AMP: Year One is Third Eye Games modern supers RPG which gives a glimpse at what would happen if regular people started to develop superpowers in 2015! The AMPs, or people with accelerated mutant potential, discovered their power and struggled with what to do with their newfound abilities. The corebook covered over 54 different powers and laid out a brand new way to look at superhero RPGs. In AMP: Year One, there are no heroes... there are no villains... there are only hard choices!
Last year came AMP: Year Two, the award-winning expansion for AMP: Year One that expanded on the world, introduced new player options and added plenty of new powers to choose from, like Gadgeteering or Glass manipulation. It also opened the world up beyond just the US, explaining what happens when AMPs begin appearing in other countries.
Now comes AMP: Year Three, the next book in the AMP gameline! It will further expand the information we know about the setting and the usable game material for everyone's stories. It will include the following:
- Continued Timeline: A complete breakdown of what is going on in 2017, the Year of War for AMPs. There are plenty of old characters to fall in love with again, and brand new characters to amp up the excitement.
- New Affiliations and Player Options: We have four new affiliations, including the Mystics, AMPs who have tapped into a strange psychic network that all Psychs and Mindbenders share. In addition, there is a new player choice beyond AMP or Sap, called the Twice Born.
- New Powers: Not only does AMP: Year Three include at least 9 new AMP powers, one for each strain, but we've also introduced a new tier where fans can submit their own powers!
- Resistor Suits and Rampagers: The biggest mechanical additions to AMP are the new Resistor Suits available for Sap characters, giving them power to match an AMP. For AMPs, there are brand new Corruption rules, where the AMP can trade stability (and perhaps their sanity) for increased power.
The team and I have really put together an amazing book, full of twists and turns that hopefully no one sees coming. It's the third in the plan for five yearbooks, putting us at the middle point in the gameline. Very exciting!
The end result will be a 7" x 10" book with black and white interior art. We are anticipating between 110-130 pages of brand new content for this supplement. And, of course, backing this Kickstarter means you get priority access to material before anyone else gets a peek and the chance the unlock additional free material for all backers!
Included with every tier for a physical book is a cool GM Screen. This will be made from thick card stock, laminated so it'll stand up to normal wear and tear as well. This will be similar to the AMP Cheat Sheet already available, but there's room for a few more pieces of info, so we'll be able to have everything useful for GMs right there in front of them while they run AMP: Year One.
Stretch Goal $10,000: The only stretch goal we have for this Kickstarter is for an upgrade on the included GM Screen. This means the thick board stock will be become even thicker, similar to the base of a board game. This means it'll be sturdier, more durable and easier to prop up.
If you are on the fence about whether you'll like AMP: Year Three, you should take a look at AMP: Year One! While this Kickstarter is live, AMP: Year One will be available on DriveThruRPG as a Pay-What-You-Want product, giving you a way to read AMP: Year One and get hooked!
The DGS-Combo system that AMP: Year One uses is fast and easy. All you need is a single d20 and you can wield amazing powers and tell exciting stories of people with powers faces the problems of this new, unforgiving world.
We have a number of awesome extras you can add to your pledge. This time, however, we even have a few others we didn't have last time.
By adding $10 to your pledge, you can make your copy of AMP: Year Three, AMP: Year Two or AMP: Year One a hardcover book. If you want both, it's +$20 ($10 per book).
Additional Copies ($30/$20/$20)
You can always throw additional copies of AMP: Year One ($30), AMP: Year Two ($20) or AMP: Year Three ($20) into your tier by just adding on their cover price! As with the rest of the campaign, shipping is free! Don't forget that making these additions copies Hardcover still requires +$10 per product you want in this format.
AMP: Year One T-Shirt ($15)
Get the awesome AMP: Year One shirt
Character Pack ($10)
Receive 9 laminated and pregenerated characters so you can jump right into the action of AMP: Year Three. This is a random mixture of AMP: Year One, AMP: Year Two, and AMP: Year Three characters. Back for multiple character packs to get them all.
Stat Tracker ($10)
This 4" x 4" hand-crafted thick wood tracker has a dry/wet erase surface that allows you to keep track of your AMP's stats on the fly during play.
The creator and developer of AMP: Year One, who will be overseeing the whole shebang, as well as writing a lot of the material. He's previously known for The Ninja Crusade 2nd Edition and his work on the Firefly RPG, to name a few credits. Twitter: @thirdeyegames thirdeyegames.net
Liz is a game developer and writer who lives in the Netherlands. She owns Angry Hamster Publishing - a tabletop role play company and writes articles for her own personal blog on gaming. Liz’s first solo game WITCH, was successfully funded on Kickstarter in 2015. When not in her own imaginary world Liz keeps busy with crafting and walking her dog. angryhamsterpublishing.com @epicxcloth
Jason Fryer has been a freelancer writer for twenty years. He co-authored Kult rpg 2nd ed, as well as wrote its supplement, Purgatory. He has written for the Dying Earth rpg, the White Wolf Magazine, and regularly playtests for Atlas Games’s Ars Magica series. In addition, he’s published short stories in semi-pro magazines, including a Pushcart nomination in 2003. Much of his work has been non-fiction and featured in various medical encyclopedias and textbooks.
Darrell Hayhurst resides in beautiful Tucson, Arizona. He lives on a steady diet wuxia and telenovelas and just can’t stop writing role-playing games. He designed "Hard Vacuum" and its sequel, and contributed to "Ninja Crusade Second Edition". You can find him online tinkering with games at www.frameworksgames.com.
Michael Lyons is an extensively published writer, journalist, game maker and sapiosexual. He is a columnist and a regular contributor to DailyXtra.com, where he pens a monthly column with a colleague, History Boys, on lesser-known LGBTQ history. He has contributed to dozens of digital and print publications and has a weekly radio show, soft rains, for Toronto-based community radio station The Scope. Michael is contributing two episodes to LongStory, a mobile, LGBT-positive dating sim for young people. He recently completed his Masters in Journalism at Ryerson University. @queer_mikey
Risks and challenges
We here at Third Eye Games have become accustomed to delivering on harsh Kickstarter deadlines reliably and efficiently. Yes, there is always the chance of emergencies popping up, but we have well-budgeted this project to be able to supply everything we promise, so the Risks and Challenges are low.Learn about accountability on Kickstarter
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