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Beautiful narrative-driven RPG. A story of love, faith, and justice. Six unique playable characters. Three decades of consequences. Read more

643
backers
$24,021
pledged of $40,000 goal
0
seconds to go

Funding Unsuccessful

This project's funding goal was not reached on August 10, 2013.

Beautiful narrative-driven RPG. A story of love, faith, and justice. Six unique playable characters. Three decades of consequences.

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12 Hours Left on the New Campaign!

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Hi everyone,

The new Kickstarter has 12 hours remaining until it ends. As of right now combined pledges from Kickstarter and PayPal bring us to $57,258 NZD!

A lot of you have returned to back us in this new campaign. We truly, truly appreciate your support. Without the early push you gave us, we wouldn't even be close to reaching these heights. Thank you! :D

We're now moving ever closer to reaching the final Stretch Goal, which is the $60,000 NZD mark. That amount will allow us to empower the game's soundtracks with vocals and live instruments, creating powerful tracks beyond the ones we've made so far!

For those who have not returned to back us, we'd like to ask you to once again see how far we've got in this new campaign. Celestian Tales has grown so far from where it was last year. We can write long, long, paragraphs to describe it, but instead of cluttering this update we'll compress it into a single screenshot.

 If you'd like to see this game happen, please join us in spreading the word and consider backing us in these final hours. ;)

Thanks again!

It's Here

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Hello everyone,

Seven months ago, Ekuator stood at this point. We're about to click a green LAUNCH button which will change our lives forever. And it did.

The first Kickstarter project we launched, where this update is held on, gave us the chance to meet you. To hear your voices and receive your supports. While it didn't reach the target amount, it gave us more. It gave us you.

Were you not there, we would've stopped Celestian Tales, or perhaps even left game development entirely. Instead, we moved through and brought the game to a higher level. It's really not too much to say that this is all possible because of you.

And now, this moment has returned. The moment where we're about to click a green LAUNCH button which will change our lives forever. Again.

Let us wish for the best, and may the game be something we can all remember for a long time. Because that's what Ekuator dreams of -- for our games to ultimately be a part of you, and you a part of our games.

Celestian Tales: Old North has relaunched.

One Step Away!

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Hey everyone!

The main text body is set. The rewards are set. The accounts are set. We sent the relaunch page to Kickstarter, and a couple days later they got back to us. We're ready.

Want a sneak peek? Here you go.

Note: If you'd like to be notified when the project launches, you can click the 'Notify me on launch' button on the top of the preview page.

Launch Date

The relaunch is scheduled to go live tomorrow (Friday, February 28th), at 11 P.M. UTC+7. That means 4 P.M. UTC for European countries and 11 A.M. Eastern Time Zone for those in the US.

It will run for 33 days, and will end on Wednesday, April 2nd, at the same hours.

We don't currently open pledges through PayPal, but will do so once the target is reached. However, this option will be closed when the Kickstarter ends. Opening a way to pledge outside of the project duration essentially negates backers' exclusivity, and it's not something we want to do. We honor and respect backers who put their trust on us early, and we wish to show it.

Rewards

We've stated before that since we had problems with our representative in the US (long-distance communication and huge time difference worsened it), we reached out for friends in Australia and New Zealand. For this relaunch we'll be using a New Zealand account, and there are some reward changes in this relaunch we want to make clear:

  • Kickstarter only allows us to use local currency. Since we're using a New Zealand account, rewards will be shown in NZD. For your ease, we'll be manually showing the estimated USD conversion.
  • Kickstarter only allows us to ask for shipping fees from the local country. That means the physical rewards will have 'Add X to ship outside New Zealand'. This might sound like a bummer, but we've adjusted the reward amounts so that this doesn't actually add more costs for you.
  • We wrote off many high-tier physical items available from the original launch, and instead added more creative and artistic rewards. Other than minimizing costs, we feel that these kinds of rewards -- getting yourself illustrated by our artists and added into the game, for example -- are more special, limited, and can connect us closer through the game than cloaks and brooches.

Playable Prototype

In the relaunch, we're going to have a playable prototype available for you to download and try (the link isn't up yet, but it'll be there on launch). It's a short build which won't deliver the full richness and experience of the completed version, but shows that we've got a working system from environment to animations, exploration to combat, dialogues to events, background music to ambience sounds.

At this stage, Celestian Tales is not just an idea or concept. We've got real stuffs in our hands, and we have something to prove it. This prototype hopes to convey a message that with your support we are more than capable of making Celestian Tales a reality.

Thank You

As we draw nearer to the relaunch, we'd like to thank you who have supported this project. From the moment of its conception until this day, Celestian Tales has evolved a long way, far from where we thought it could go. We still remember the days when we thought to ourselves whether to continue pursuing this project or to just drop it. You were the ones who convinced us to step forward. You were the ones who kept believing.

The power of community has brought the game up to this point. We wouldn't have been able to get here without you.

For that, we sincerely thank you.

Stealth Update: Preview Page

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For backers only. If you're a backer of this project, please log in to read this post.

Relaunch: Verifying Identity

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Happy Valentine's Day (to those who celebrate)!

Things are falling into place right now. Interfaces are getting finished, and currently we have choices! Animations are made smoother -- now characters walk and run on eight frames instead of four. Scenes are being populated with enemies and citizens moving around doing their stuffs. Environment assets got some resizing to match the characters' size. Huge thanks to you guys who pointed out these stuffs for us to improve on!

On the relaunch topic, we got in touch with some of our teammates who are living abroad and are willing to connect their accounts to Kickstarter. We're now setting things up for the site's identity verification, which might take a few working days. Hope it won't be much longer till we're verified and ready to launch.

The update next week will have the draft Preview Page available for everyone to see and comment on, but backers get to see them right now -- check your inbox!