It's a girl!
Hey space friends, it's been a while since the last post, so here's a quick catch up on the project! As I mentioned last update, we were hoping to get Moonman into Early Access on Steam by March of this year. We worked our butts off, and got a lot of work done, and the game is almost there.
However, secretly I had another deadline: my wife was pregnant with our first child and her due date was April 8. And so, leading up to that date I was working my butt off, and really really wanted to have the beta launched before then. As the date approached, I started cutting out tasks, and was secretly hoping that the day of birth would be delayed. However, Madeline is more punctual than her father, and in the early hours of the morning of April 8, she was born, right on time, as scheduled! She's a gorgeous little bundle of human.
The last 3 weeks have been exhausting, but amazing, and Steph and I are learning all the things as quick as we can. We've both been very lucky with M, she's happy and healthy, and Steph is recovering well. Going forward, I plan to take at least another week to help out as much as I can, but then, after that, I'll be back at work part-time, and ramp it up to full-time as soon as I can.
It's hard to know when Moonman Beta will be ready, but I think another 2-3 months is a decent guess. The main thing we need to do is finish up the 'game planner' system, which is responsible for gluing together different levels and populating them with appropriate resources, mobs and items. It's a tricky bit of work, but is manageable. Thanks again for sticking with us! And as always you can check out the devlog forum for the last few months of game updates, or follow me on twitter for my sleep-deprived delusional tweets.