A modern retro adventure game filled with magic, secrets and exploration!
A modern retro adventure game filled with magic, secrets and exploration!
This project will only be funded if it reaches its goal by Thu, December 5 2019 8:58 AM UTC +00:00.
Alwa’s Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration
Customize how you play - With our upgrade system you can choose how you want to play - Explorative, offensive or strategic. It’s your choice!
Exploration is rewarded - Don’t leave any stone unturned, the world of Alwa is filled with secrets and finding them requires you to explore and solve puzzles
A non-linear experience - Combining exploration and different item upgrades allows you to find your own way through this adventure
Looks and sounds amazing - Enjoy crisp pixel-art combined with modern effects as well as a soundtrack made by chiptune extraordinaire RushJet1
A challenge awaits - Quick reflexes are needed to navigate through the many challenging rooms and with easy-to-change settings anyone can enjoy Alwa’s Legacy
- An interconnected world with many branching paths (We guess some would call it a Metroidvania)
- Massive background parallax artwork by pixel artist Vierbit
- Many dungeons that each has a unique look and design and of course lots of bosses (attack their weak spots)
- A skill tree that would put any RPG to shame (Not really, but we have 16 upgrades)
- Chip music soundtrack with 25 tracks made by chip artist RushJet1(1001 Spikes and PewDiePie’s Legend of the Brofist etc.)
- Modern sound design by Joel Bille (Ghost Giant and Fe by Zoink Games/Electronic Arts)
- Full controller support and layout for all common controllers
- Accessibility and gameplay settings to easily change up the difficulty level
- A talking pig NPC (pettable of course)
Alwa's Legacy is set in the world of Alwa and the game will start with the heroine Zoe waking up in a strange land. She doesn't know where she is and she doesn't know what land this is but for some strange reason everyone and everything seems very familiar. It's like she's been here before, but can't remember. Why is this?
Suddenly a figure appears, an old lady almost struggling to walk comes up and talks to Zoe. Her voice is strong and she says: "Zoe, you have been sent here to save us. You might not yet realize it but you are strong and you'll grow to be the hero we need. Quickly, make your way to the Town of Westwood and come find me. There I'll share more…"
In Alwa's Legacy you use your magic staff to move across the land, you'll solve puzzles, traverse through dangerous dungeons and defeat many enemies along your journey to save the land of Alwa. We have striven to create a main protagonist that's relatable, strong and with great movement skills. It's a breeze to swiftly make your way through the game. Exploration and freedom are other design pillars we had and in Alwa's Legacy you'll find an adventure that's fun to play, exciting to explore and discoverable in your own way!
Everything started about two years ago with the release of Alwa's Awakening. An 8-bit adventure that was extremely well received and resulted in us being adventurous enough to do this indie development as a full-time job. There's no need to have played Alwa's Awakening in order to enjoy Alwa's Legacy. They are both standalone experiences and can be enjoyed separately (although we'd be absolutely stoked if you get both)
The story of Elden Pixels started in 2014 when lead designer Mikael was hanging out with a bunch of friends and after a whole night of drinking beer and playing video games he blurted out "I should make my own game! How hard can it be?!". Turns out, pretty hard but it was all worth it because in 2017 our team of four launched Alwa's Awakening which turned out to be a small indie success and has since been ported to Switch, PlayStation 4 and Xbox One. In early 2018 we thought to ourselves "Let's quit our day jobs and make a living making indie games, how hard can it be?" Turns out it was quite hard but almost a 1,5 year later we're almost finished with our second game Alwa's Legacy.
We did actually show the game to two different publishers last year but our heart wasn't really into it and inside we thought to ourselves "Let's fund the game ourselves, how hard can it be?" Well, turns out it was really hard and now we have an almost finished game but we're lacking the final resources to finish and release it so that's why we're turning to Kickstarter and our community to help us push the game over the finish line!
Check out more hot developer pics on our website https://eldenpixels.com/
Alwa's Legacy is a collaboration between a bunch of talented people. And that's how we think game development should be, a bunch of creative minds that work together to create something magical. Here's the Elden Pixels core team.
Mikael Forslind - Game Designer and all around idea guy for Alwa's Legacy. Has released a bunch of games during his years at Image & Form and Zoink Games but he still feels uncomfortable to refer to himself as a game developer. Secretly dreams of being able to speed run Battle Kid 2 and Dark Souls. @MikaelForslind
Isac Degerborg - Programmer that started out as an intern but we quickly understood he knew a lot more than all of us so we quickly hired him before any other company could. Spends his days programming but does occasionally dabble in the art of design as well. @IsacDee
Alexander "BG" Berggren - Our pixel artist who spends hours after hours putting all the pixels together into cool art. Lives in the rainy city of Borås and sports a wicked beard and old man’s cap which makes him look smart and sophisticated. If you rub his forehead you'll be granted a wish. @BG_Pixlarn
Robert Kreese - Kreese dabbles in different areas of game development and mostly helps us with QA and business stuff. Loves to get way too technical with details about fps, pixels scaling and player movement. Has a ridiculously expensive monitor and each week he gives us a report about how the latest build performed. @RobertKreese
The Elden Pixels core team is the lovely folks that primarily will be working on finishing Alwa's Legacy but a game the size of this requires a bigger team than we've had on our previous game so we hire these talented people to work with us.
