The manufactured version of Karmaka will be English. However, the campaign has unlocked a stretch goal for translation to FIGS (French, Italian, German, Spanish), and we are coordinating the efforts of teams for each language to produce high-quality localizations. These translations will be available digitally; the download will include a fully-translated rulebook as well as a 'cheat-sheet' listing all of the cards in their translated form, sorted by color and value, for quick lookup during play.
While there are a couple suggestively-violent pieces of art in Karmaka (a man holding a spear, and a ship being destroyed) there is nothing graphic or explicit in the game. Players aged 10 and up have played and enjoyed it. That said, the box will be marked as 14+ for good karma and in compliance with EU import criteria.
It actually scales with the number of players, at roughly 15 minutes per player. So a 2-player game takes roughly 30 minutes, while a 4-player game takes roughly an hour. Games with new players can take a bit longer.
All of Karmaka's cards will be poker-sized, 63x88mm. (The same as Magic the Gathering and many other popular card games.)
We seriously considered making them bigger - mainly to show off the art - but in the end we decided not to. Tarot-sized cards simply felt too big to us (and the many people we asked). We actually really liked something in-between, around 70x100mm (the same size as in 7 Wonders) but this had several problems:
– Non-standard card sleeves. We didn't want people to have to hunt around and buy custom sleeves for Karmaka.
– Cost. The bigger, non-standard size meant significantly higher manufacturing costs, which means we'd have to charge more, set a higher goal for the Kickstarter, etc.
– Bigger game box. Bigger cards means a bigger box, also increasing the manufacturing and especially the shipping costs of the game. It'd also take up more room on people's shelves, be less portable, etc.
In the end, we're really happy with how the poker-sized cards (in our prototypes) look and feel in hand.
It is, with a couple of caveats:
– A game lasts roughly 15 minutes per player; so, more players = a longer game. Some players may find this tempo (wait-time between their turns) a little long.
– You probably want to pick up a 2nd copy of the game, otherwise you may run out of cards, especially with higher player counts (i.e. if all the cards are in somebody's possession, no-one can draw from the Well). Combining two copies of Karmaka is as simple as shuffling together each game's deck. This will not upset the game balance, though it will affect probabilities of cards appearing together a bit.