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Update #27

Happy Holidays!

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Hey everyone!

It's drawing nearer to Christmas each day and things have gone quite smoothly here. Here's a quick list of what we've done these last two weeks:

Combat System has been mostly finished, from actions, items, equipment, skills, and all those stuffs. Currently our combat specialist programmer is waiting for animations from our artist to be incorporated into the system.

Environment assets have been arranged to create three complete forest scenes. It's where you'll tread grounds and check trees for hidden passageways, walk bridges and hear sounds of flowing water. It's also where you'll encounter enemies.

Here's a peek at one of the finished forest scenes full-size:

And a peek on how things look like in-game size:

User Interface received some revamping, making it more compact and simpler. Instead of going back and forth from one page to the main menu, we enabled sideways-paging. It works like this as of now: 

When you're in a page (for example, Lucienne's Talents page) and wish to go to Reynard's Talents page, instead of having to go back to the main menu you can just press left/right. Pressing it again scrolls you to the next character's Talents page, saving you time. 

It also works if you wish to go to Lucienne's Equipment or Abilities page. Pressing LB/RB (or L1/R1) sends you there. This might look minor, but we found this feature to be of use more often than we thought.

Animations for basic ranged (Ylianne) and melee (a Bandit) have been finished. These two are a huge chunk of the work, as deciding the where each frame goes is one of the most grueling part of making animation. The rest of the cast can use these two as the framework.

Here's Ylianne's current combat animations (without effects) from idle, attacking, doing an ability, defending, being hit, and injured:

All of these actions combined are thirty pieces of pixel-by-pixel images in total, by the way. The bandit has many more, since he has to dash forward to the enemy to make a melee attack.

We have so many things going on it's hard to share them all (and, honestly, some of them don't look as good as they should be yet). But worry not, they're being done here and there.

Oh, questions!

What controller do you use to play games in PC? Is it an XBOX controller or another kind of joystick? Would you be bothered if we use XBOX buttons for navigation infos in the UI? 

As far as we know, XBOX controllers are very common and thus we thought it'd be good to use the color-coded buttons for the UI. But we could be wrong, so there's no one else better to ask than you. Please send your answers in the comments section! :)

At the end of this update, we thank you for a life-changing year. 2013 is the year we took a leap of faith which connected us to all of you. It's been a wonderful experience, and we hope to continue treading this route for as long as we could.

Wish you all a merry Christmas and a happy New Year. See you again in January!

Seto Konowa, Ashley Finney, and 3 more people like this update.

Comments

    1. Ekuator_logo_01.small

      Creator Ekuator Games on December 22

      @Duncan: Late January looks like the date we're set on (still so many things to do!). We're aiming to have enough traction when early February comes and we'll cover early March too (times when most people will receive their monthly pay). Hopefully it'd raise our chances of getting kickstarted. :)

    2. Fb_profile_picture.small

      Creator Jordan Minh-Anh Cognard on December 22

      I'd say keyboard mainly... but sometimes Xbox 360 controller or Thrustmaster T Flight Hotas X (yeah, I know I won't be using this one on Celestian Tales).

    3. Myth_kickstarter_avatar_soldier.small

      Creator Duncan A. Doherty on December 21

      I too think a generic setup would be best. I usually use the 360 controller myself for those rare times I game on my pc, but occasionally I'll use a playstation controller just to vary it up a bit.

      Also, given the "we're a pc game" comment, I (obviously) backed the first time and I'll definitely back again (the game looks and sounds too good not to), but I truly hope you're still hoping or trying to get this on a console or two. I'd really rather be sitting in front of the tv playing this than at my computer desk, after all :p. I'll still play it there if it's the only option. And yes, before the "pc only" folks chime in on the subject, I'm WELL aware you can hook a computer up to a television. I choose not to; my pc is for music and various work/projects, consoles are where I do my gaming (plus my pc is in my office space, three rooms away from my den, and thus extremely impractical for hooking up to a tv).

      Still looking at early February for the relaunch, or will it be sooner than that?

    4. Wallpaper-xenosaga-kosmos005.small

      Creator joshua vyrostek on December 21

      x-box color coding would be great.

