About this project
There is only one week left now to help support our project! If we can hit 100 backers by the end of the week and still get our funding goal, Everyone who pledged $15 or higher gets a free exclusive adventure episode!!!! Help bring this project to life!
Only Two Weeks Left!
There are only two weeks left to back our project and help this Independent studio realize a dream. In order to help boost pledges in this second half, we are going to give away Episode 0, the exclusive prologue episode available only to Kickstarter backers to everyone who pledges $15 or higher if we can reach 100 backers by the time this campaign ends. So tell your friends, spread the word, and get your gaming groups involved in order to get a special reward you won't find anywhere else!
Edara: A Serialized Role-Playing Game
Our goal for Edara is to make a serialized role-playing game that is both incredibly fun to play and incredibly fun to talk about. In today's world of social networks and social gaming, everyone seems to crave that social component. With a serialized game, we will deliver that. Edara: A Steampunk Renaissance will deliver a central story to all of its players. No matter what characters you are playing, what level you have achieved, or what extra adventures your Game Master takes you on, everyone who follows the published adventure modules will be moving through the story at the same place. The same excitement at seeing a new episode of your favorite television show or reading a new entry into your favorite series of novels will be present after finishing one of the published Edara adventures. Social media will then become an outlet for fellow fans to gather together and discuss how their missions played out, attempt to unveil the mysterious machinations occurring behind the scenes, and share tips and strategies on developing characters. We will help organize these discussions with official Edara forums and pages across all networking sites, as well as organizing Edara "Mission Days" at local game stores across America where your performance will be tracked and compared to other players across the nation. Supplementing these adventures will be planned novels, comic books, and even animated webisodes that will bring new depth to the story.
What is the Steampunk Renaissance?
The Steampunk Renaissance describes the cultural movement currently happening in Edara. For the past few centuries, Edara has been steeped in violence. Religious leaders from both the Black and White Bands believed their Primarchs to be at war and carried that spiritual battle to the physical fields of Edara. This lead to closed borders, division between the mortal races, and an air of tension that lasted for hundreds of years.
With the discovery of Steam Technology, all of this changed. Suddenly, there was hope. Green Band Inventors and Red Band Engineers went to work harnessing that power and creating Gadgets that make life easier. Roadways were built to connect cities that had never been connected. The first Cross-Realm railroad has been completed and steam powered Zeppelins roams the skies. The world is smaller than ever. This allows for an exchange of ideas and culture that had long since been forgotten. Now the focus is on the inventors, artists, and musicians who are slowly removing the blanket of fear from Edara. The world is ripe for travels and adventures. Edara is open once again.
Edara uses a brand new game system developed by Caelstis Designs. The entire game can be played using only one twelve-sided die per player. This is to make the game simple for new players, and also to drive the idea that Edara is, first and foremost, a game focused on role playing. Skill based solutions and creative role playing will often benefit you more than flat out combat. The die is there to determine if actions succeed or not, and to help give a framework for skill checks and combat.
When combat does occur, the D12 system that we have developed calls for creative solutions and strategic movements as opposed to lucky die rolls. The way to succeed in combat and devastate your enemies is by maximizing your Action Points (a set amount of points that must be divided among your actions each turn), working together to Engage and Overwhelm your targets (which keeps them off balance and allows you to press your advantage) and choosing the correct attack for the situation. Attacks are made via a strengths vs weakness system where the type of attack you are making has a better chance to succeed against certain types of opponents. You wouldn't want to attack a giant troll in full scale-male with a rapier. That situation would instead call for a devastating magical attack, or a piercing bullet that can penetrate the armor.
Playing the Game
Edara uses a very open, classless character creation system. Instead of choosing a typical class like many role-playing games, you instead chose a "Band" to join. Each band is aligned to a different element and offers you many customization options. Once in a Band, you gain access to up to two of the four different Ability Trees specific to each Band. Using this free form system, it is possible to create up to 60 different "classes." These classes can be combined with varying backgrounds and skillsets to make possible any character archetype you can imagine.
Here is a list of the Bands and Ability Trees that you will have access to in the Edara: A Steampunk Renaissance Core Rulebook:
Green Band: Characters who choose the Green Band have a deep love and understanding of Nature. They act as shepherds to the animals and caretakers to the forests. Their ability trees include Wrath, Beasts, Lifecraft, and Scouting.
Red Band: By joining the Red Band you display a brilliant tactical mind and great physical prowess. Upon joining the Red Band characters are enlisted into a militant academy, where they learn how to excel in combat. They can follow the paths of Speed, Power, Precision, or Shotcraft, a magical tree that uses your Gun as an implement for casting spells.
