Part-Time Gods Second Edition (PTG2E) is the latest iteration of a tabletop roleplaying game about the balancing act between influential gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories -- the kind only PTG2E can deliver!
Here is the latest Q&A from Eloy Lasanta, creator of Part-Time Gods Second Edition.
Part-Time Gods Second Edition is a roleplaying game about modern gods who must balance the mortal and divine natures of their new life. The game has many inspirations, from American Gods, The Almighty Johnsons, Thor comics, and the Percy Jackson novel series to name just a few. It can be used to tell a number of different stories:
- Personal Struggles: Some stories explore more of the mortal side, how keeping a job is hard with monsters on your tail, and deal with exploring who the character truly is and what it means to be human.
- Divine Conflicts: Many times, a god's biggest enemy will be another god who wants what they have, whether it be their territory, relics, or even their mortal happiness. These stories erupt as god faces off against god in a back-and-forth that makes them thankful they have a pantheon to lean on.
- Defending Territory: Other stories involve an onslaught of monsters, called Outsiders, as they come to the god's territory to wage war or even just to live their own lives. Some Outsiders include hefty minotaurs, the unstoppable god-killers, or the blood-thirsty manananggal.
- Quests: Some may want to dive headfirst into quests for mythological artifacts and hidden portals to lost worlds with untold dangers.
In Part-Time Gods Second Edition, you’ll explore what it’s like to gain awesome divine power, battle world-threatening Outsiders, and develop relationships with fellow members of your pantheon. Of course, being a god doesn’t pay the rent and it doesn’t excuse you from missing your sister’s wedding. You’ll need to make tough decisions to make it as a divine being in modern society—do you have time to help your fellow deities fend off impending doom before your sister walks down the aisle?
This game has a wealth of potential to explore stories about budding romances, the interactions of a pantheon making friends with enemies, and unlocking strange mysteries the universe would have preferred to stay secret. Every god has their good sides and their bad, each one creating a new window into who they are as people, but, when used correctly, opens the game to a host of story potential.
Long ago, an entity known as the Source visited humanity and gifted certain people with divine power. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. That is until the gods waged war against the Source and eventually against each other to the point of near extinction.
The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. Most have a job (or career if they’re lucky), friends, family, and everything that comes with being human, and work hard to protect these from harm. On the other side of the coin, they also possess a Dominion to command and oversee, a divine Territory to defend from intruders, secret societies they owe allegiances to (called Theologies), and other gods in their pantheon to try to get along with. This becomes their life, the balancing of the mundane and the strange. The gods belong to neither world completely, and each of them knows that delving too deeply into one means losing pieces of the other.
Part-Time Gods Second Edition delivers fully on it's premise, with players playing less "all-powerful gods" and more "regular people who just so happen to be gods as well." The character is as balanced as the themes, as players can draw from either side of their concept to solve problems. After a while, they'll learn that being a god isn't all roses and fun. There are real responsibilities involved, and they still have to hold down a day job to make ends meet. Using the Chakra System (from Ninja Crusade 2nd Edition), players roll pools of ten-sided dice (d10s) to determine success, with lots of ways to gain bonuses (more dice) and lots of in-story causes for penalties (less dice). It is truly a system designed to be engaged with, and one that enhances the story when players do so.
There are also several components to help the gods oversee their divine duties and protect their territory:
Choosing Your Dominion: A core piece of a character's concept is... "What are you the god of?" Part-Time Gods Second Edition doesn't limit players to a prewritten list of power. Instead, they can be the god of just about anything they can think of, from traditional concepts like the god of war or goddess of fire to unique Dominions like the goddess of whispers or the god of mourning.
- Free Time/Wealth: A unique mechanic for Part-Time Gods Second Edition is the addition of Free Time, used for wise gods to attend to their responsibilities, and Wealth, the thing that makes the world go round. The two resources play together in a symphony of storytelling, leading to dramatic scenes and hard choices.
- Territory Grid: The players are assumed to be a pantheon of gods assembled for a variety of reasons (i.e. friendships, mutual survival, sharing responsibilities, etc.) and in charge of their city, represented by the new Territory Grid. This map lets your group know who is where in the city, and allows for a new way to uncover secrets in your area.
Download the Part-Time Gods Second Edition Preview for yourself and discover the depth of adventure at your fingertips!
Our design team has worked tirelessly to bring this project to life. The final product is estimated to be 8.5x11, 275-300 pages, with black & white interior art (see Stretch Goals), available in hardcover. As of the start of this campaign, Part-Time Gods Second Edition is around 75% done and we are on track to debut the final product at GenCon 2018. The majority of the funds from this Kickstarter will be used on art commission, paying our amazing design team what they're worth, and to further develop future sourcebooks for release. The best part about becoming a backer, however, is you'll get it earlier than everyone else for helping us make it a reality in the first place!
Shipping is the bane of all Kickstarters, we will be charging shipping as we fulfill each item. YOUR PLEDGE DOES NOT INCLUDE THE COST OF SHIPPING. Backerkit will be used to collect your shipping information, take any additional preorders, and charge you for your shipping down the line. What this does is clean up the process for everyone involved. First off, it means the funds raised by this Kickstarter will 100% go toward making Part-Time Gods Second Edition (and any unlocked Stretch Goals) as amazing as possible.