    5. Ekuator_logo_01.small

      Creator Ekuator Games on December 20

      @Alexandre: We will, and it's coming really soon :D We're avoiding Christmas, where people spend on other things, so that we'll have better chances.

      Just to be clear for everyone, keyboards are not forgotten and we're not only supporting controllers. After building with Unity we tested everything with keyboards first and then add controller functions, rather than the other way around. So don't worry -- we're a PC game after all, why wouldn't we want keyboards? :D

    6. All_zebesthotmail.com_d4f487c6%20178x178.small

      Creator Alexandre MANGIN on December 20

      I really thonk you should try another KS campaign. I will be there.

    7. Ekuator_logo_01.small

      Creator Ekuator Games on December 20

      @LevelImp: Ragnarok Online is one of the games we drew inspiration from, but believe us: all pixel arts for this game are made from scratch, pixel-by-pixel by our artist. She'd be happy to know that you like them!

      @Helena: We designed the game in a way so it can be played with a controller or a keyboard, not only either. Most of us here don't use controllers at all. We're trying to understand what those who do think :)

      It looks like 'our own buttons' is the verdict for this one. Better for those who use different kinds and better for those who use keyboards.

    8. Cton.small

      Creator Helena - Ordo Draconum on December 20

      I use mouse and keyboard, end of story. I really hope it will be possible to play the game that way, because I'm not willing to buy another piece of hardware just for this one game, however nice it looks. However, I believe I asked this question before and someone confirmed that there would be keyboard/mouse support.

    9. Keephopealive_512x512.small

      Creator Jonathan Stein on December 20

      I just tend to use a mouse and keyboard most of the time with games, though some games make me want to plug in my PS3 controller. I think it would be best to just use the Action, Cancel, and whatever other buttons exist, and then do what a lot of other games do, which is to have a little place in the help menu where you can see how the basic controls match up to Action, Cancel, and whatever other buttons there are.
      Mostly, I just think that... unless you actually plan to release the game on the XBOX, it's probably not the best idea to match the buttons up specifically with that, and for those of us who use keyboard and mouse, it can be confusing to remember what keyboard button is referenced whenever we're supposed to click the "X" button.

    10. Ein_hat.small

      Creator hemmer on December 20

      I personally use my old PS2 controller, but I think it'd probably be best to not make brand-specific buttons at all. RPGs are generally very very playable with KB&M (or just keyboard, in most cases), and many will do just that.
      It's also quite annoying with things like the 'X' button, that's both on MS and Sony controllers, but in different places. :x
      So I'd rather have a neutral UI, if at all possible.

    11. Facebook_thumbnail_001_medium.small

      Creator Stephen "Stoibs" D on December 20

      What controller do I use on my PC?
      Er.. I don't.
      I'm a firm believer that if you are going to make a Pc game then you damn well better make sure it runs properly on Keyboard+mouse (The platform's native input device)
      It would be like making a console game then stating that to play it properly you need to go out and acquire a set of plug in usb Keyboard+mice...

      Fact is I've never needed a controller on any of my 800 or so Steam games including things like Super Meat Boy, which most people would bring up as a retort.
      As for the UI, let's just say that I have a very poor opinion of Dark Souls on PC (Even after all the user made mods to make it work properly at 60fps and with a mouse) due to the menu UI being all Xbawks buttons. Took quite a while to memorize all the keystrokes that corresponded to the commands... So yeah that would bother me quite a bit unless we could toggle UI button prompts like what some games let us do.

      I'm wondering if these are yet another set of rhetorical questions that we've seen in these updates, or if Celestian tales is going to end up being pretty PC unfriendly... =(

    12. Fb_profile_picture.small

      Creator Matthew Heffelfinger on December 20

      I like the Xbox controller and even if people have Ps3 controllers there are programs that let you "convert" them to 360 controllers. They are free online. I know a friend who uses them all the time. Ive honestly never used anything but those two for keyboard/mouse subs.

    13. Impavatar(300)v5.small

      Creator Level¹Imp on December 20

      I'd be more inclined to use a SNES controller for this game, personally. If the game was able to recognise an XBOX controller and change the UI accordingly (coloured coded when present and a setup similar to what Jon John was describing when not), that would be the way to go.

      On a side note relating to the pixel art in this game; they look to be modified Ragnarok Online sprites, was this intentional?
      I'm not complaining by the way, I loved RO, so seeing the sprites again brought back some pleasant memories.

