Frequently Asked Questions
Sadly, no. We aren't using a pledge manager. We have no add-ons nor are we currently sure of any plans for retail. If you want a copy of Sol, the best way to ensure you get one is via the KS campaign.Last updated:
We just don't know right now!
As the funding continues to do well, there is a possibility we may go to retail - we certainly appreciate that many of our backers would also like to see broader distribution of Sol well after the campaign.
But it has never been in our game plan, so we have begun researching the implications and make that decision closer to August, when we deliver art files to production.
Our research does indicate that should we go to retail, the MSRP will be significantly higher than our base price on KS due to distribution and retail mark-ups.Last updated:
We're partnering with a well known fulfillment house & have gone back to them numerous times to push on the estimates they gave us...they continue to recommend we stick to the estimate as it is.
Quick reasons why:
1. Given the quality and quantity of the components, the game is quite heavy at ~2.04kg
2. Until final backer numbers come in and we have a finalized ship date, they cannot predict the routes, hubs or rates any better than they have
3. We have 0 padding in the price of our game, so no way to absorb some of the cost or 'hide' the real shipping costs as many campaigns elect to do.
4. We are a very very small, new company with no capital to absorb any losses. We've done extensive research and many small game companies actually take a loss on KS campaigns due to shipping.
That said, Kickstarter backers receive the game for significantly less than expected MSRP, so we are hoping this makes up for the steep shipping costs.
Additionally, we are encouraging people who are in shipping prohibitive areas to band together and order the ARK level pledge. Not only do you get a small discount on the game, but shipping is somewhat less as a 4-pack than doing it one at a time - it's not a lot, but every little bit helps. Some backers are already organizing shipping bundles on our BGG page (like moocifer in the UK: https://boardgamegeek.com/thread/1572289/kickstarter-sol-last-days-sun-group-buy-uk) Please start your own thread for your own region!
We are stronger united!!Last updated:
One of the great things about Sol is that the game board, instability deck and info diagrams/player aids have very little copy, making them relatively universal.
That said, we are currently considering (and have been asked about) translation of the rule book into the following languages:
If we are able to find an economical way to complete these prior to fulfillment, we will be posting pdf files to our site and our BGG page for open access.Last updated:
Why are the pieces the same for each world now? I've seen a bunch of reviews where each world had their own pieces!
Sol has gone through many iterations and we have tried a myriad different approaches to pretty much everything. One of them has been exploring unique personalities for each world. While the concept works beautifully for the mythos, there are some functional issues with differing each player's pieces:
1. Easy recognition
Because you can activate anyone's stations of the same type in the same turn, it is critical that all players are able to apprehend directly which stations are which type. In play testing variable piece design between worlds, we found there was just enough cognitive load trying to decipher the types that it was a drag on decision making.
2. Production costs
The more unique shapes in plastic, the more expensive the tooling for the molds. That said, we are considering offering them at a high enough stretch goal to cover the costs. It is all a matter of volume. We have discussed with Jon Mietling of Portal Dragon (the guy who sculpted our pieces) and we have a plan for how to design pieces for each faction that are unique but still directly identifiable as the same type. This would of course require additional thorough play testing to determine whether they are still functional/easily recognizable. Stay tuned!Last updated:
Absolutely. With the return to uniform pieces for the 5 factions, we know it's important to consider color blind players as we finalize the color/tone for each world's set of components.
We plan to work with our designer to do our very best in selecting a color palette that is optimized for delineation/easy recognition but also still serves the aesthetic and theme of the game.
There are many tools available for designers to test color combinations and we will certainly employ them to do our best.Last updated:
The specs are still estimated, as design/production may vary slightly as we finalize:
Game Box 265mm x 265mm x 75mm
Estimated 4 games per carton
9kgs per carton
carton dimension approx. 295 x 295 x 345mm
estimated 0.31cbm per carton.Last updated:
Yes! Yes it does.Last updated:
No. Only the paper/card stock/punch board components of the game are included in the PnP level. That said, we will include flat images for the pieces to be printed as 2d components.Last updated:
Before the catastrophe, each of the worlds was living in its own utopia, all of its needs provided for by the bountiful energy harvested directly from the Sun. In the Mythos, we will get a vignette from each world demonstrating the character of its form of utopia before the catastrophe, and each will also tell of the moment the inhabitants realize that this utopia may be over. So each will be the moment their history pivots, from when they were carrying along living carefree lives to their first realizations of the scope and magnitude of the disaster. The moment they realize that this is not only the end of the blissful lives they've always known, but that the entire solar system may have to make an emergency evacuation.
Each of the 13 people who pledged at the PLANET level will be collaborate with our team to flesh out their character profile: how would others describe this person? what motivates them? what is most dear to them in the face of cataclysm? how do they behave in the final days approaching imminent disaster? etc. Once we know who your character is, we will write you into one of the world mythos. These stories will not be long (they have to fit in the rulebook!) but each character will have some role in the events that follow.
We are thinking about opening up another reward tier for further Mythos, not in the rulebook but in an ongoing saga on our website, if there is interest in that.
Also, we will be posting more information about each world and their nature of utopia in further updates to the page.Last updated:
When we designed Sol, we weren't even thinking about what it would take to get it manufactured - we just wanted to make the awesomest thing we could. We dreamed first, focused on game play and thought of practicality...well, later. And that has made Sol a beautiful but heavy game - literally. Shipping costs are therefore high and must be included in the overall goal.
Instead of compromising the quality of components, altering the base game or hoping to fund the game we really want to make via stretch goals, we are just asking for the amount required to make the best base game of Sol we can imagine. We also looked at higher print runs to reduce the cost per box - but that resulted in a higher overall campaign target. As self-publishers we weighed the options carefully, checked and rechecked the numbers, sought multiple estimates for all the vendors and ultimately made the decision to go with what we felt we could both accomplish and feel great about.
Hopefully the passion shines through and people recognize it is worth it. Thanks for checking it out : )Last updated:
Most everything can be found on our BGG page: https://boardgamegeek.com/boardgame/174837/sol-last-days-star/
But for those of you who prefer a direct route or a different interface we've provided all the links below:
Cole Wehrle's stunning, in-depth review:
A review from a different angle - Josh Boykin
BJ's Geek Nation interview at 00:20:00 mark + kind remarks at the 00:30:00 mark
Ryan's 3-player run through Part 1
Ryan's 3-player run through Part 2
Interview w James Hudson of Druid City Games and Kickstarter Boardgame Spotlight (on FB)
Just Got Play - Patrick Siebert
Undead Viking (posted day of launch on his site, posted May 18 to BGG)
Backer Steve Valladolid after his 2015 Kubla Con Demo:
My brother and I actually developed it as a two-player game and played it that way for many months before opening it up to more, and were pleasantly surprised it scaled so well.
Two player is much tighter, as there is less infrastructure on the board, and also fewer other players activating your stuff and flying across your gates when it is not your turn. We call it "chess-like", because the character of the game changes into more of a puzzle than the party it is with more players.
It is still one of my favorite ways to play, but it does require a different mindset if you will.Last updated:
Solo and Co-op use all the same mechanics as the Base game! The only differences are that you draw a card each turn for orbiting your Mothership, in addition to any other cards you might trigger during your turn. This creates urgency from the very beginning. The other difference is that there will be a variety of starting conditions, called "scenarios" or "cyphers", which will govern what suit effects are in play (sometimes only one), how many sundivers and energy you start with, and what if any stations and gates are already on the board.
So far playtests have been intense and fun! They also take a fraction of the time (20-40 minutes), so a good options when you want to play Sol but don't have time for the longer game.Last updated:
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