher reward can add $25 to their pledge to also get an extra small poster map. Non-US backers, overseas poster shipping is surprisingly expensive. Please contact us before pledging so we can determine the appropriate rate.

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    Bounty Pack II. You get a color copy of the book. Non-US backers, please add $7 for shipping.

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    Dignitary Pack II. We'll work with you to determine the name of a ship the PCs will encounter in an upcoming ZEITGEIST adventure.

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    LIMITED OFFER - MARCH FO(U)RTH FOR GMs DAY! If you pick this option on or before March 4th -- the internationally renowned holiday when gamers are supposed to tell their GMs how much they appreciate them -- we'll include your GM as a captain of his own ship, complete with portrait and a brief vignette.

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    Navigator Pack II. You get a large (23 x 35-inch) full-color poster of ship maps, sized for use at your table. Perfect for high-level adventurers! The poster can fit either one large multi-deck ship, two medium two-deck ships, or four small ships. Any higher reward can add $50 to their pledge to also get an extra large poster map. Non-US backers, overseas poster shipping is surprisingly expensive. Please contact us before pledging so we can determine the appropriate rate.

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    LIMITED OFFER - MARCH FO(U)RTH FOR GMs DAY, TAKE TWO! As with the $50 GMs Day package, plus a color copy of the book.

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    The Pirate Pack. Don't make us walk the plank! You get a full-color copy of the book, plus creative input. Pick something you'd like to see in the book, that's on-theme and will fit into a page or two, and we'll put it in. Naval terminology? An overview of triangle trade routes? Rules conversions for F.A.T.A.L.? Whatever you want!

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    The First Mate's Pack. Get creative input, plus the Bounty Pack II & Navigator Pack II. We will have to ship them separately, because they're made by different vendors. (Again, for non-US backers, overseas poster shipping is surprisingly expensive. Please contact us before pledging so we can determine the appropriate rate.)

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    The Captain's Pack. As the First Mate's Pack, plus a modern skipper's hat. Non-US backers, talk to us about shipping.

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    The Commodore's Pack. Everything in the Captain's Pack, plus you can get a tricorn hat instead of yachting cap. Plus you're invited to a Gen Con Adventure! Ryan Nock, author of Admiral o' the High Seas and director of the ZEITGEIST adventure path, will run an adventure at Gen Con Indianapolis in August 2012 for all the contributors at this level. You are responsible for making your own way to Gen Con. We'll run up to three sessions for different groups, but we'd appreciate scheduling flexibility.

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    The Admiral's Feast. A full-color copy of the book, a jaunty hat, two large poster maps of ships, a poster map of the ZEITGEIST world map, an invitation to game at Gen Con, we'll name a flagship after you, and we'll send it to you as a 3/16-inch thick foam-backed poster map. Sturdy and perfect to move around on a sprawling battlemap. Hell, they'll probably even float, if you're going to game in the pool.

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Funding period

- (30 days)