    14. Waffle100.small

      Creator Will Kilgore on December 20

      I don't even own a 360 controller. I have four stages I go through: If keyboard+trackpad is horrible to use in a game then I'll go keyboard+mouse. If that doesn't work well then I'll move to an 8-button arcade stick, and as a last resort I'll try a PS3 controller. Hence, I support some sort of controller-agnostic setup.

    15. Fb_profile_picture.small

      Creator David Couture on December 20

      I think going with the Xbox layout as the default is a good choice seeing as Xbox controllers are the most widely used style on the PC. I would also suggest having the option for a customizable controller layout that replaces the Xbox color/letter combo with generic prompts like [confirm] [menu] [action] [cancel]. That way people without a Xbox controller or people who want to customize their layout won't need to deal with inaccurate prompts or troublesome button layout. Just my two cents :)

    16. Ekuator_logo_01.small

      Creator Ekuator Games on December 20

      If we do use any kind of specific button, it wouldn't be just the colors but also the X/Y/A/B or PS-Style Square/Triangle. They'll be images, not letters given a background, FYI. So we can deal with any shape or style.

      We tried using Gamepad buttons once because we thought it'd be something people can relate to, but it looked so.. bland? Just numbers and circular background don't look pretty at all.

      Since there are so many controllers around, it's hard to decide which to use as a baseline. Hmm.. putting it into the settings is one of the options we've thought of. We also thought making custom symbols like [Action] or [Cancel] button (more or less like Jon suggested). Do you think it'd be adding confusion?

      On another note: SEGA SATURN CONTROLLER? Wow. Could only recall Contra and King of Fighters on the top of my head, but man. Instant surge of nostalgia.

    17. Fb_profile_picture.small

      Creator Jon John on December 20

      Which controller do I use? Well, it entirely depends on how many actions in the game can be mapped to gamepad inputs. If there are only a few actions to worry about, I'll use a Sega Saturn controller (I have a usb adapter). If I need a lot more mappable buttons, I'll use the PS3 controller (because it can be plugged directly into the PC, whereas the XBOX 360 controller requires bluetooth support or a special version of the controller).

      I would not want the XBox specific icons to be used in the UI since that would just lead to confusion (unless of course I was actually using an XBox Controller). I prefer that the UI prompts simply say something like "Press the [Action] button", as long as there is a controller configuration section that allows me to map the [Action] to a button on the gamepad (or keyboard). This was executed well in UnEpic (which has a ton of mappable actions).

      So, how many actions are there going to be that can be mapped to a button?

    18. Ks_profile_pic.small

      Creator Jesse Dylan Watson on December 20

      I too use an Xbox 360 controller on my PC. I'd request colored and lettered readouts in the UI, though. I don't have it memorized which button is which color.

      Maybe there could be an option in the options menu? It's shame, because I was used to the SNES layout, and the Xbox controllers swapped it. And of course the PS controllers are not letters at all... It's a conundrum to know what to do for users. If it were just colors, though, I for one would be confused.

    19. Missing_small

      Creator Sleet on December 20

      I use an Xbox 360 controller as well, but I'm also red-green colorblind and the green and yellow they use looks identical to me. If you do use their color-coding, could you use some other signal as well, like relative position?

    20. Art-anime-urabe-mikoto-nazo-no-kanojo-x-344459.medium.small

      Creator Dawn_ on December 20

      I am indeed using a 360 Xbox controller, like a lot of people, i think. It's easily the most widely used controller. Really fit the hand.

    21. Fb_profile_picture.small

      Creator Steffan Thomson on December 20

      I've always used my PS3 controller and often get confused about the names of the Xbox shoulder buttons. The ease of connectivity between the PS4 controller and the PC will likely show an increase in similar users.

    22. Missing_small

      Creator Ryan on December 20

      Apparently you can't edit comments and I submitted mine before I meant to. In regards to the UI prompts being Xbox style, I have no problem with that regardless of the controller I use.

    23. Missing_small

      Creator Ryan on December 20

      My de facto PC controller has been the 360 controller for years now. Recently I switched to using a Wii U Pro controller and it is such an incredible controller that I can't ever see myself going back.

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