Shipping Update + EO1 Art Show in Brooklyn!
We're happy to report that shipping notifications have gone out to the first batch of Kickstarter backers! Our factory is ramping up to a solid pace of 500... Read more
Quick update from the front lines: The final component for EO1 (the computers that power EO1) are being produced in Arizona as we speak!
Bill, Kyri, and I are flying... Read more
EO1 Starts Shipping This Month!
tl;dr — We're happy to report that production and shipping will kick off in the last week of May! It will take 4-6 weeks to assemble and ship... Read more
Handcrafting a Frame for EO1
At the launch of the Kickstarter campaign, we teamed up with Brooklyn-based woodworker Annie Raso to produce a handmade wooden frame for EO1. (The first 50 frames sold out in... Read more
Electric Objects returns to Kickstarter!
We're pleased to announce our return to Kickstarter. We're partnering with four talented artists — Addie Wagenknecht, Casey Reas, James George, and Lauren McCarthy — to put together an art show... Read more
EO1 Beta in the Wild!
The first EO1s have left the factory, and have arrived in our Beta backers' homes! While you patiently await your EO1, we wanted to offer you a glimpse of the... Read more
EO1 Beta Showcase @ Ace Hotel New York
Thanks to everyone who came to Ace Hotel New York last week for the opening reception of EO1 Beta Showcase! It was awesome to meet more backers and to celebrate... Read more
EO1 Beta Arrives at Ace Hotel New York
We're happy to announce that EO1 Beta will make its first public debut at the Ace Hotel New York on March 5th, and you're invited!
For the month of March,... Read more
EO1 Beta Rollout Begins!
Hello backers! We’re back in NYC after a week with our assembly factory in Mexico, and I’m happy to report that we’ve started rolling out EO1 Beta to our first... Read more
Building the EO Platform
Our goal for Electric Objects, as a platform, is to enable a sustainable ecosystem that connects artists and developers with their fans, and that supports the creation of new work.... Read more
Countdown to EO1 Beta
Happy new year! We hope everyone had a great holiday season. We continue to make great progress towards EO1 production, and we remain on track to ship in... Read more
See You in 2015!
Just a quick note from your friends at Electric Objects, wishing you a happy holiday season and New Year!
We launched a Kickstarter campaign that raised nearly $800,000,... Read more
Designing for Manufacture
In our last manufacturing update, we talked about identifying partners who would help us design and manufacture the more than 50 individual components that make up EO1. I asked Bill... Read more
Electric Objects in Miami
Will you be in Miami this weekend for Art Basel? Join us for a happy hour gathering this Saturday, December 6th from 6:00 to 8:00 pm. Meet the team and see... Read more
Ramping Up Production
Last week Bill, Kyri, Jacob and I took a trip to Phoenix, AZ to visit with a handful of partners responsible for getting EO1 built, assembled, and into your hands.... Read more
Come work with us!
We typically only use Updates for, you know, Updates, but we thought this was important enough to share.
Our small team is growing! We have a lot of... Read more
Production on Track!
A couple of months ago, Bill Cowles, who leads up our hardware development efforts, gave us a glimpse into the EO1 product development cycle. Since then, he’s made tremendous progress,... Read more
Kicking Off the Electric Objects Artist Program
Today, we're officially launching our artist program with a weekly interview series featuring our participating artists!
Check out our list of participating artists, and our first interview with Sabrina Ratté!
Zoë... Read more
EO Backers by the Numbers
Electric Objects is as much a software project as it is a hardware project. We're building a space for a community of artists and art fans to gather and exchange.... Read more
Getting to know you!
After the whirlwind Kickstarter campaign, we're working hard to get the beta units ready for our first ship date in January!
In the meantime, we'd like to get to... Read more
At the end of a campaign that beat all expectations, I'm pleased to report that next year 2,255 EO1s will be delivered into the hands of 1,886 EO1 Backers... Read more
24 hours to go! One tiny favor.
It's been an incredible 29 days. We're so grateful for your support so far, and can't wait to get EO1 into your hands.
In this last stretch, we'd... Read more
Teaming up with The New York Public Library!
We were blown away by the response to the Artist in Residence program — over 300 artists applied! Look out for the selection announcement this week.
After such an amazing... Read more
EO1: Under the Hood
There is a lot going on inside EO1, but if we're doing a good job, our hard work is mostly invisible to you as the end user, and all... Read more
Art, Time, and the Internet: an Interview with Kevin Slavin
Kevin Slavin is an Assistant Professor at the MIT Media Lab. He is an artist, an entrepreneur, a friend, and an advisor and guiding hand behind Electric Objects.
We sat... Read more
30 Seconds, 6 Questions, High Five!
We're pleased to share that we hit another exciting milestone yesterday, crossing $500,000 with 16 days to go!
With our goal behind us, development is already very much... Read more
Apply for the Artist in Residence Program
We've been really inspired by the response to the Kickstarter campaign from the artist community, and want to find a way to encourage experimentation with Electric Objects.
EO1 might be... Read more
How EO1 Gets Made
I'm pleased to report that we're now over $425,000 in contributions! We're thrilled with the progress so far, but really this is a testament to the Kickstarter community, and to... Read more
Crossing $325k, Eating Ice Cream with Tumblr, and Meeting Nicolas Sassoon
We're pleased to share that we're now over $325,000 in contributions. This product (like the Internet) gets better when more people use it, so please continue to help spread the word! ... Read more
$200k in 24 hours...
Putting a new product out in the world is a terrifying experience, and making your launch numbers public is even harder, but there's little better than seeing a community of... Read more