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A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
A refreshing take on RPG featuring moral-driven storyline, six points of view, multiple personal arcs, and beautifully hand-drawn art.
1,311 backers pledged $60,630 to help bring this project to life.

Second Day: 50% Reached, Prototype Fixed.


Hi everyone!

It's yet two days past the moment we relaunched Celestian Tales: Old North, and we have now surpassed HALFWAY our target! Thank you so much for the great contributions, all of you are just so awesome. :)

The weekends might make for slower pace, but we've reached the front page when it comes to people browsing the Video Games section. That's a huge source of traction (some of you might also have come from there). High hopes for the weekdays of this first week to get us to a good number!

As we reached the 50% mark, Intan got very excited and so she doodled something in the spare time. Do enjoy!

Note: Would you like to see more of Intan's works, you can visit her DeviantArt page.

Prototype Fixed

First of all, let us start by apologizing for giving you an unpleasant experience. We understand that some of you must be frustrated having a game that doesn't work as it should. That's not the message we wanted to send, and we're totally sorry for that.

We didn't plan to have working hours on the weekend, but as soon as error reports came in we scrambled together to fix the problems. The fixed versions have been built and uploaded, and are now available for you to try. We really appreciate all the feedbacks you sent our way, which allowed us to notice the errors in the game.

You can get the fixed versions here.

Some of the problems we addressed:

  • You should be able to move (and play the game).
  • Characters in the events should not walk out of the screen.
  • Using 'Command' on an ally should not freeze the game.
  • Resolution adjustments for larger screen sizes.

We're sorry that Mac builds are not yet available as we need to get our hands on a Mac first to be able to try and test stuffs. That should happen as soon as tomorrow, so please check again later. Would you like us to personally send a personal message to notify you when it's available, please tell us so (we can actually make another update for this, but too many updates might be annoying for some).

As always, please don't hesitate to drop us a message or send a comment or two. We always listen to every one of them, though it may take time for us to personally reply to each. :)

Thank you and have a great weekend!


    1. Creator Ekuator Games on March 3, 2014

      Thanks for the great feedbacks, everyone! Glad to have the prototype working and playable for you.

      The Mac build is now ready and you can access it on our website at :)

      Sorry for the wait and we hope you have fun!

    2. Creator Stephen "Stoibs" D on March 2, 2014

      Frustrated? Nah. That's the whole point of an early alpha/vertical slice. Just happy to bug report and help get a smoother version out there for future potential backers ;)

    3. Creator Shadi Saber on March 2, 2014

      Just wanted to say that I played the old version without any of the listed problems (but I did encounter some minor bugs) so the problem must be with specific computers! :)

    4. Creator Sir Jordi on March 2, 2014

      wow..the artwork is just amazing!

    5. Creator Patrick Sampson on March 2, 2014

      I would love to be emailed when you have a Mac build ready. I cannot wait. Thanks!

    6. Creator 11: Dance Co on March 2, 2014

      I can't wait until the Mac build is ready! :) Thanks for all of your hard work, guys!

    7. Creator Helena on March 2, 2014

      Just tried the fixed version, and all the bugs I encountered in the first build had been fixed. Nice!