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A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
1,311 backers pledged NZ$ 60,630 to help bring this project to life.

Sprites, Sketches, Line Arts


Hi everyone!

Work's been going quite smoothly here and there. Thankfully, now we do have stuffs for you to see instead of a boring wall of text.

General Stuffs

First thing's first: your pledges have arrived! We've converted some of the NZD into IDR to get things going. It's tough telling people (outside of the core team) to do stuffs when we can't pay them. Now that we can, the wheels are greased and we're going full speed.

On other news, we're moving things forward with Steam and Humble Bundle. We got into talks about tax, and fortunately our country has a tax treaty with the US which will substantially reduce the tax withholding. However this requires some administrative works (such as registering a TIN with the IRS), which take time and are currently in-progress. When this is done though, we're good for the rest of our game-making future.

Illustrations: Redrawing the Main Cast

In the game's Part One, the main characters are significantly younger than they are as depicted on the Kickstarter page. While creating the concepts for them, we want each character to have a distinctive element that can instantly be recognized even when they've grown.

For Lucienne, that distinctive element is her armour. It serves as a reminder that she's not a lady of the court, but a warrior of the battlefield. She wears no fancy clothing or jewellery, and her nobility is shown simply through the engraved sigil of House Leroux.

On the other hand, Aria's clothing intends not just to show but also boast off her nobility. The gloves and boots may be reason enough to say that it's an outdoor attire, but puffy shoulders, a fancy choker, and hair ornaments are far from combat-oriented. Her distinctive element is the tabard showing a religious symbol, emphasizing that in the Old North nobles are servants of the Deus.

Other than the clothes, we want them to look younger, but close enough that they're still the same persons. We think these renditions are on-the-spot, showing Lucienne as an incredibly handsome girl and Aria as a cute-but-annoying teen with her round face. What's your opinion?

Animations: The Base Sprites

Animation in 2D requires a lot of painstaking manual work. For each unit in combat, we start off by making a base body, which can be broken down to pieces. These pieces can then be moved and redrawn here and there to create animation frames. Below is a sample base for a World Ender -- barbarians who come from beyond the coast.

This is just one unit among dozens we're going to make. Making the base sprites, sketching their movements, and animating each of them used to be a one-person job (don't forget making sprites for environments, events, and everything else too). It's a real heap of work!

Thanks to the Enhanced Animations stretch, we're now able to spread the burden. To keep in line with the whole game, our pixel artist makes all the bases, then sends them to another team specializing in animations. They've sent us some of the first concept sketches, and they look real good! Do look forward to animated gifs on our next update! :D

Environment: Sketches and Assets

One of the first environments we're making is Reynard's prologue area. It's a village located by the side of a haunted forest filled with terrible horrors. We first start by making a sketch to view the overall area. 

The tricky part is to include assets that are versatile enough to be used in several different areas, while still looking like it belongs there. It'll allow us to reuse them, saving quite a lot of work and reducing the game's required space.

After the initial sketch is approved, we start making the asset pieces. Currently most of them are done, and we're arranging them up on Unity to create a playable area like the ones you walked through in the prototype.

Additional Stuffs

Somebody was stressed out from making too many trees and rocks, so she made a Severin fan art. Please enjoy!

Also, one of our backers has launched their own Kickstarter campaign! If you're interested in a unique combination of comic-based art style and sci-fi JRPG, Demon's Revenge may just be your cup of tea.

Okay, that's about it for today's update. We'll keep up our work and make sure you stay in the loop. As always, we'd love to hear you out! You can comment below or just directly message us through Kickstarter or the website's contact form :)

Hope you enjoy the update. Have a nice day!


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    1. Josh "Panda Cub" on May 12, 2014

      Seeing these updates makes me feel good about my Pledging at the Honored level. Please keep up the great work and I hope you will continue to pay just as much attention to detail in all of your future games :-)

    2. IamHowie on May 9, 2014

      Was Lucienne fit to be wearing the Leroux in field plate that early in her age? I'm thinking perhaps make her less seasoned and clad her in leathered half plate instead? I'm not sure about how the house works. Is it a hard family that requires its members to harden themselves from ground up or would it let you step on command/vanguard just cause you're noble?

