Just some of the amazing pledge levels you can have...
COLLECTORS LIMITED EDITION - ONLY AVAILABLE DURING THE LIVE CAMPAIGN
Don't miss out on getting your copy of the Collectors Edition Core Manual as this exclusive edition is only available during the Kickstarter Campaign.
To get your own piece of Elite: Dangerous history you can either purchasing the collectors edition as a supplement to your current pledge, or you can opt for one of the pledges that contains this rare, once in a lifetime edition.
Pledges that contain the Collectors Edition:
Dangerous, Legend and Elite.
Elite: Dangerous is the modern day incarnation of the seminal space trading game Elite. 30 years after the original game reinvented the way people experienced playing computer games, Elite: Dangerous is ‘The spectacular new multi-player instalment in the seminal open world series of space games that started with Elite’.
Simply put, Elite: Dangerous deserves a role playing game. Not only do the two platforms merge seamlessly together but in the case of Elite: Dangerous it has adopted as one of its core principles the idea of the ‘sandbox’ approach to play. This concept of forging your own path, choosing your own destiny is the foundation on which most role playing games are based and is the key to their success.
This Kickstarter campaign was created to fund the production of a Core Manual and four Supplements to allow any fan of the computer game to continue their adventures with friends in the roleplaying setting.
Now that this campaign has reached its initial target, there are a number of extra stretch goals within reach. Many of these stretch goals will see, once they are unlocked, the world of Elite Dangerous brought to life. Examine, in detail the construction and history of many of the iconic ships both in and out of the computer game. Delve in to the history of the three great powers and stroll around the stations and outposts in glorious detail.
Each of the books will be produced professionally using industry designers, writers, editors, printers and artists, to create a true piece of Elite: Dangerous history. Details of the various Stretch Goals that are currently on offer can be seen below.
The game is a skill based system using a D10 and a skill bonus to exceed difficulty numbers. Each character begins with their own spaceship, just like in the computer game.
Not only can characters improve these ships with upgrades to the weapons and internal systems but, with the right amount of money, players can trade in their ships for larger and more powerful models.
There are three arenas of combat, each with their own set of rules. As well as spaceship combat players can engage in personal combat and do battle in a myriad of surface vehicles.
In Elite: Dangerous RPG each player creates their own character by selecting from a number of different backgrounds. Perhaps your character was an orphan from a corporate world where the unemployed are hunted down by the police – you survived at first on your wits and then with the help of charitable friends who gave you a place to stay and the chance for an education. Perhaps you are an ex-army grunt who’s seen too many wars, or a cheerleader who fell in with the wrong crowd and is now a notorious criminal. Really anything is possible, and each background you pick increases your skills across a number of different areas.
Elite: Dangerous Role Playing Game (EDRPG) is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.
One player becomes the Gamesmaster (GM). This is the person who tells the story, plays all the people and villains the players meet and creates the adventure. The same person does not have to be the GM every time, although oddly enough it’s hard to stop once you undertake the role. In Elite: Dangerous RPG the Gamesmaster can be assisted by the Random Generation System (RGS) which creates missions and star systems on the fly.
In the universe of Elite: Dangerous cheap and readily available faster-than-light travel has allowed humanity to explode across the stars, building new colonies, cities, nations and empires. The galaxy is a rich place, filled with a wealth of minerals, water and life bearing planets. The great nations of the Federation, Empire and Alliance grow wealthier every day, and such wealth attracts powerful people who scheme daily to increase their power.
Space travel is common and affordable. The middle classes of the galaxy own spaceships like twentieth-century families own cars. Owning a spaceship grants tremendous freedom – spacecraft owners are courted all across the galaxy by space stations hungry for rare goods and vital supplies. Politics seldom interferes with trade and even very patriotic worlds such as Nanomam are happy to accept goods and services from those who paint the ‘wrong’ flag on the side of their spacecraft.
For those at the bottom of the heap little has changed since the old Earth dark ages. Planet-spanning mega corporations rule unchecked in large parts of the galaxy employing entire nations of people in call centres, factories, tech support hubs or even as humble stockbrokers. On the planet of Zaonce the miserable masses slave for the planet-wide Bank of Zaonce, filling tedious hours buying stocks and shares, selling high and low like robots, receiving none of the gains they make. On revolutionary Eranin the population is expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets.
This combination of cheap space travel, terrible inequality and a laissez faire attitude towards weapon ownership makes the galaxy a dangerous place. Pirates, mercenaries and political agitators often like to fire first and seldom ask questions later. The police have a terrible arrest rate, but an excellent execution record; in space it’s hard to take prisoners and very few people even try. Add to this the many navigational hazards in space, fierce native creatures on unexplored planets, psychotic cyborg’s with faulty behaviour chips, the terrible greed of the intergalactic elite and even the chance of being interdicted by alien spacecraft, you have a dangerous galaxy just waiting to destroy a wandering space pilot.
To survive you’re going to need the best ship, the best equipment, a strong credit account and the skills to back it all up. For in this dangerous galaxy only the elite survive…
In Elite: Dangerous Role Playing Game Core Book you will find:
- Dozens of different character backgrounds, including Police Officer, Docking Bay Operative, Mercenary or Hoopy Casino Croupier.
