In Empty Space, you explore the universe with your space probe to find an habitable exoplanet and then aim to be the first to send a rocket there to colonize it.
Pick up and play cards to allow your space craft to travel safely on the universe board which is made up of beautiful real space images.
Beware of black holes and use wild cards resourcefully to have your own special 'one small step for a human, one giant leap for humankind' moment!
Empty Space is an exploring race game. It is language independent and suitable for families to play, with enough strategy to also keep a hardcore gamer entertained.
Apollo 50th Anniversary Moon Landing Celebration
"5, 4, 3, 2, 1, zero. All engines running. Liftoff! We have a liftoff!"
To celebrate the 50th anniversary of the Apollo moon landings, all the wild cards in the Kickstarter version of the game will have images of the Apollo rockets on them!
It's Your Universe
You can mix things up by creating your own universes to play in. There are hundreds of different ways to set up the board, each adding it's own twist on game play.
One Board Family say what they really love is the variable setup for this game board. You can essentially set up a simple or difficult game board by building a design using these cards. Creating bottlenecks to force players through, widening an area of the play space and having branching paths all make a difference.
Everything is included to enjoy Empty Space, whether you want to play a 4 person or a solo game. See game instructions below for the full solo mode storyline and rules.
You can also view a solo video playthrough by Fundamental Games here. It was a tight game and brilliantly tense towards the end to quote one of our fantastic blind playtesters (whom we didn't even get to meet in person!) and they did a quick video here.
A selection of written previews for you
The geek Girl Project say Empty Space is, in a nutshell, a quick race to the edge of the universe. What really sells it for me is the artwork and the ease of teaching the game to others.
Engaged Family Gaming say this is a very cool game… our whole family enjoyed Empty Space for different reasons. My oldest enjoyed the map variety and has suggested a whole bunch of differently shaped arrays. My youngest likes the ease of exploration (and messing with her brothers by putting black holes in their path). I just like a simple game that all of us can play together without any real difficulty.
The Girls' Game Shelf says Empty Space is a family friendly space themed racing game with numerous set up options, so the path you’ll take can vary widely from game to game.
TheMeepleGamer writes we really love to play this game, it’s not a difficult game to learn and play but a lot of fun and Major Josh to Ground Control does a good run down from his tin can of how to play at the Australian Tabletop Gaming Network
A selection of video previews for you
Joel at Boardgame Mechanics gives "the design and art 5/5. He muses how we figured out a way to make it really feel like you are travelling through space and exploring." Continuing, Joel says "it’s gonna hit the table a lot" and he genuinely looks forward to playing again.
Draco from Boardgames with Niramas says he "loves exploring the empty space and race with his probe and rocket! Fun game that offers a lot of variablity in gameplay!" You can watch his playthrough below.
Our favourite quote from Stay At Home gamers is "Can we keep playing when you win Mum!" but also they sum it up well by adding "I love how easy it is to modify the difficulty of Empty Space. We can make it a little easier when playing with the kids and increase the difficulty when playing with only adults."
Roll with Crit say "if you are looking for a kinda race game mixed with a memory factor, a little bit of take that with black holes and a scientific edge to it, that is what Empty Space provides."
Loganchops needs no introduction and here is his quickie preview
Hi, we are an independent space board game designing family. A kind person on social media with friendly advice said it was really useful to people who were interested in our game to hear our story…so the short version is:
Our 12 and 14 year old daughters (who are keen scientists and space fans) began to develop the game with us around 3 years ago.
The Eureka moment came one night on a beach in Devon, UK when we had the clearest night ever. Dad was showing daughter ‘D’ the constellations and telling her some of the Greek stories around them and we suddenly thought of making a space board game. Then a few days later, we were playing Settlers of Catan, the Seafarers expansion, where you get to reveal what is underneath ocean tiles and the girls loved the excitement of whether they revealed an ‘8’ or a ‘2’ or whether it was ‘sheep’ or ‘gold" - and we thought wouldn’t that surprise be great in space!
Several iterations later, our now 15 and 16 year old daughters are satisfied we have a cracking space game. We got them involved as a way of bonding with them and we also said they could keep any profits made!
Dad is Peter Collins, who set up the Facebook Group Kickstarter Collaborators Club, especially to help first time board game designers get in touch with and learn from more experienced Kickstarter gurus. This group has quickly grown to over 500 people and is a safe way for creators to bounce ideas off each other and grow together.
The Girls - 'H' is creative and playful and loves trying out new game ideas and 'D' loves Physics and Astronomy and her passion for the stars is what made this project fly.
Mum has spent lots of time in hospital rooms with the girls in the last two years testing Empty Space. She has the superpower of challenging us to fine tune our games and make them simpler.
Risks and challenges
The game has been 99% designed and tested and all that remains to deliver this project on time and with the highest quality possible is manufacturing and fulfilment.
The environment is very important to us. We will be using manufacturers in the EU to reduce our carbon footprint. We know this adds a slight amount to the cost (versus manufacturing in China) but we believe our planet is worth it. We will be reducing our one-use plastic consumption by shipping in green biodegradable bubble wrap and our card manufacturer uses renewable resource wood from sustainably managed forests.
European manufacturers also can produce low minimum quantities of games hence our funding goal is set so we can produce 100 games.
That said, there are always complexities and considerations in a project of this scope that may cause delays. There are many steps in the process of manufacturing and fulfilling a game, many of which involve partnerships. Through careful and thorough planning, common mistakes can be avoided. However, possible delays can occur from circumstances beyond our immediate control and we will communicate clearly and timely with you if any such delay is envisaged.Learn about accountability on Kickstarter
- (26 days)