    3. Ekuator Games 3-time creator on May 8, 2014

      @Shaun: It's more of a boar season all-year long ;)

      @Vocarin: That side of Aria does look contrasting, doesn't it? In the early years she has just walked out from a sheltered castle, where servants stand by to tend her whims. The young Aria doesn't yet know right from wrong, and does or says unthinkable things seemingly without hesitation.

      Somehow she kind of reminds me personally of rules-lawyer type of players when doing Pen & Paper games. Always knowing the right laws, but sometimes lacking the wisdom to know when to apply them ;)

    4. Mackie McDonald
      on May 8, 2014

      Oops, meant to say NOT drawning female characters for sex appeal. My bad!

    5. Mackie McDonald
      on May 8, 2014

      Everything looks fantastic! Love the look of the artwork so far. Its refreshing to see artist drawing female characters for mainly sex appeal (while was nice, gets old when its basically every game! lol). The sketches look great and the distinctive elements really show their personalities.
      The Severin fan art amazing!

      Keep up the great work and i look forward to the next update! :D

      I'll check out Demons Revenge too.

    6. Lindley Walter-Smith on May 8, 2014

      Every update makes me even more excited for this game. I particularly love the costuming for your female characters, amazing!

    7. Yinyamina and Trexrell on May 8, 2014

      Your environments are beautiful. I think Aria looks cute in her younger years. Lucienne on the other hand looks like she will dominate on the battlefield. Perfect look for what you are going for and very recognizable too. Loving the details on your sprite work too for the World Ender. It really does seem like a lot of work to have them all separate like that. Love this update! Oh and BTW Thanks for the shout ;)

    8. Vocarin on May 8, 2014

      First off, Severin looks pretty awesome here. Before, he seemed intense and dangerous, the kind of person who can drive an army to amazing feats, but who is also isolated from the people around him. This piece of art makes him feel more like a person, like there's a human heart under all the mythos and amazing feats of battle and war. Not a gushy heart, certainly, but one that belongs to a man who knows who his friends are and values them, even if he has to make hard decisions and live with the consequences of those decisions. So props to the artist - she did a great job.

      Second, I very much approve of Lucienne's armour. Very functional, obviously heavy, and lacking in ornamentation or conceit. Speaks volumes about her character since she is, and wants to be seen as, a warrior before being seen as a woman. Aria's clothes reflect her nobility and class quite well. The physical features come across fairly effectively, with Lucienne being handsome as you said and Aria being more girlish, but given that Aria's focus is as intense as it is, that she will fight and kill on the order of the church, her smile and appearance is a bit unexpected. The 'cute but annoying' vibe contrasts a bit with the girl willing to kill people in the name of her god, as we see in the trailer. So perhaps this is a different side of her? The part of the character we see when she's off the field? It's hard to say. Small things, but overall the art is damn impressive.

      Finally, I'm curious about The Lioness. We've heard about her, and seen some very nice work of Severin, but with the game's focus on strong and diverse women, I'd love to hear more about her or see some art to give a face to the name.

      Keep up the great work! I'm looking forward to the next update.

    9. Radnar on May 8, 2014

      The early-year concepts are pretty good! The "distinctive elements" you talked about are nice, but I'm very happy to see that Lucienne & Aria are clearly recognizable just by their faces.

      Also, when I saw the sprite split apart like that I immediately thought of Voltron, so thanks for that, lol. ("And I'll form the head!")

    10. Shaun Joaquin on May 8, 2014

      Lucienne has an honest-to-Deus functional breastplate and completely covered instead of a fetish-like chain mail bikini. I am quite pleased with this decision.

      2D animation has come a long way from the old days (for a relative use of the term) of "draw every frame". Ironic in that it is still no less painstaking, but you can get a smoother frame rate with less memory usage when you animate every part as opposed to fully redrawing every frame.

      I noticed a stewing pot in the sketch of Reynard's town. My only question: "Is it 'Wabbit' season, or 'Duck' season?" Sorry, I'm a fan of the classic jokes :P.

      Will certainly check out Demon's Revenge. Thanks for letting us know!

      As always, you're doing phenomenal work. Keep it up!

    11. Living Dream Entertainment on May 8, 2014

      It's looking good, can't wait to hear more :D