About this project
Update Nov. 29th: Thanks to the support of over 900 backers, we reached our stretch goal of $40,000 one day early! This means we’ll be making a Papercuts expansion pack, and each of our backers will get 50% off toward a future purchase. Don’t forget to take our survey to help us chose the expansion pack theme.
STRETCH GOAL: If we hit 40k before the campaign ends at 10:30 AM on Wednesday, November 30, we're going to make an expansion pack and give all Kickstarter backers a 50% discount! You can help us choose what the theme of the expansion pack should be by taking our survey.
Update Nov. 17th: We've ordered more Literary Aces playing cards, so are able to reopen the previously sold-out reward levels that included them!
Update Nov. 7th: We've added a new $30 dollar level that features Papercuts and our literary witches postcards.
Update Nov. 2nd: We've added a "Retailer's Delight" level for book/comic/gaming stores who want to buy 10 copies at a wholesale price.
What is Papercuts?
Papercuts is a literary card game for the rude and well-read. It’s what Kurt Vonnegut, James Baldwin, and Virginia Woolf would play if they were alive, locked in a room together, and forced to play a card game. Papercuts can be played with 4 to 8 people and takes about 30 to 60 minutes to play a round. Each Papercuts game comes with 75 question cards and 175 answer cards, along with a set of rules. It also comes in a pretty neat little box, if we do say so ourselves!
Our $15,000 funding goal will cover the costs of printing, Kickstarter fees, and design.
How do you play?
The rules of Papercuts are similar to the rules of card games like Apples to Apples™ and Cards Against Humanity™. All players draw 8 cards from the answer pile and the Editor flips over a question card to start the game. The Writers each submit answer cards to fill in the blanks and the Editor chooses their favorite submission. The winning Writer takes the question card for 1 point. The person to the left of the Editor becomes the new Editor, and the game continues until someone wins 5 points or everyone wants to go do something else.
Papercuts was rigorously play tested in our offices with the help of wine and pizza. Alcohol and other substances we can’t legally suggest are encouraged but not required. Papercuts is compatible with similar card games.
Will it really be shipped for Christmas?
Yes! Because we wanted to ensure we could get the game out for the holiday season, we have already finished the game and sent the files to our printer. So, all we need now is the funds to pay the printer! We’ve been told we’ll get the games by the second week of December, which means we should be able to ship them to you for the holiday season. (Although copies should arrive for Christmas in the United States, we can't gaurentee shipping time internationally.)
If you're an international retailer interested in purchasing Papercuts wholesale, or interested in purchasing more than 10 games, send us a message!
What is Electric Literature?
Electric Literature is a literary non-profit founded in 2009. Our mission is to amplify the power of storytelling with digital innovation, and to ensure that literature remains a vibrant presence in popular culture by supporting writers, embracing new technologies (you know, like playing cards), and building community to broaden the audience for literature.
We publish reviews, criticism, essays, and the latest literary scuttlebutt on our website electricliterature.com, where you can also find our weekly fiction series, Recommended Reading, and Okey-Panky, a home for brief, strange writing and illustration. And because not all literature needs to be serious, we also dabble in the occasional fiction experiment, such as sexts from an author or a sadness survey.
By supporting Papercuts you’ll not only be helping us make a pretty cool card game, you’ll also be helping us continue our mission of paying writers, providing great free content to readers, and spreading a love of literature.
What other rewards do you have?
In addition to the Papercuts game itself, Electric Literature has created a lot of fun literary gifts including “long live the book” tote bags, our “literary oddments” t-shirts, and our literary aces playing cards: regulation playing cards with portraits of famous authors on each face card. All of those are included at various reward levels.
In addition, our “spotlight” reward level includes having one our editors give you notes and line-edits on a short story or essay you’ve written. Our “searchlight” level will do you one better than that, and invite you to join our staff for a round of Papercuts (with food and drink) in our Manhattan offices.
We've added a new $30 level that includes Papercuts and our literary witches postcards. The seven cards created by Katy Horan and Taisia Kitaiskaia feature Anne Carson, Virginia Woolf, Jamaica Kinkaid, Mira Bai, Anna Akhmatova, Charlotte Bronte, and Shirley Jackson.
Risks and challenges
Electric Literature is literary organization, so venturing into games is new territory for us. We know there are plenty of people out there who play games and like books, some of whom already read our website, and many of whom do not. We're excited to reach new readers and card players alike.
We have written and designed the game, a process that included many hours of revision, discussion, and development. Luckily, this means that as long as we raise enough money to pay to print the game, we know it will be made on schedule and delivered to you this December.Learn about accountability on Kickstarter
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