Estimated Shipping Costs
- Domestic Shipping: For shipping within the US, expect around $5-10 per package.
- EU/AU/CA Shipping: The majority of associated countries are easy to ship to, such as EU, AU, and CA. Expect each package to cost roughly $15-20.
- Everywhere Else: Shipping everywhere else will be around $20-25 per package.
- Additional PDFs of Part-Time Gods Second Edition ($20)
- Additional print copy of Part-Time Gods Second Edition ($50)
- Additional PDFs of the Part-Time Gods Companion ($15)
- Print version of the Part-Time Gods Companion ($30)
- Additional PDFs of the Outsider's Guide ($15)
- Print version of the Outsider's Guide ($30)
- Additional PDFs of Mythic Echoes ($15)
- Print version of Mythic Echoes ($30)
- Additional PDFs of Beyond Worlds ($15)
- Print version of Beyond Worlds ($30)
PTG2E is about more than just one rulebook; it's about creating an entire line of options for your campaign. With your help, we can unlock these stretch goals and so much more. You can read about some of these stretch goals here.
UNLOCKED- $7,000 - Additional Art
Packing the book full of even more amazing art.
UNLOCKED- $8,500 - Conversion of 'Return of Dragons' to Second Edition
The expansion material for adding Dragons to the world of Part-Time Gods will be converted to Second Edition.
UNLOCKED- $10,000 - Conversion of 'Harder They Fall' to Second Edition
The expansion material that gives a deep look into giants and making them playable characters will be converted to Second Edition.
UNLOCKED- $11,500 - Conversion of 'Angels Among Us' to Second Edition
The expansion material for our unique take on angels and their place in the modern day will be converted to Second Edition.
UNLOCKED - $14,000 - EVEN MORE ART!!!
This will bring even more art by the amazing Rich Longmore to the book, upping its page count and it's beauty.
UNLOCKED - $20,000 - Part-Time Gods Companion
The Part-Time Gods Companion will be a separate sourcebook, containing expanded character creation options (both mundane and divine), more types of stories to tell, and even an exploration on what lies beyond -- when your god goes Full-Time. Once unlocked, all backers will receive the PDF as part of your pledge, but print versions will be available as an Add-on.
UNLOCKED- $26,000 - Outsiders Guide
The Outsiders Guide is a new sourcebook that is part monster manual, introducing a wealth of amazing new Outsiders to battle or align with, and part players’ guide, as it gives rules on how to play as Outsiders instead of gods, and what kinds of stories you can tell this way. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
UNLOCKED- $32,000 - Beyond Worlds
The next sourcebook is Beyond Worlds, which details more on what it’s like to travel to other dimensions. Not only this, but this sourcebook gives lots of info on several known dimensions from mythology and their current states and gives an idea of what happened to many of the Old Gods and how to use them in your games. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
$38,000 - Adventure Anthology
The next Stretch Goal is an adventure Anthology released as a sourcebook. It will contain 5 meticulously crafted adventures that can be run individually or strung together to tell a complete, five-part story for any group in Part-Time Gods Second Edition. More info on the writers involved once we unlock this goal. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
$44,000 - The Touched
The Touched are beings in-between mortal and divine. This book will give a glimpse into what it’s like to live, exist, and play as many of them, including Champion, God-Killer, Sibyls, and the Unhallowed. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
$50,000 - Holy Wars
The next sourcebook, Holy Wars, is primed to add a slew of new material to Part-Time Gods Second Edition. It will detail interactions between gods and how modern divine wars take place, include rules on how to use Worshippers and Territory to enact holy wars in game, as well as giving many strategies on the best way to handle this in your stories. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
$56,000 - Believers and Blasphemers
B&B opens a new chapter for Part-Time Gods Second Edition, giving players a deeper look into what it means to belong to a Theology and providing GM a wealth of tools to use for stories. Included will be alternate mechanics for existing Theologies, brand new Theologies who are thought to be blasphemous, and details on worshippers who are bred to serve Theologies. Once unlocked, all backers will receive the PDF as part of your pledge but print versions will be available as an Add-on.
Misha Bushyager is a longtime gamer and GM and up-and-coming designer working on raising the next generation of geeklings. She’s worked on #Feminism as an editor and Chill: SAVE, Lovecraftesque, Dead Scare, and Misspent Youth among others as a writer. Her latest projects are Nightingales with Moyra Turkington and Rachel ES Walton as part of the War Birds collection, and Orun with Eloy and Jerry Grayson as part of New Agenda Publishing. You can find her at https://blackgirlgameworks.com.
Luka Carroll is a freelance game designer and writer from Canada. He lives on a mysterious island somewhere in the North Atlantic, with some kids, a cat, and a dog that masquerades as a pony. His work includes Ninja Crusade 2E, and Changeling: The Dreaming 20th Anniversary Edition, amongst other titles.