- Karma Capabilities that turn your character into an action hero when it counts the most.
- Have your best friend, business partner, love interest or snot nosed nephew fight by your side with the in-game Partner mechanic.
- Start with your own ship. No one has to be a co-pilot unless they want to.
- Space, Vehicle and Personal Combat rules all included.
- Hundreds of bits of equipment including rare weapons, armour, clothes, cosmetics, combat stims and much more.
- Modify your spacecraft with the same flexibility and detail of the computer game.
- Drive in style in Scarab SRV’s, Gangland Battle Cars or the dreaded Federal Ram Raider.
- Variant rules to suit all play styles.
- Have a life outside of the current adventure by earning money as a Trader, Bounty Hunter, Miner or Explorer using the between adventures rules.
- Employ crew for your spacecraft and generate their abilities, personalities and names randomly.
- Dozens of opponents from pirate space craft, sword wielding assassins, genetically engineered bio mods, implacable drones and fierce indigenous alien animals – don’t let your SRV get knocked over by an armour-plated Golunk!
- Generate entire star systems, including multiple star systems and their civilised inhabitants.
- Lacking Inspiration? Generate military, espionage and exploration missions randomly, including devious plot twists that will cause havoc and challenge your players.
- And much more contained within the supplements and stretch goals.
You’re in the Army now, Soldier!
Begin your training in the Armies and Navies of the great galactic powers. Earn ranks to unlock powerful military spaceships. Use devastating new heavy weapons and military vehicles to accomplish your objectives. Generate new missions and enemy bases using the new modules for the Random Generation Systems (RGS). With the Military Supplement the entire might of the Empire and Federation are behind you.
- 8 new empire and federation warships which can only be purchased by those with a military rank.
- Military Rank Progression.
- Random Base Generator.
- New Heavy Duty Combat Equipment and Weapons.
- More character backgrounds and Karma Capabilities.
It’s a dirty galaxy and no one likes to play by the rules.
As a spy you will find yourself working for shadowy government organisations, corporate sabotage teams or bloodthirsty freedom fighters. Be prepared to engage in hacking, stealth, thievery, investigation, assassination, uncovering plots, preventing atrocities and spreading scandalous rumours. All for the public good, of course…
- 4 new ships for your players to own, The Beluga Liner, The Merlin, The Mamba MKII and the Orca.
- Mod your ship by sending it to the engineers. No spy should be without a dirty drive or an overpowered beam laser.
- Get the job done with poisonous lipstick, disruptive perfume that blocks security cameras, or infiltration drones that can penetrate enemy defences whilst you guide them remotely from the safety of your ship.
- Use civilian spacecraft and vehicles to blend into the background – whilst concealing weapons to overcome enemy security.
- Corporate Headquarters Generator.
- More character backgrounds and Karma Capabilities.
They said it was going to be a simple job.
Just shift 40 tons of superconductors to Curtis Outpost in Ross 1057. What could go wrong? Except for stopping to rescue orphans from a burning ship, being held up by anti-corporate freedom fighters, discovering a banned alien animal amongst the cargo pods, repairing your sparking Frame Shift Drive, discovering that your cargo is actually a narcotics shipment and fighting off a corrupt police force. Anyway you made it. Is now a good time to tell you that your buyer is dead and that the station has been set to explode? Who’d be a trucker?
- Get more space! Buy the Cobra Mk IV, Viper Mk IV and Keelback to shift that precious cargo.
- Trouble with pirates? Send ship launched fighters after them, such as the F63 Condor, Tai Pan and the GU97 Imperial fighter.
- Use the enhanced trading rules for more commodities, more markets and more profit!
- Brand new Trading Missions with deadly twists that will challenge your players to the limit.
- Encounter tables for civilised space. Rescue your fellow traders or be attacked from within your own ship.
- More character backgrounds, equipment and Karma Capabilities.
Find your destiny amongst the stars.
In the cold depths of space mysteries are being uncovered. Ancient ruins, undisturbed for thousands of years, lie hidden on distant moons. Strange artefacts transmit signals into deep space, but who is listening across the far reaches of the galaxy? On worlds closer to home human settlers, long isolated from the galactic core, have degenerated into primitives. Unable to access modern medicine weird mutagens and alien wildlife have wrought terrible changes upon some survivors making them something less than human. If you can brave the infinite dark amazing treasures await, including artefacts that no human hand can make, and secrets corporations would pay a fortune for … or kill to keep secret.
- 4 new spacecraft to explore the infinite depths. The Asp Scout, Diamondback Explorer, Moray Starboat or the gigantic Imperial Explorer.
- Discover alien ruins of long dead races, which hold great treasures and powerful artefacts that players can use … if they dare.
Naturally these aren’t the only types of games you can play in Elite: Dangerous RPG. Want to do a horror story about a bunch of scientists stranded on an ice planet? Play a rescue organisation that deals with natural and man-made disasters? Run your own space station dealing with the riff-raff of space whilst trying to keep order in your section of the galaxy? You can do anything you want, really. Just remember to keep it fun, interesting, and to keep the action going.