Only sent out 32 tweets but managed to gather over 5500 followers all due to his amazing pixel art. For Alwa's Legacy he'll be creating all the background art as well as the bosses. @vierbit
Chiptune artist that's been making sweet tracks for ages. Previous games worked on are 1001 Spikes, PewDiePie’s Tuber Simulator and Legend of the Brofist and many more. For Alwa's Legacy he has composed a soundtrack with over 25 chipmusic tracks. Take a listen to a few of the tracks down below. @RushJet1
A modern retro game requires some modern sound design. His latest contribution to the arts of video games was his work with award-winning game Ghost Giant as well as Fe published by Electronic Arts. @JoelBulle
We worked with Manuel for our previous game and he's not only a genuine nice person, he's a very talented artist who just recently worked with renowned studio WayForward. For Alwa's Legacy he'll be responsible for the cover art as well as the limited art prints available for in some of the tiers. @samoloinc
We'll also have some good help from our current intern Markus Frykberg who's been helping us a bunch with a number of different tasks including making our sweet announcement trailer! We've been working on Alwa's Legacy for 1,5 years and we also wanted to give a proper shout-out to Kevin Andersson who was the lead programmer for the project from start up until August this year. Give him a follow on Twitter to follow his new developer adventures!
We've previously released games on all bigger platforms - Steam, Nintendo Switch, Xbox One and PlayStation 4 so that’s something we’re planning for Alwa’s Legacy as well. We’re already approved as developers for Valve, Nintendo, Microsoft and Sony and ever since the first day we ever wrote a line of code we planned for different version so the porting process should be as smooth as it can be. Just recently, we approached GOG and our goal is to release there as well.
Right now we're focusing on finishing the game and making sure it runs beautifully on both Steam (PC/Mac/Linux) and Nintendo Switch since we’ll be launching there first. Since we’re a small team we feel that launching on too many platforms can be too complex so we want to focus our strength on the platforms we know best - Steam and Switch.
Here are descriptions of all the rewards we can offer. Besides the obvious Digital key to Alwa's Legacy you can also get our previous game Alwa's Awakening, some Kickstarter exclusive signed art prints, a t-shirt and a bunch of other digital rewards!
- March 2018 - We started building the prototype for Windows/Mac
- May 2018 - Vertical slice was ready and we had a good understanding of how the game was going to be. Game also worked on Switch
- March 2019 - Basically everything we wanted for the game was implemented and you could play the game from start to finish (very rough though)
- August 2019 - Reached a proper alpha and all levels, bosses, enemies, rooms and functionality was in the game
- November 2019 - Kickstarter launches
- Spring 2020 - Game launches on Steam (PC/Mac/Linux) and Nintendo Switch
Alwa's Legacy is almost completely done but we need YOUR help to make it a reality and raise the last money we need to get us across the finish line and release the game into the wild. We can't stress enough how much we need your help to make this happen! We also think it seems like a great way to work really close with the community which is something we've also done the past and we'd love to do even more going forward.
We’ve always been firm believers of paying people properly, and that’s why everyone working on this project has a proper salary and everyone that ever contributed to the project in any way is credited. Salaries are by far our biggest expense and that’s where the Kickstarter money will primarily be going.
Here's a breakdown of what we're going to spend the money on:
Stretch goals are something we'd love to do and we'll announce them as we progress further into the campaign. We have some really cool things lined up and we're excited to hear what our community wants us to do! Further ports? More content? A pirate ship DLC? What you can do now is help us reach our campaign goal, as soon as we're about to reach that we'll announce our news!
Are you just like us and you spend your days anxiously scrolling through social media in an everlasting search for something new and exciting? Then you should give us a follow! We'll post about game updates, office pics and cat videos. Just like social media was meant to be! Give us a follow now.
All the cool kids nowadays are using Discord and so are we. On Discord is also where you can find the Beta Backer channel so if you want to have a chance at having your input on how the game will come out, grab that Beta Backer tier and join the discussion today! But whatever tier you grab or if you just want to hang out, our Discord is open for everyone so come by and say hi!
Since we're into stuff that are retro we also have a good ol' fashioned email newsletter. Head over to our website to subscribe! Make sure you're not missing out on any of the upcoming news!
Are you press and want to cover Alwa's Legacy? You can download the press kit, which has pretty much everything you need. Or you can head over to our website and check out the sweet press page we set up. We're also available for interviews and follow-up questions if you reach out to our lead designer and marketing person Mikael Forslind either via email or Twitter. He's quite a talker so don't be afraid to shoot him some questions.
Before you leave, we wanted to take this opportunity to thank you for visiting our Kickstarter page, hopefully we peaked your interest enough to support us but if not, we still think you're great! Feel free to mention us to a friend or a co-worker and share our Kickstarter in social media! That would mean a lot. Thank you for being awesome!
Risks and challenges
Making video games is always risky but we're certain we’ll finish and release Alwa’s Legacy. Since we're already very close to completing the game we just need that last push from the brilliant Kickstarter community. This isn’t the first game we’re releasing and our team consists of members that have released games on all bigger platforms before.
Our first game was quite a success and we’re committed to making Elden Pixels an indie game company that’ll be around for many, many years to come. If you have any questions at all about anything, feel free to reach out to us by using the contact information above.Learn about accountability on Kickstarter
- All gone!