Blue Band: Made up mostly of magic-wielding Auramancers, the Blue Band shows a great understanding of the magical forces that pulse beneath Edara. With the ability trees Mindcraft, Spellcraft, Battlecraft, and Dragons, the Blue Band offers the most for magical themed characters.
White Band: In order to act as protectors of life and balance the Great Cycle, those of the White Band are given access to the best healing and protection Edara has to offer with trees such as Lightcraft, Benediction, Protection, and Diplomacy.
Black Band: As the polar opposite to the White Band, members of the Black balance the Great Cycle by bringing death to those who require it. Thus, their ability trees focus heavily on darkness and destruction via Shadowcraft, Bloodcraft, Necromancy, and Treachery.
Anything from a peace-seeking Diplomat who prefers a non-violent approach to a one man Gnomish death machine with an arsenal of heavily explosive weapons would be possible to create with our system.
The Core Rule Book
The Edara: A Steampunk Renaissance Core Rulebook contains everything you need in one book. Rules for creating characters, for playing the game, and even for mastering your own campaigns are all included in the core book.
We will be printing the book on heavy paper with premium full color. The pages will be filled with tons of great artwork that bring the world to life.
The book will come in two versions, a standard paperback version and a hardcover "Collector's Edition" as well as a PDF.
Edara has many accomplished artists already hard at work on the project. You can expect to see great pieces like those included on this page, as well as many others. We plan on offer full color illustrations within the book to help bring Edara to life on the pages.
Here is a list of some of the prolific artists who will be working on Edara: A Steampunk Renaissance:
Zak Hennessey, professional artist and instructor at the Denver Entertainment Art & Design Academy. His work can be found here: http://lazarusreturns.deviantart.com/gallery/6959968
Kutty Sark, Professional artist who's work can be found here: http://kutty-sark.deviantart.com/gallery/
Max Hugo, professional concept artist who has a deep love of fantasy. His artwork is showcased here: http://m-hugo.deviantart.com/gallery/
Ben G: Our lead concept artist and racial designer. Ben is a professional artist as well as a student of art. His deviant art page can be found at: http://benibenigg.deviantart.com/gallery/
We are also planning on having our Cover Design and a few select pieces done by the ever talented Vinod Rams, formerly of Wizards of the Coast and illustrater for the Star Wars roleplaying game! http://www.vinodrams.com/
These are just a few of the prolific and talented artists already hard at work on our project. The need for high quality illustrations that bring this book to life and fill your imagination with excitement is paramount This is the main reason we come to Kickstarter.
Edara has already made a few public appearances. We did a live playtest at Indianapolis' own board game convention 'Who's Yer Con' and met with much positive feedback. Participants and viewers alike enjoyed the gameplay experience!
We were given much praise on our system, being told how "quick it was to jump into" and that they "loved the Steampunk theme." With your help, everyone will be able to have these experiences!
We are building a fan base and can use your help! Spread the word about Edara through Social media!
The hard work on Edara: A Steampunk Renaissance is all but complete. The world has been in creation for over 6 years and we have had over 2 years to playtest and refine our D12 system. However, there is still so much left to do. Play tests occur constantly to insure that the game is balanced, that character creation is simple, and that everything is fun to play. So why do we come to Kickstarter? The main reason is that our skills are limited. We are not artists or graphic designers. In order to deliver a professional, fully illustrated rule book to the hands of our fans, work still needs to be done. The majority of our funding will pay for production costs including artwork, editing, graphic design, and creating a cover. The more money we raise, the higher the quality of the book. We are working closely with Amazon on publishing and distribution to insure the book is released by its May 2014 release date. With your help, we will spend the next year collaborating with artists and graphic designers all over the world to make this core rulebook the best that it can possibly be. Something that will stand out among all of its competitors. We are happy to invite you all to be a part of this adventure.
So please back our project!
We can't wait to share this awesome experience with you!
Risks and challenges
The majority of the writing on the core rulebook is done. If we were so inclined, we could publish now, although the book would remain un-playtested, unedited, un formated, and lack a majority of the artwork that we are looking for. Our graphic designers and artists will probably need the year to complete all of the required illustrations. This also gives us a year to playtest and insure the book comes out completely polished and ready to play. We are using a print on demand service, so the book can become published almost immediately. However, if a number of these freelancers are not able to hold up their end of the bargain then its possible production will be delayed. If that is the case, then all backers would be informed of the delay, the reason why, and what we are doing about it. If the project is delayed beyond its May 2014 date, which we doubt will happen, our backers will still receive their books first. The posters will still go out by the May date.Learn about accountability on Kickstarter
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