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By enComplot
£19,657 pledged of £40,000 goal

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Ah, Walpurgis Night! Few days are as sinister as the eve of the first of May. Saint Valentine's, perhaps. Most of you would tie in Witches' Night with Halloween... well, Walpurgis Night is like a Halloween for adults.  

Here in old-world Europe, witches and warlocks gathered around a fire to worship arcane pagan deities in orgiastic rituals which have nothing to do with picking up caramel apples from a bucket with the mouth (fine, ALMOST nothing). Those afraid of the powers of darkness, on the other hand, spent the day spreading salt in front of their doors, walking around their houses six times one after the other, hiding their brooms or catching a fire in order to expel bad spirits. Truth is, devoted or heretics both, the basic concept of Walpurgis Night is to set something in fire — fire is always fun!  

In faraway Groldavia, this night comes with a special meaning, given it is, by coincidence or not, the local festivity. A night during which people get to the streets to celebrate their triumph against the forces of Evil... and to make sure they have not left anything open in case those forces may feel like coming back from Hell. There is a tasting of the limited local cuisine and caustic traditional liquors, and children eat Grolderjöv, sweets made of beetroot and sweet potatoes with a dense earthy flavour which, according to the Groldavian nutrition experts, gives a healthy olive shade to the skin and it is not related at all to bad school performance, contrary to what rumours say.  

The festivity ends in a ceremony to help dispel the Devil and enter a new boreal summer safe from his malevolent influence — a ceremony which, in line with Groldavian folklore, consists in setting fire to a curious bearded straw doll dressed in red.  

Groldavia is a cold, mainly barren land where the sun shines only ocassionally and, as described by foreigners, with a "putrid and unbearable" smell. Thus, the controversy— some say that far from protecting against calamity, these local traditions only perpetuate a curse over the region, but nobody would ever say so in presence of a proud local, who would not be precisely happy to hear anyone mocking the foolishness of their customs. The authorities have even turned the blind eye to quite many cases of violence by covering people with feathers, something quite understandable given judge Arno Malthus, custodian of Law and Order, is also responsible for the organisation of the festivity and year after year he devotes careful efforts so that the Baroness does not have to worry with such worldliness.  

Arno T. Malthus
Arno T. Malthus

If you are sick of idyllic touristic experiences and want to finally come back from holidays with stories about deplorable behaviour, lack of hygiene and sombre villagers, do not forget to put Groldavia in your destinations list for next season!  

But when is The Season of the Warlock arriving, do you ask?

Well, that is a good question! We are working hard to deliver the best possible finishing, beautiful animations, detailed backgrounds, interesting challenges and fun texts, and that is why it has been some time since you last heard of us -- you, our beloved ones, our pets and our creditors. But we carry on! Last November we attended the AdventureX, where we happened to meet other developers, and a couple of press members who were so kind to talk about us (thank you, Adventure Gamers and Richard Cobbett). We showed a playable version to some unwary ones, and many are the improvements we have implemented since then (some, thanks to that finely unwary ones). There is a lot left to do, but we are working with a new version of the Visionaire Studio engine which speeds up development and gives better results, so The Season of the Warlock is really near now.

We will also be at the Gamescom, which is taking place again in the beautiful city of Köln, in August! Here is what some people said last year:

"The overarching logic behind the sequence actually reminded me of some of the LucasArts classics, which, obviously, is quite a compliment". Ingmar Böke, Adventure Gamers

"The puzzles and the humour gave us a good impression and we are already looking forward to the finished game ... We are excited too about the two different ways of solving the game". Tobias Maack, Adventure Corner (in German)

Sorry for the long silence and... stay tuned!

PS: We were missing a couple of screenshots.



Warlocktober fest!


Dear backers,

Summer is leaving us. Old Father Time unmercifully devours seasons, one by one... though he never seems to digest them, seing he regurgitates each one year after year. Anyway, we hope you enjoyed your mojitos under the palm trees of idyllic beaches — and if you could not, just remember that another summer will come in less than twelve months. And, if you are impatient, there is always another hemisphere.

On our part, we have been just where we were: working in Waldemar the Warlock. Many would say there is a long list of cozier places than the cold, damp, grey and foul-smelling moors of sinister Groldavia, but they have their interest, you can believe us -- the strange interest you would only find in raided tombs, Hannibal Lecter’s fridge or those houses where a savage ritual murder happened and nobody moves in anymore because there is an inscription at the door that reads “will come back”. Groldavia has beauty in its own way, the way of Gilles de Rais, Landru or Elizabeth Báthory...

But we did not just enjoy the yells and caws of the sons of the night at our covens... we have been thinking about important details. After some heavy deliberations and plenty of internal debate committees, we realised maybe “The Weird Story of Waldemar, the Warlock” is not a most commercial title — it is, in fact, a long tongue-twister you could only remember with a set of complex mnemonic rules. Some time ago we decided to shorten it to just Waldemar the Warlock, which is easier to assimilate, but there was still a problem: you do not usually name a tale after its main antagonist unless you are referring to his revenge, anger, malice or weird story (Somebody said Dracula? Oh, well...). Anyway, we decided in favour of giving our adventure game a punchier name, with a bit more of significance, and we thought that “The Season of the Warlock” sounds pretty good. This does not mean the game will be episodic, not at all — it is just like the ring on one’s finger, it has some cultural reference, and fortunately nobody came to it before. What do you think?  

The Weird Story of... meh, “The Season of the Warlock”! It sounds much better!
The Weird Story of... meh, “The Season of the Warlock”! It sounds much better!

