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Continuing the AMP Game Line into Year Four: The Year of the Invasion!
Continuing the AMP Game Line into Year Four: The Year of the Invasion!
269 backers pledged $8,031 to help bring this project to life.

About

$8,031

269

AMP: Year Four is the newest book for the Bampfsies Award Winning AMP: Year One Gameline. If you'd like to check out the AMP: Year One Quickstart, which gives you a rundown of mechanics and setting, check that out HERE

AMP: Year One is Third Eye Games' modern supers RPG that drills down into possible timelines when regular people develop superpowers in the year 2015! The AMPs, or people with accelerated mutant potential, discovered their power and struggled with what to do with their newfound abilities. The corebook covered over 54 different powers and laid out a brand new way to look at superhero RPGs. In AMP: Year One, there are no heroes... there are no villains... there are only hard choices!

Each year continues the ongoing storyline with several different characters and groups all attempting to make sense of a senseless world created by the emergence of superpowers. For a year-by-year breakdown, look below:

 

 

 

Now comes AMP: Year Four, the next book in the AMP gameline! It will include the following:

  • Continued Timeline: A complete breakdown of what is going on in 2018, the Year of Invasion for AMPs. Last year was pretty dark, but left a lot of room for positivity near the end. Finally, central characters will be crossing paths and forging new alliances/rivalries in the face of the Orphan threat. 
  • Worldwide Material: This book will contain information on how the Orphans are affecting the entire world and tactics may differ between nations. 
  • New Affiliations and Player Options: We have four new affiliations, including the Faceless, an offshoot of the UHF bent on even more sinister plots. In addition, we are introducing renegade Orphans as a playable option, those who have broken off from the war to fight beside humans and AMPs alike. 
  • New Powers: AMP: Year Four will include new magical inspired power that span the Strains, including the new Sin power and Mother Nature power. These reflect the magical nature seeping into each AMPs mutations without them having to learn actual magic. 
  • Magic and Aliens!!!!: The biggest mechanical additions to AMP: Year Four is the inclusion of new rules for playing as Orphans, who have unlocked magical abilities on Earth... for everyone! We'll have more details on these new beings and how magic will work in the world of AMP soon!

Hardcover ($10 each)

By adding $10 to your pledge, you can make your copy of AMP: Year Four, AMP: Year Three, AMP: Year Two or AMP: Year One a hardcover book. 

Additional Copies ($30/$20/$20)

You can always throw additional copies of AMP: Year One ($30), AMP: Year Two ($20), AMP: Year Three ($20), or AMP: Year Four ($20) into your tier by just adding on their cover price! Don't forget that making these additions copies Hardcover still requires +$10 per product you want in this format.

AMP Adventures ($10/$20)

A collection of 7 adventures perfect for starting off any campaign for AMP: Year One. To add this as a PDF, add $10 to your pledge. In softcover, add $20.

AMP Affiliation Guide #1 ($10/$20)

This sourcebook covers the first fourAffiliationss of the setting: Seekers of Enlightenment, Changelings, UHF, and Typhoon. To add this as a PDF, add $10 to your pledge. In softcover, add $20. 

AMP GM Screen ($10)

By adding $10 to your pledge, you can pick up the AMP: Year One GM Screen. This is a 7x10, heavy board stock tool that contains all the most used rules for quick reference.

Shipping is the bane of all Kickstarters, so there are no shipping charges added into any of the tiers. Instead, all shipping charges will be processed through BackerKit after the Kickstarter is complete, which streamlines the whole process.

What this does is clean up the process for everyone involved. First off, it means that the funds raised by this Kickstarter will 100% go toward making AMP: Year Four (and any unlocked Stretch Goals) as amazing as possible. Secondly, we can ask for less money in our Funding Goal since we're not attempting to account for shipping expenses now when fees may have changed when the book is ready to ship.

For each $1000 we gain over the main funding goal for AMP: Year Four, we will develop and create one Affiliation Guide that will be made free to backers. The Affiliation Guides that are available as part of the Stretch Goals are: 

  • Nā ‘Aumākua (Year 2)
  • Retribution (Year 2)
  • Mystics (Year 3)
  • Aegis Squad (Year 3)
  • Atlantis (Year 3)
  • Crossovers (Year 3)
  • Heralds of the End (Year 4)
  • The Faceless (Year 4)
  • Chain Gang (Year 4)

Each Affiliation Guide will include detailed information on the group, new characters, new artwork, powers/abilities closely related to the Affiliation and a custom adventure.  We've previously created Affiliation Guides for the Seekers of Enlightenment, the Changelings, Typhoon, UHF, TRAC, and the Hounds, which are also extremely cool. 

