Dogfight Elite: A historical MMO flight simulator
Dogfight Elite: A historical MMO flight simulator
A historical MMO flight simulator for all platforms (now with Oculus Rift support!)
A historical MMO flight simulator for all platforms (now with Oculus Rift support!) Read more
About this project
24 hours to go! It's the final countdown!
I know, we are short by $98,000 right now. So... all those hundreds of friends, thousands of kickstarter backers sitting on the fences and mass-media waiting to place us on front pages all over the world, now it's your chance! We know you've been waiting to see whether the project takes off, but hey, now it's your opportunity to shine! you can come in-masse and pledge for the coolest historical flight simulator ready-to-be-made! Ok, you may wait a few more hours but don't over do it or you'll miss out (and we'll get a heart attack!) Share on fb, on twitter, on email... Don't let us get toasted :)
Update: We've been contacting lot of veteran groups because many on WWI & WWII passed away without being recognized. Most know about the big missions but there are many squadrons out there that were part of the war and have their own heroes. We want to show their stories, big and small, within Dogfight Elite. This is an example of what we want to achieve!
Updated Video: video of prototype of Dogfight Elite. P51d and Albatros d.V and some tanks.
A detailed, historical flight simulation and air combat game…and much more.
In Dogfight Elite you can walk as a soldier, jump into a tank, fly an airplane, bomb enemy bases or go on a dogfight. You can also parachute, touch land and continue walking as a soldier! Oh, and it has Oculus Rift support, meaning you can put those glasses on and be completely immersed into the action.
We want to make game that stands apart from and, literally, above the crowd. If this Kickstarter campaign succeeds, young players and old will discover one of the most fascinating periods in modern history; the origin of combat in the air and the birth of the chivalrous knights of the sky, the Aces of WW1 and WW2.
I want Dogfight Elite to do for young players what books and films did for me. We have the opportunity here to create something that involves and engages you in an unfolding ‘story’ in which you can actually participate. There is nothing passive about this game. It’s immersive, in terms of the rich historical content, the thrilling massive multiplayer real-time gaming action, and the personal interaction with fellow fans and players from around the world…with all the realism and sense of “being there” only a quality game can provide.” You can make all this possible with your pledge to Dogfight Elite.
Dogfight Elite: the first educational (and wildly entertaining!) World War I and World War II aviation combat simulator.
With the Wright Brothers only a few years behind it and bold, pioneering airmen pushing the limits of man’s ability to conquer the skies, WW1 was the real dawn of flight. In a mere four years combat aviation went from enemies waving as they passed each other over the front to the most furious air-to-air battles ever seen. And the sophistication of aircraft went from wood and canvas “flying coffins” to swirling, climbing, diving war machines the equal of which the world had never known. Just two short decades later those planes would appear primitive compared to the astonishing advancements in the aircraft of WW2.
These two seminal wars in the sky combine to provide the setting for Dogfight Elite, and it’s about this pivotal period in history – when the world teetered on the brink of destruction and aviation technology plunged headlong toward newer, faster, more deadly planes - that gamers will learn while playing their way through historic campaigns that illuminate some of the 20th Century’s most remarkable advancements, most startling moments, and most genuinely larger than life characters. You’ve heard of The Red Baron. He was just one of many. The mythical devil-may-care fighter pilot, the “code of honor”, the gentleman warrior, is no myth…it’s true. You’ll meet and learn about these fearless legends of combat aviation in Dogfight Elite.
Your support for the development of Dogfight Elite will contribute to quality content for gamers, flight simulation aficionados and history buffs of all ages.
Dogfight, the original, much smaller scale version of the game, that has already produced a community of players numbering over 200,000 on Apple and Android handheld devices, has also created a social network of dedicated “pilots” and international friends. It’s this social community of friends that ensures the success of the fully realized game, Dogfight Elite.
Your pledge will go toward expanding that community through the creation of the first full scale, historically accurate WW1 and WW2 flight combat simulator.
