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A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
1,311 backers pledged NZ$ 60,630 to help bring this project to life.

Three Weeks Post-Campaign


Hello everyone!

It's been three weeks now since our Kickstarter project ended. Here are some of the things that have happened:

First Week: Fixing Pledges 

Some backers may have had problems, such as cards blocked or the pledges going over the limit. There's a 7-day window for backers to fix these and reconfirm the pledges.

We knew that not 100% will confirm their pledges. There are some who did cancel their pledges, but it was quite far below what we expected. The number spiked due to one dropped Venerated pledge, but overall it's still safe and sound.

Second Week: Kickstarter's Transfer

Kickstarter takes a flat 5% cut for their services. Amazon takes 3% + $0.20 NZD per pledge for processing the funds, but this differs depending on the amount pledged. We stayed on the safe side and calculated both these fees to be around 10% of total pledges.

On Wednesday, Kickstarter sent us an e-mail saying that the funds have been transferred. After all dropped pledges and these two companies taking their respective cuts, the net they sent was around the expected amount.

Meanwhile, pledges through PayPal have been withdrawn successfully to our bank account in Indonesia. These pledges are made in USD and after PayPal takes its cut, the pledges totaled $1,690.62 USD.

Due to Easter holidays, the funds have just arrived on our New Zealand account this morning. We'll have to transfer it from there to our country before it can be used for practical purposes, but we're so thrilled that your pledges have arrived in our hands!

Other News in Development

We're slowing things down a bit while waiting for the Kickstarter pledges arrive. However, that doesn't mean we're not working for Celestian Tales!

We have started recruiting a pixel animator and a level designer since we passed through the respective stretch goals. He joined as soon as we're certain we have the space and jumped straight into the game's overall design from play time to level progressions. His reverse approach to designing has given us a lot of insights.

We also tested a number of candidates for an animator -- not only for the results but also for their work ethics. In a small team it's important to keep the group's integrity, and it's fatal if we get someone who can't work professionally. It took a while, but we've got the ones we're looking for. They're going to start working as soon as the Kickstarter transfer arrives in our country's bank account.

On another front, we have contacted higher-tier backers asking about their characters to give us bases to create concepts and integrate them into the game. We're now in the process of modifying and finalising the script so that it can both showcase the main storyline while accommodating these characters in the best way possible.

More stuffs in the works:

  • Illustrators are making concept arts for the main characters in their younger days.
  • Intan the environment artist is making prologue maps for Reynard and Reed.
  • Nathalia the pixel artist is preparing the combat base stances to be animated.
  • Ray and Denny the programmers are tinkering with the new UI for menu and combat.

So many things are going on at the same time! We still don't have much to show in images, but we don't feel right being silent for too long. Hopefully this wall of text would do for now.

As always, we'd love to hear your thoughts! You can comment here or message us directly, and we promise we'll listen :)

This update is also available to be read on our website.

Saodhar, Justin Passmore, and 26 more people like this update.


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    1. Missing avatar

      Jake on April 28, 2014

      Thank you for the update!

    2. Ekuator Games 3-time creator on April 27, 2014

      @Josh: Indiegogo takes around 4% if I'm not mistaken. More if the project uses a 'flexible-funding' scheme. With a small team that's running Kickstarter (it was below 20 people last time I know), these 5% cuts from all successful projects make for a really huge income.

      While the numbers seem high, they do offer an irreplaceable service for those who has to turn to crowdfunding to make their projects reality. Even we can say that 5% is an acceptable price for all the possibilities it allows us to reach.

      Though, we think they can really do better with some improvements. Especially the horrible messaging system. At least enable it to attach an image. :v

    3. Josh Houston on April 25, 2014

      Thank you for posting all this information! Breath of fresh air to see how our money actually gets to you. So many companies taking a cut. Kickstarter take 5% for hosting? That seems steep. I wonder how IndieGoGo does or other pledge sites... I wonder if it is on the high end or low end. Would be helpful to know for any person who is thinking about making a project.... %5 of some of these million dollar projects.... Wow!

    4. Eli Yang on April 24, 2014

      Wow, Kickstarter is making tons of money per successful project.

    5. Leewelo Lorekeeper
      on April 24, 2014

      Thanks for the details!
      I keep thinking that KS is taking too large a cut and wonder what they do with all that money.

    6. Living Dream Entertainment on April 24, 2014

      Really glad everything is going well. We're trying to learn everything we can from you guys (and others) so that we can accomplish what you have.

      Thank you for the game and the inspiration,

    7. Ekuator Games 3-time creator on April 24, 2014

      @Dave: Good question. To be perfectly honest, Kickstarter doesn't specify Amazon for our project, but stated 'Payment Processing Fees' instead. Maybe they use another service, but we don't know what.

      @Ibrahim: Absolutely! However, we find that while the moot-powered forum is simple, it's a little chaotic. Also, it's unwieldy for restricted-area stuffs for the Vanguard backers and above. We're currently planning on migrating the community to a forum of a more common format.

    8. Ibrahim Arief on April 24, 2014

      Thanks for keeping the numbers transparent, it is refreshing to see this kind of honesty from indie devs.

      Do you have any plan regarding the usage of online forums (e.g. the one in perhaps) as a medium for your fans to discuss the game among themselves? The same forum can also be a good place for you to have those smaller-yet-more-frequent updates.

    9. Dave, Shadowrunner on April 24, 2014

      My only question is: why is Amazon getting a cut? I know that happens for campaigns in USD where backers actually pay through their Amazon accounts, but IIRC correctly I had to input my credit card info directly to Kickstarter because it was in a non-US currency.

      Anyway, glad to hear the amount of dropped pledges was relatively small, although it's a shame that there were any.

    10. Ekuator Games 3-time creator on April 24, 2014

      @saodhar: Will do! We think once-a-month update is a bit too long, but some people don't like getting too many small updates. We're aiming for somewhere around every 2-3 weeks :)

    11. Saodhar
      on April 24, 2014

      Great to hear the pledges have been finally collected. And that they're still above 60K - so enhanced audio stretch goal won't suffer.
      Now a year-long waiting commences. Please light it up with frequent updates! :)

    12. The Exalted and Venerated Timeraider on April 24, 2014

      Though its always sad to see some money going to other places, this still is a very good result. Compared to most projects the amount of dropped pledges is small and the kickstarter fees etc. .. well.. those were expected.

      Well.. here is for a good project and an even better endresult :D