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The project's funding goal was not reached on Sat, August 10 2013 4:00 AM UTC +00:00
$24,021
pledged of $40,000pledged of $40,000 goal
643
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, August 10 2013 4:00 AM UTC +00:00

Console FAQ

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Since there are many questions about whether or not will we be appearing in consoles, we'll sort it out in this update:

Q: Will Celestian Tales: Old North be available on the WiiU / Vita / other consoles?

A: We used to play classic 90s JRPG on a console, and we'd really want to resurrect that feeling again. Porting into console is in fact one of our targets if we reach more than the minimum funds. However, to port into a console, we'll require a development kit, which has to be protected at all costs. It's not that easy for a small-scale dev like us to acquire such trust from Nintendo / Sony, so unfortunately we can yet promise you anything as of now.

Q: Will Celestian Tales: Old North be available on Android / iOS?

A: The Unity engine is great at being easy to port to different platforms, and we're open about porting into mobile, if there are enough requests for it. Truthfully, we think playing Celestian Tales: Old North on the mobile isn't the proper way to enjoy it, but hey, things have changed since 20 years ago.

Q: If it's available on different platforms, will anyone need to back for a different tier if they want non-PC/Mac/Linux version?

A: Nope. As a backer, you'll be eligible for all versions at no additional cost. Yes, even the $5 ones.

Cross-Promotions

We in Ekuator Games are very happy to see that the genre of classic RPGs are being resurrected through Kickstarter. One of them is John Ree's Liege which has just done an AMA yesterday on Reddit. You might want to check 'em out =D

Edward T. likes this update.

Comments

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    1. Ekuator Games 3-time creator on

      Also: Ouya is on our list of possibilities. Getting access to its dev kit is actually far easier, so.. well, let's see what'll happen.

    2. Ekuator Games 3-time creator on

      Absolutely! We remember those times lounging on a couch or bed, joystick in hand, and summer vacation went by. We'll definitely try our best to make it happen.

      But first, we'll focus on getting this funded first :D

    3. Missing avatar

      William B on

      Sounds good! I'd rather play the game on a console, but I don't know which ones I'll own by the time the game comes out, so it's nice not having to worry about which version to get. Have you considered Ouya?

    4. Brett Morehouse on

      From what I understand from following a lot of indie development for Wii U, the Wii U dev kits are around $3~5k and include a Unity license. Also according to several indie devs, Nintendo is very easy to work with (especially with zero fee updates) and only require a safe to [lock up/secure] the dev kit. I believe I've heard they dropped the office space requirement.

      Regardless, I've seen a lot of positive results from interactions between Nintendo and indies - as in one contacting the other ;)

      Sadly, I don't know as much about PSN. I've heard Sony is about as indie-friendly; though, their dev kits tend to be more expensive.

      I hope you guys can get in contact with Nintendo and Sony and start working some magic on eShop and PSN :D