Dogfight Elite will not only allow players to fly historic aircraft in action packed missions, it will also allow them to immerse themselves in a startling period in history when pilot flew against pilot, most were sportsmen with a taste for adventure, and the qualities of chivalry and gallantry in whites-of-their-eyes confrontations ruled the sky.
Dogfight Elite: A History of Personal Passion
Joaquin Grech: I’ve always been infatuated with the idea of creating a flight simulator that would be a fun, family oriented game, but would also tell the stories of the remarkable pilots and aircraft of the world wars. I read these amazing stories as a child and they fired my imagination. I want to share that same sense of wonder with children and their parents around the world…in a way that is both informative and addictively fun!
With the funds, I hope to make the best gaming experience I and my staff of friends, and volunteers, can possibly create. There’s a lot of thrilling history out there waiting to be told…and played!
London was largely defenseless while being bombed by Zeppelins.
Women were not allowed to fly in the World Wars.
Pilots were prohibited from using parachutes for years.
Why? Find the answers in Dogfight Elite as you play through the campaigns when these and hundreds of other historic details were being played out on the world stage.
Info about The Marshal of the Royal Air Force, The Mission Creator and Marketing Guru pledges.
Some of you are asking for more details since these are the largest pledges. We believe these rewards are perfect for anyone that wants to promote a museum, organization, veteran group or themselves personally. The previous version of Dogfight has over 3.5 million downloads and this version will aim to be much much bigger. If, for instance, you are a museum or a soda company, you may have been around since WWI or WWII. You may have great material from those times and we could use that to place it in the game. Or you may be a freelancer looking for recognition. Having your own landmark will capture everyone's attention. Having your own plane drawings (and you can tell us you also want to make it available to anyone!), could give you great marketing. Or having your own custom made mission for one of your veteran groups! Imagine, you are this organization that is included INSIDE the game. How many people can say that? Cool as hell! and of course we would make sure to post it for everyone to see.
Kickstarter and Echoboom Apps share many values. Getting funded by crowdfunding is another way of saying that we want to make a game where the community is of utter importance. Also, been a small studio, we can't afford the budget required for a big marketing campaign or spend months on development without taking outside projects. We need for the rest of the world to find out about Dogfight Elite, and kickstarter is the perfect platform for this. Lastly, we know our community of players and what they like or not like, but 3.5 million players is a small number in the grand scheme of things. We need to validate our idea, throw it out of our comfort zone and put it out there for everyone to enjoy or criticize. We hope to gain that insight from kickstarter.
We’ve reached $5,000 Thank you!
As promised we will be releasing secrets and details as we progress through Kickstarter. Today we unveil the first of the secret airplanes. The Messerschmitt Me 163, also known as, the Komet.
The Messerschmitt Me 163 Komet, designed by Alexander Lippisch, was a German rocket-powered fighter aircraft introduced in 1944. It is the only rocket-powered fighter aircraft ever to have been operational. Its design was revolutionary, and the Me 163 was capable of performance unrivaled at the time. Messerschmitt test pilot Rudy Opitz in 1944 reached 1,123 km/h (698 mph). Over 300 aircraft were built, making it one of the first rocket-powered aircraft mass-produced. It had more peculiarities, for takeoff, a pair of wheels, each mounted onto the ends of a specially designed cross-axle, together comprising a takeoff "dolly" mounted under the landing skid, were needed due to the weight of the fuel, but these were released shortly after takeoff.
We've just hit 100 backers!
It is time for announcements! Those that pledge for The Dogfighter reward or higher, will receive a unique in-game aircraft. The great Fokker D.VIII
History of Fokker D.VIII: The Fokker E.V was a German parasol-monoplane fighter aircraft designed by Reinhold Platz and built by Fokker-Flugzeugwerke. It entered service with the Luftstreitkräfte in the last months of World War I. After several fatal accidents due to wing failures, the aircraft was modified and redesignated Fokker D.VIII. Dubbed the Flying Razor by Allied pilots, the D.VIII had the distinction of scoring the last aerial victory of World War I.(wikipedia)
Milestone #3: Secret aircraft revealed: The Gotha Bomber
The Gotha G.IV or G.V bomber. We are already working on the 3d model, and probably will go for the Gotha G.V bomber, which was one of the most historic bombers of World War I. As you can imagine, the bomber missions will allow you to play in teams. You could go alone or in teams of up to three players, either piloting or shooting.
