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A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
1,311 backers pledged NZ$ 60,630 to help bring this project to life.

Animations and Line Arts


Hello everyone,

These two weeks we've been working hard on every front. Some things are a bit behind schedule, but other fronts are moving faster than what we expected.

General Stuffs

We are forming a legal company to be the beneficiary of all incoming funds from Steam, Humble Bundle, and other distribution services. Not only will this make managing money easier and safer (instead of being held by a person), this will also help out in making the TIN (to make use of tax treaties).

Illustrations: Redrawing the Main Cast

Continuing our last update, today we're also showing off some of the main characters' line arts.

Cammile's defining attribute is her glasses. A very rare item that came from the outer realms, she is so far the only character in the game who wears it daily. In the Old North, a foreign object like this instantly becomes an object of scrutiny. It also excludes her from other ladies of her age, who view her as an oddity.

Meanwhile, Reed is designed to have a lot of functionality while also trying to look not too much like a bandit. He's someone who'd be ready for any kind of situation and can get out of it alive. The scarf is left there to be that distinctive element which connects this early design to the next decade.

Reed and Cammile's designs may in a glance look unknightly and far from noble, yet that is the point. Both of them do not use straightforward tactics to defeat adversaries. Cammile's physical limitations means she must resort to other methods of self-protection -- poisons, knowledge, and sometimes sly strategies. Reed on the other hand has no formal training and lived by adapting against the world. Used to fight bandits and wild animals, he will gladly do anything to secure his right to live for another day.

Backer Rewards: Hallowed

We're currently doing a lot of stuffs to fulfil your rewards. One of the earliest things we started was to draw backer characters. They will require more time to revise and communicate than our other illustrations, since we have to contact each person manually. Therefore, we started working on them as soon as possible after the funds get here.

Our single Hallowed backer has sometimes made comments here and on our Steam Greenlight page. You may not recognize him, but due to the contents in his comments he's known in our office as 'The Hungry Guy'. Do take a look at our line art rendition of his character:

He's going to appear in all three decades, becoming an important cast in the main storyline. We've talked, discussed, and agreed on how he'll fit in to the entire grand scheme of things. It's looking really smooth, as if he's always been there in the first place. :)

Not much other stuffs to tell yet as we don't want to ruin surprises, but you're welcome to guess the bits about him. What do you think about when you first see this guy? 

Animations: The Moving Parts

On our last update, we showed the base parts of a combat unit. Here's a peek on how they move in animation sequences.

Idle Stance: Standard standing pose.

Idle Variance: This will be slipped in between several Idle Stance sequences to make it more dynamic, rather than just a boring standing stance.

Casting: This sequence is used when the unit uses a skill or an item.

Attack: Uh, attacking. This only covers the move-forward sequence, and does not include the return sequence.

Defend: This plays when the unit chooses the 'Defend' command for the turn.

There are still the hit, hurt, return, and special skill animations, but it looks like the update will be too long if we put everything here. Basically, there's a lot of work already done with the sprites. When we compared these to the previous units -- the ones you played on the prototype -- they're a big step forward. More detailed, smoother, cleaner, and faster to create, too. Quite in line with what we have in mind for Enhanced Animations. What do you think?

On our next update we'll try to show you animations that have been combined with effects. Effects make a huge difference on how movements look -- they give that feeling of 'force' and 'speed', which these animations don't yet have.

That's about it for today's update! We'll continue our work and keep you in touch every two or three weeks with these constant updates. If there's any comments and messages, please don't hesitate to write below or tell us directly :D

P.S. I'm so sorry I wrongly clicked to PUBLISH this update before it's ready. Your e-mail notifications would have been incomplete. I apologize once again. - Cipto

Laven Pillay, Stengel K., and 21 more people like this update.


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    1. IamHowie on May 23, 2014

      As a member of a mercantile family with radical personality and ideas, coming with exotic weapons in strange designs wouldn't be uncommon for Cammile. I personally think she needs to be decorated with more oddball gadgets.

    2. Fimbul on May 22, 2014

      sorry that i bother you so much with it. XD i actually found one, but they where really rare. the one i found had a grip more like a pistol, well it's called pistol crossbow too.,-19.jhdt-2170-c-1d69033e44
      i would rather go for a straight stock but a pistol grip. similar to this
      but that are just my two cents. ;)

    3. Ekuator Games 3-time creator on May 21, 2014

      @Fimbul: Those weapons don't fit the setting indeed. Some real-life crossbows do use a curved body and like drawn in Cammile's design (and they worked), so maybe we'll keep it that way for the time being.

      Glad that you guys like how Cammile looks overall! :)

      Looks like the backer character's illustrated got it quite right. Smart and experienced, yet a bit on the wild side. The thing on his hand is supposed to be a gnarled staff, but due to the perspective it looks short, kind of like a club. Perhaps that's a good thing as it makes him look more combat-capable or adventurous instead of scholarly :)

    4. Yarow12 on May 21, 2014

      If you choose to sexualize your characters, which I hope you don't, be careful not to oversexualize them.

    5. Fimbul on May 21, 2014

      well i do not know how you want to develope Cammile. if she should be some kind of archer or so. but if you wanna let her use poison and sneaky stuff, then rather go for small darts or even for a blowpipe. well maybe wont fit the style and world. ;)

    6. Helena on May 21, 2014

      I like Cammile's practical appearance (including the glasses). The NPC guy is a bit of a mystery; he's smartly dressed, but that long, messy hair makes him look a bit wild and unkempt. And what exactly is that thing he's holding in his hand?

    7. Vocarin on May 21, 2014

      I agree with Jake. The older, rugged look gives him a feel of experience and having been to a lot of places. His clothes reflect that as well, not being symmetrical and feeling like they are put together from different sets or places. Something that stands out to me is that his club looks like a staff that's missing the other half to it. Not sure if it's concealed by his arm or that's how it's meant to look.
      I like Camille's look. The glasses stand out and suit her. Also, her clothes suggest someone who is practical and used to the rigors of the road, which goes well with her character and personality.
      Looking forward to the next update. Keep up the great work.

    8. Missing avatar

      Jake on May 21, 2014

      The Hallowed guy looks like some sort of traveler, maybe very experienced and seen a lot of the world, so could possible a mentor or guide to the characters to help them along their paths.

    9. Living Dream Entertainment on May 21, 2014

      I love you guys, keep us posted. Glad things are going well!

    10. Missing avatar

      DeathMoJo on May 21, 2014

      Update looks good and glad to see the characters coming along!

    11. Mackie McDonald
      on May 21, 2014

      Everything is looking great so far! Always look forward to these updates and seeing the work and detail going into everything :D!

    12. Ekuator Games 3-time creator on May 21, 2014

      @Fimbul: Good observation! We'll try to do something about it to be more functional and still looking good. Thanks for noticing! :D

    13. Fimbul on May 21, 2014

      wow, i really like Cammile's design, but her little crossbow just doesn't fit and is not working either. please make at least the stock straight. ;)

    14. Laven Pillay on May 21, 2014

      Absolutely fantastic, folks ! I _love_ the amount of detailed thought that's going into the designs !