In Depth: Reynard + Stretch Goals
As requested, today's character to be featured in depth is Reynard! Large, rugged, and the eldest among the six, he might look like someone you'd see as a sidekick or NPC instead of a playable one. As we often said jokingly to each other: "In old RPGs, if you're above 20 you can't save the world anymore." That doesn't happen here.
Also, thanks to the suggestions of some of you, we're revealing some of our stretch goals for the first time! :D
Reynard de la Forêt
If you're the best at what you do, wouldn't you want to live your life doing it? As the heir of a family which guards an ancient forest full of dark terrors, Reynard is born and raised for slaying beasts -- and that's what he believes his role in this world is, until he is sent to become a squire and learn about more than just fighting. This displeases Reynard who believes that the essence of knighthood is being a warrior and nothing else. Culture, politics and social graces simply do not interest him.
Playing as Reynard, you will see the world from the eyes of one of the greatest warrior of his generation. So great in fact, that even as a youth, his strength of arms could match those of a full fledged knight. As a young man he believes in his own invincibility and that might indeed makes right. He is a simple man from a simple world, one that is behind the times even by the traditional standards of the Old North. A knight is expected to be more than just a warrior but a leader of men, something Reynard has much to learn about. As the story progresses, Reynard's interaction with other people will either change his perspective, or enforce it.
As a prodigy in slaying beasts to protect his people, Reynard has the role of Slayer / Guardian. Not only does he deliver the highest damage output in the game, his heavy armor and high HP also keeps him very survivable. However, Reynard's arrogance in his own strength makes him more of a lone wolf and he offers little else to the team's synergy. His reckless fighting style also throws caution to the wind, delivering incredible offense while ignoring his own safety.
Reynard's character design is one of a person who stubbornly refuses change, even when the world is moving on around him, even when combat itself shifts in form. Accepting changes, maturing as a person and knowing the price of letting pride blind you will be key components of his story. We want to show him as a brutish, violent young man who grows up into so much more.
You can read about him and the other characters on our website.
What do you think about Reynard's designs? :D
As suggested by some of you, we'd like to show our stretch goals for Celestian Tales: Old North as a sign of seriousness in developing the project! Depending on how things go in the next few days, we might show more of them, but for now these are what we're going to do if we succeed more than the target:
What do you think about today's update? We'd love to hear back from you! :D