Secret aircraft revealed: Messerschmitt Me 262
From Wikipedia: The Messerschmitt Me 262 Schwalbe (English: "Swallow") was the world's first operational jet-powered fighter aircraft. Design work started before World War II began but engine problems prevented the aircraft from attaining operational status with the Luftwaffe until mid-1944. Compared with Allied fighters of its day, including the British jet-powered Gloster Meteor, it was much faster and better armed. One of the most advanced aviation designs in operational use during World War II, the Me 262 was used in a variety of roles, including light bomber, reconnaissance and even experimental night fighter versions.
A7V tank and Drachen Balloon
Drachen Balloon: The Germans made good use of observation balloons in several configurations. The British called them sausages, for obvious reasons. The balloon's shape gave it another nickname, "Nulle" or "Testicle".
A7V Tank (source wikipedia): The A7V was a tank introduced by Germany in 1918, near the end of World War I. One hundred vehicles were ordered during the spring of 1918, but only 20 were delivered. They were used in action from March to October of that year, and were the only tanks produced by Germany in World War I to be used in operations
Milestone #4: Secret aircraft revealed: The Halberstadt D.II
Halberstadt D.II (source Aviation History): Looking somewhat frail due to its slender lines and flimsy looking tail unit, the Halberstadt D.II was very maneuverable and deceivingly strong and was more respected by Allied opponents than its own pilots. Halberstadt Scouts could withstand long steep dives and tight maneuvers better than most aircraft at the time. James Thomas Byford McCudden, of the RFC, wrote of the Halberstadt, "I have never in my experience seen a machine, under control, dive so steeply and so long."
We surely will enjoy dogfights with this beauty!
Milestone #5: Secret aircraft revealed: The Bristol M1C
The Bristol M1C (source wikipedia): In 1916, Frank Barnwell, chief designer of Bristol Aeroplane Company, realising that the performance of existing fighter aircraft was inadequate, designed a new single-seat tractor monoplane fighter as a private venture, the Bristol M.1. It was purchased by the War Office for evaluation, and demonstrated impressive performance during official testing, reaching a speed of 128 miles per hour (206 km/h) and climbing to 10,000 feet (3,000 m) in 8 minutes 30 seconds, although the forward and downward view was criticized by test pilots.
Milestone #6: When we reach 500 backers or $50000, the seventh secret aircraft will be revealed!
Risks and challenges
Echoboom Apps has successfully delivered a number of games to thousands of supporters in the past, including the previous version: Dogfight. We expect that our previous experiences will enable us to deliver this project on time. Having said that, there are always complexities and considerations in such big projects that may cause delays. We will contract manufacturing to make the game box, t-shirts, freight forwarders to get games through customs and 3rd parties like US Post Office and FedEx to ship the games. We don’t control everything and there are lots of opportunity for delays - zombies, asteroid attacks, you get the drill – but we hope to handle these appropriately.
We will try to port the game to as many consoles as we can, but these gaming consoles require expensive licenses and permission from the manufacturers. We will do our best to get it through but we can't guarantee it.
Also, a particular challenge to a project this big is to keep everyone motivated with a positive attitude, that’s why it is important that we listen to your input and enjoy your great suggestions. Keep comments positive and the team will feel more engaged that ever to contribute to the project, the community and all your requests.
Lastly, we are very excited about making Dogfight Elite, we will do everything possible to complete the project in time and having your support couldn’t make us happier. We hope you enjoy your rewards and we will make your pledge well worth it. We will meet in the skies very very soon!
Have a question? If the info above doesn't help, you can ask the project creator directly.
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