After employing a great deal of mental power on all these intense reflections, we recovered and even had some spare time (not really) to get to the Gamescom at Köln, and we were most kindly looked after by Adventure Corner, Adventure-Treff and Adventure Gamers, to whom we would like to extend our gratitude for their support, their time and their attention. We also met some other developers there and looked at their greatly appealing projects. Oh, excuse us, reader? You say that you want to know about any news for this very project of ours and that is why you are reading? Quite understandable, of course. Who would like to listen to us, lonely, helpless, gaunt developers, going over old times? There you go, some in-game screenshots...

Nigel is there, an unclean man right over there and... one moment, who is the tall man with a moustache? He does not look like the one in the demo. Well, yes: just as we said in the last update, the game has changed pretty much during development. The looks of the characters, the interface, lots of other things have been polished and this is the new look of Lord Alistair. But perhaps you would rather see him in movement...

How do you like him? There are still some months ahead for everything to be animated that way, but in the meantime you can alleviate withdrawal symptoms with some just released horrificaly captivating games, such as Fran Bow, Dropsy or Stasis... Those cannot be missing in the collection of no adventure game lover! And be sure to check out the promising Kickstarter campaigns of Nosebound (last hours for support!)The Journey Down, Bertram Fiddle and Memoranda.

Waldemar came back from oblivion!

Dear backers,

More than a year ago, we decided to introduce you to Waldemar the Warlock hoping to find enough funding to make a solid adventure game with humour and horror, a project we put much love into... You loved it back with a helping hand and great support – believe us if we say that it all stays in our memory. Sadly, it has been now a year that our attempt suffered from a series of unfortunate events and the stars foresaw our project would not see the light of day. We all know the stars are best orbiting, shining in the skies and floating in the void, but they still have to improve when it comes to foreseeing: they did not take into account our plan B and we have been focusing on it for the past months... Waldemar is still alive!

When the failed Kickstarter campaign ended we had to face some setbacks – some of our most valuable members left, we had to rearrange the project as to still offer the same quality with far less means. It was greatly encouraging when we were greenlighted in Steam thanks to a great support from the community; we are now able to release the game within a great platform. We also found another source of funding and we have optimized to the limit the resources at our reach, thus we have learned a lot about savings. Did you know some varieties of lichen are edible and greatly nourishing? That human species can photosynthesise? Seriously, it is easier than you might think! Anyways, all of that has been yielding some fruits, but those are germinating at a slower pace than we had liked. But do not panic! The game will be kept intact; it will be exactly what we originally conceived despite all deprivations. Sure, we made some changes. Sure, we remade some things; we touched up some looks and polished some loose ends. But we have done everything with the intent to improve. 

The Castle's kitchen new look. More spacious and well-stocked
The Castle's kitchen new look. More spacious and well-stocked

 What do you say? That is not very much after a twelve-month silence, but wait, there is more! 

The sinister alley that leads to the morgue and Dr. Mordecai's office
The sinister alley that leads to the morgue and Dr. Mordecai's office

Do not forget those are still works in progress. We have not stopped working during these months of (unforgivable) silence, and though the visual style is a bit different the essence is quite the same. No wonder we have made enough progress to confirm that we will be releasing the weird story of Waldemar the Warlock during the last half of this very year, making for just a one-year delay! Not bad for some lichen-eating rookies like us. Further updates will be specifying some more, giving you more details and new and succulent content – this is just an advance, an appetizer. Who better than Nigel to serve it?

Stay in tuned and do not forget to visit our festooned and refurbished web site. And most important, do not forget to leave your comments here or at the Steam Greenlight page!

This is not the end..


Dear Backers and Friends,

We want to thank you all from the bottom of our hearts. This has been a mad roller coaster journey. The months of enthusiastic and hard but enjoyable work and the fascinating creating process, the hope at the start of the campaign, the delight at people playing the demo, enjoying our creation, getting the jokes, solving our puzzles, appreciating the art we put so much love into. 

All the people who believed in WSWTW and backed it, all the people who made suggestions and gave us so much help and support, it has been heartwarming and inspiring. We never imagined there would be so much unconditional support out there, advise and encouragement given freely by the kindness of strangers. 

It has been nerve racking and a little depressing towards the end, and we apologize if at the end we were less present, as our spirits were a little down, but it has also been educational and great fun. And we have met so many so lovely people.

And what is going to happen to WSWTW, you might ask? Will Waldemar and Alistair be brought to life finally or will they just haunt our dreams forever? Well, of course we would not like to let all this work and all you guy's enthusiasm go to waste, so we are looking at options.

We will definitely  keep working on the game on our own. After we have made some more progress with the development, we want to  set up a paypal account where you will be able to preorder the game and other goodies.

So stay tuned  and  we will reach you with new updates and let you know about the latest developments!

 If you are not a backer yet (for example, if you refrained from backing because of the shortage of payment methods)  but are interested in following our progress, please send us your email address to contact@encomplot.com Also if you have any suggestions, or you just want to stay in touch! You can continue to support us on greenlight too!

So THANK YOU again and have a lovely labour day weekend! We leave you with a little spotify playlist compiled for you by Waldemar himself... 



Poster progress and minigame for only £3


Hey Backers!

Here is the poster update with some ideas that were discussed in the comments and twitter. Continue to give us ideas of what elements we can include. Any input is welcome and free of charge!

Lord Alistair by Raul Allen
Lord Alistair by Raul Allen

Now we want to include a new add-on, an exclusive pixelart mini-game about Waldemar the Warlock. In this mini-game we show you the last moments of the Warlock in this world; his trial for crimes against  livestock and the final  moments before he is executed by the frienzied crowd...

You can add £3 to your current pledge. This game will be delivered to you a few days after the campaign is successfully finished :)

Here is an example:

Finally, we have four days left to get 60%. It is a difficult task but with the help of all of you, not impossible