Danielle Lauzon is a game designer, writer, developer, gamer, and larper living in Houston, TX with her dogs, cat, and husband. She has worked on games from companies such as Onyx Path Publishing, John Wick Presents, Growling Door Games, and Third Eye Games. She helped bring Ninja Crusade to its second edition and is excited to be working on Part Time Gods Second Edition. When she isn't writing, developing, designing, or otherwise occupied in getting games organized, she is playing games instead.
Shanna Germain is an award-winning writer and editor with dozens of books, hundreds of short stories, and myriad other works to her name. She's the co-owner and managing editor of Monte Cook Games, LLC. Her recent books and games include Numenera, No Thank You, Evil!, Predation, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. Find her at montecookgames.com and shannagermain.com.
John D. Kennedy is a game designer and comedian living in Indianapolis, IN! He has worked in the tabletop gaming industry for over twelve years and has worked on properties such as Infinity, Star Trek Adventures, and Ninja Crusade 2E. He has worked on tabletop miniature games, board games, and comics over the years as well as role playing games. When not designing games he is involved in rescuing lost animals in the East Broad Ripple area and loves designing games for people of all ages. http://thesmugpug.blogspot.com
Eloy Lasanta is the man in charge of Third Eye Games and lead developer for Part-Time Gods Second Edition. You probably never heard of him, but he also wrote that really cool thing you liked in that one game. He’s always writing and creating. It’s kind of his thing.
Danielle DeLisle lives in Texas with her supportive husband and two goofy dogs, but she is a Vermonter in her heart. Danielle has worked with John Wick Presents and other projects for Third Eye Games. She also writes fiction and can be found online at www.danielledelisle.com.
Erykah Fassett first got into gaming over twenty years ago and got her feet wet in the industry playtesting and proofreading Legend of the Five Rings 4th Edition. Having just recently made the plunge into freelance writing after fighting off several would-be impostors, she has realized there is no turning back and is excited to begin this new life adventure. When she isn’t pretending to be a vampire, werewolf, ningyo, or a magical samurai-ninja, she can be found binge-watching period-piece shows on Netflix or writing a re-imagining of classical fairy tales, mythology, history, or all three!
Jack Norris has worked on numerous award winning and critically acclaimed publications over the last two decades, including Marvel Heroic Roleplaying, DC Adventures, Scion, Mutants and Masterminds, Dragon Age, and Tianxia. When not writing and designing, Jack is an attorney and consultant at the Vidar Law Group, a small Chicago-based litigation firm. Jack also hates writing bios...
Kira Magrann is a tabletop roleplaying game designer, queer cyborg, and snake mom living in Columbus, Ohio. She currently has a Patreon where she designs experimental games, a YouTube channel where she talks about game design, and she blogs a few times a month at Gnome Stew. With the support of her patrons she recently released a game about Lesbisnakes in wintertime titled A Cozy Den.
Neall Raemonn Price has been a freelance writer for more than a decade, writing anthology stories and game writing for companies such as White Wolf, Onyx Path Publishing, Growling Door Games, John Wick Presents, Paizo, and Green Ronin. Most recently, you might know him as the developer of Scion Second Edition for Onyx Path, another game of gods in the modern day. Is he here to steal Eloy's secrets, or to reveal some of his own? None can say, really. When he's not engaged in his other career as a data scientist, he plays video games and cooks. Follow him @burntneall on Twitter.
Thiago Rosa is a Brazilian writer and translator. He has been writing roleplaying games since he was 14 years old. He worked in projects like Steamscapes: Asia, Empire's Reign and Tales from the Laughing Dragon Inn. When he is not writing, translating or playing RPGs, he is usually listening to punk rock, watching anime or reading comic books. You can follow him on Twitter @true_shinken
Chris Sneizak is, or has been, a Podcaster, Writer, Game Designer, Kickstarter Runner, Con Director, Audio Editor, Audiobooks Reader, Graphic Designer, and Gamer. He wears all the hats and now a pointy red one. If you're liking what you're reading you can find more of his work on Encoded Designs or at Misdirected Mark Productions.
Damani Zayas has been designing worlds and games since elementary school, and will even occasionally write them down. Residing outside of Atlanta, GA, he was the world designer and writer for Glenshire Abbey, and has always appreciated putting a bit of humor into his games. When he's not consumed by his day job, he is usually hanging out with his daughter, engaging in some old-school video games or blogging about general geekery at damanizayas.wordpress.com. He has still not gotten the knack for referring to himself in third person.
Tara Zuber is a writer and game designer living in Chicago. She enjoys running and writing both tabletop games and larps. Her interests include fairy tales, folk lore, unintended consequences, the history of disease, portal fantasies, and weird fantasy. You can find a list of her available work on her website: www.tarazuber.com
Risks and challenges
We at Third Eye Games are accustomed to delivering on Kickstarter deadlines reliably and efficiently. Yes, there is always the chance of emergencies popping up, but we have budgeted this project to be able to supply everything we promise, so the Risks and Challenges are low. We have created numerous Kickstarted products over the years and know what to expect over the course of production of the game.
If we hit multiple sourcebook goals, this will provide a timeline on when those additional books will be released as well.Learn about accountability on Kickstarter
- (33 days)