Obsidian Ant YouTube Gaming Channel interviews Spidermind Games:
After having invited the Elite: Dangerous community to post up questions on the Frontier Developments Forum, Obsidian Ant invited us on to put to us a selection of these questions.
The production of the game has only been made possible with the assistance of a number of writers and artists, all of whom are at the top of their respective disciplines. Spidermind Games is extremely fortunate to be working with:
Michael Brookes, Executive Producer on Elite: Dangerous as well as a distinguished author in his own right. Amongst his various publications is the Elite: Dangerous novel Elite: Legacy. Michael will be writing the Imperial Sourcebook if it is unlocked during the campaign.
Allen Stroud is a Writer, Academic, Composer, Editor and Designer. Allen has written several novels including the Elite: Dangerous novel Lave Revolution. Allen will be writing the Federation, Corporate and Alliance & Old World Sourcebooks should they be unlocked during the campaign.
Bruce Kennedy is a graphic designer, video editor and animator. He's been responsible for key art for several famous video games. Creative Director and designer of key art for Burnout Revenge, Crysis, Battlestations Midway, World of Tanks, Train Simulator, Stikesuit Zero and Deus Ex: Human Revolution More recently he helped create the iconic "tower dive” art for Just Cause 3. Bruce is EDRPG’s lead graphic designer.
Henning Ludvigsen is an artist, designer and computer game developer. As well as partner in the computer development company, Henning has also worked on a number of side projects for some big names in the industry such as Fantasy Flight Games, Star Wars, Battlestar Galactica & Warhammer 40K. Henning will be designing and creating some of our key art and the map packs.
Josh 'Badger' Atack is a concept artists who, working with Frontier Developments back in 2012, created many of the first look design images for Elite : Dangerous. More recently Josh has been working on Guardians of the Galaxy 2, World of Warcraft and Transformers. Josh will be involved in creating more spaceship designs to populate the EDRPG galaxy with.
Kevin Massey is well known within the Elite: Dangerous community and has been creating art for not only in game factions for a while but also taking individual commissions to create portraits for commanders. Kevin provided much of the work for the playtest and will be part of the design team creating images for the technical sourcebooks as well as the Core Manual.
The Critical Twits play EDRPG and interview its creator and the games producer.
If you want to learn more about the mechanics of the RPG or see some of them in action then watch one of the amazing videos shot by YouTube Gaming Channel, Critical Twits.
We have an interview with lead writer Oliver Hulme and game Producer Jon Lunn as well as a look at the three combat systems within the game; Spaceship, SRV (Surface Reconnaissance Vehicles) and Personal Combat.
Elite: Dangerous Role Playing Game is produced by Spidermind Games under license from Frontier Developments PLC.
Elite: Dangerous © 1984-2017 Frontier Developments PLC. All Rights Reserved.
Risks and challenges
The Core Manual is written, the game system is tried and tested and we are ready to deliver the Elite: Dangerous galaxy in a long awaited RPG format. All we need now is you to help us make this game a real success.
This project has real potential to be massive. Whilst everyone at Spidermind Games, Frontier Developments, all our suppliers and a large section of the ED Community want this to be the case, the bigger the project the more links there are in the chain. With every additional link, there could be additional problems waiting to ambush the smooth planning of this project.
Whilst we hope no problems will occur IF something was to happen we can assure you that we will do all we can to mitigate any delay. This might mean putting more people to work on an aspect of the game that has fallen behind schedule, or re-sourcing an item when a supplier experiences difficulties.
Some difficulties, however much we might want to help, will be outside of our control. Industrial action, acts of god, fire and flood, ash clouds from volcanoes as well as plague and pestilence and alien interdiction are just some of the issues and problems that might occur that we have no control over. Not at least in this universe anyway.
We have already added in ‘stretch’ room, additional time for each section of the project to be completed, and will keep the delivery dates and other deadlines updated on the KS page as well as through our development blog. We will work hard to ensure all your queries are answered in a timely fashion and for those who don’t see slippers as the perfect fashion accessory to playing Elite: Dangerous, we will be updating all the usual social media channels as the project advances.
Elite: Dangerous Role Playing Game is a product of Spidermind Games but everything we produce will need to be approved by Frontier Developments. Our relationship with all at Frontier Towers is great as is their support and assistance with this project. We do have to accept, however, that if our pledge goals really take off and we begin to produce numerous written supplements, there are only a finite number of individuals, within Frontier, who are able to review the work to ensure that it all stays within the spirit of the game produced by David Braben. Rumour has it they also have a computer game to run as well.
We have been lucky in being able to secure a number of top level concept artists and writers to work on this project but they are all freelance with their work being in high demand. This is one of the reasons why we chose them (and also a few of them are ED players) but as a result we have to accept that other commitments and demands might overrun and as such delay the delivery of a finished piece to us.
To be honest and upfront is at the core of this, our first Kickstarter Project. If our email responses can’t keep up with the email questions, then we will bring in people to help. If the writing and art work falls behind, we will draft in alternative writers and artists to assist. When this happens we will let you, the most important people in this project, know what has happened and what we intend on doing about it.Learn about accountability on Kickstarter
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