70 Hours Left -- Prototype Updated!
70 hours left until the Kickstarter campaign reaches its end, and we're stepping ever closer to the fourth stretch goal. Hope we can get a good surge these last few hours! :D
When the campaign reaches its last 48 hours, people who starred this project will be notified. Most likely they'll be checking back and rethink about backing us. To prepare for this last-days surge, we updated the prototype with some tweaks and additional features!
Some of the stuffs we added:
- Streamlined environment assets for easier and faster area-making
- Additional particle effects to further beautify the environment
- Movement speed tweaks
- Obtainable items scattered everywhere
- Harder enemies and better combat AI
- Event trigger for a special enemy spawn
- Fixed bugs on certain skills
- Skip option and animated icon for dialogues
- Fade-ins and outs for the user interface
We've been trying out several UI tweaks, but haven't decided which we're going to take. We'd like to humbly ask you to help us pick among these main-menu concepts below:
This format aims for a simplistic approach by only showing the three active party members. We'll add an arrow icon or a button information for you to select reserved characters. However, as it's not as explicitly shown as pictures, the layout may confuse players to thinking that there are only three characters available.
Test Layout 01:
A derivative of the current UI, it shows all of the characters in the party -- both active and reserved. We'll differentiate the reserved characters with a dark overlay colour or smaller pictures.
Test Layout 02:
This format aims to show the six characters in their 'whole'. Since dialogues only show bust-up pictures, this kind of user interface also serves to remind players on how the characters really look like. Also, this layout will make wardrobe changes more apparent!
It may look a bit bland because of the large grey area, but if this layout proves to be best-liked we'll be filling the empty space either by enlarging character images, adding ornaments, or perhaps functional stuffs.
Which one do you like best? Please tell us either in the comments or through a direct message to us :D
Dead Synchronicity is an old-school 2D graphic adventure game featuring space-time distortions, a dystopian atmosphere and a dark, bloodstained plot. While it's a whole different genre than Celestian Tales, a setting which shows the darker sides of humanity may be of interest to some of you :)
That's it for today's update! As always, we'd love to hear back from you through any method you prefer -- be it comments, direct message, or through the forums. :D