Risks and challenges

We here at Third Eye Games have become accustomed to delivering on harsh Kickstarter deadlines reliably and efficiently. Yes, there is always the chance of emergencies popping up, but we have well-budgeted this project to be able to supply everything we promise, so the Risks and Challenges are low.

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Support

  1. Select this reward

    Pledge $10 or more About $10

    Unlocking the Magic

    You receive the PDF of AMP: Year Four, the newest book in the AMP gameline, as well as any unlocked Stretch Goals.

    Includes:
    • AMP: Year Four (PDF)
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    Pledge $20 or more About $20

    Fully Imbued

    You receive the PDF and Print versions of AMP: Year Four, the newest book in the AMP gameline, as well as any unlocked Stretch Goals. Add $10 for the hardcover version.

    Includes:
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
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    138 backers
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  3. Select this reward

    Pledge $40 or more About $40

    Story So Far (PDF)

    You get the PDF versions of AMP: Year One, AMP: Year Two, AMP: Year Three, and AMP: Year Four, and any other unlocked Stretch Goals.

    Includes:
    • AMP: Year Four (PDF)
    • AMP: Year One (PDF)
    • AMP: Year Two (PDF)
    • AMP: Year Three (PDF)
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    16 backers
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  4. Select this reward

    Pledge $70 or more About $70

    GM Starter Pack

    GM Starter Pack: You get the PDF and print versions for both AMP: Year One and AMP: Year Four, an AMP GM screen, and a random pack of laminated pregenerated characters (mostly from Year Four). Add $10 (per title) for the hardcover version of any of these books.

    Includes:
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
    • AMP: Year One (PDF)
    • AMP: Year One (Print)
    • AMP GM Screen
    • Pregen Pack
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  5. Select this reward

    Pledge $85 or more About $85

    Story So Far (Print/PDF)

    You get the Print and PDF versions of AMP: Year One, AMP: Year Two, AMP: Year Three, and AMP: Year Four, and any other unlocked Stretch Goals. Add $10 (per title) for the hardcover version of any of these books.

    Includes:
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
    • AMP: Year One (Print)
    • AMP: Year One (PDF)
    • AMP: Year Two (Print)
    • AMP: Year Two (PDF)
    • AMP: Year Three (Print)
    • AMP: Year Three (PDF)
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    9 backers
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  6. Select this reward

    Pledge $100 or more About $100

    Retailer Tier

    By becoming a AMP: Year Four Retailer, this gets you 3 copies of AMP: Year One, 3 copies of AMP: Year Four, and 3 GM Screens.

    Includes:
    • AMP: Year Four (Print)
    • AMP: Year One (Print)
    • AMP GM Screen
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    0 backers
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  7. Select this reward

    Pledge $125 or more About $125

    Part of the Story

    Part of the Story: You receive the GM Starter Pack. In addition, your name will be used for an important NPC in the game world. You could be the leader of the Mystics or even the inventor of the Resistor Suits. There are plenty of others. Add $10 (per title) for the hardcover version of any of these books.

    Includes:
    • AMP GM Screen
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
    • AMP: Year One (PDF)
    • AMP: Year One (Print)
    • Part of the Story
    • Pregen Pack
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    Limited 4 backers
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  8. Select this reward

    Pledge $250 or more About $250

    Create An AMP

    Part of the Story: You receive the GM Starter Pack. In addition, your name will be used for an important NPC in the game world. You could be the leader of the Mystics or even the inventor of the Resistor Suits. There are plenty of others. Add $10 (per title) for the hardcover version of any of these books.

    Includes:
    • AMP GM Screen
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
    • AMP: Year One (PDF)
    • AMP: Year One (Print)
    • Pregen Pack
    • Create an AMP
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    0 backers
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    Pledge $325 or more About $325

    Major Part of the Story

    Major Part of the Story: You receive the GM Starter Pack tier, as well as the ability to create your own AMP character and it will be made part of ongoing story as whole (combining the Create an AMP and Part of the Story tiers). Add $10 (per title) for the hardcover version of any of these books.

    Includes:
    • AMP GM Screen
    • AMP: Year Four (PDF)
    • AMP: Year Four (Print)
    • AMP: Year One (PDF)
    • AMP: Year One (Print)
    • Pregen Pack
    • Create an AMP
    • Part of the Story
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    Limited 4 backers
    $
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Funding period

- (31 days)