Not every agent needs to go out in the field; the spooks at the home office are just as valuable. You get a print-and-play copy of Prohibitionists... you'll have to cut out a lot of cards, but I think you got the gumption. Plus, you don't have to wait until the campaign is over; we'll send you the print and play prototype now (within 24 hours of your backing the project) as well as the final version with any post-campaign tweaks in February.
Hot crackers, you're the genuine article! Be careful out there, you're a Prohibitionist now. Not only are you getting immediate access to the print-and-play prototype, but you'll get the real deal sent straight to your door at the end of the campaign.
The Prohibition might have been an American experiment, but fighting the mob is worldwide phenomenon!
(This is the same as Field Agent; I found a less-expensive international shipping option after the campaign launched, so I set up a new tier to reflect it. If you're backing outside the US, choose this tier!)
Well ain't this the bee's knees; you're going above and beyond in your support. We can't rightly thank you enough. You'll be getting a copy of the game autographed by the designer. It's about the lest we can do to say thanks.
Are you interested in picking up five copies of the game? Maybe you're a friendly local game store, or maybe you've got plans to gift some copies away. My friend, what you are is a branch office of the Prohibition Bureau, delivering justice in bulk. If you back at this level, you get five copies of Prohibitionists shipped your way to distribute as you see fit.