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Forge powerful items, recruit heroes, earn treasure, & expand your empire to lead your guild to prosperity in this strategy board game.
Forge powerful items, recruit heroes, earn treasure, & expand your empire to lead your guild to prosperity in this strategy board game.
Forge powerful items, recruit heroes, earn treasure, & expand your empire to lead your guild to prosperity in this strategy board game.
1,588 backers pledged $84,138 to help bring this project to life.

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Overview

As one of the esteemed guild leaders of Greycastle, your goal is to earn the most prestige and become the next King's Guild. To do that, you'll be crafting items to send heroes on quests, earning treasure, and upgrading your guild with new specialists and rooms.

Each turn you get to take one action – gathering resources, crafting items for heroes, or purchasing upgrades for your guild.

Gathering Resources

There are four main resources – cloth, leather, metal, and wood. On your turn, you can gather three resources of the same type, or two resources of any kind. Resources are limited and so is your storage space, so you'll need to plan ahead to use them wisely.

With the proper upgrades, you can also access gems and magic – special, higher quality resources that allow you to craft jeweled or enchanted items.

Crafting Items

To craft an item for a hero, you spend the resources indicated on a quest card, and then gain coins for the item you crafted. Once a hero is equipped, they go on a quest, bringing back treasure and joining your guild.

Some heroes need two items to go on their quest. If you're the first to craft an item, you earn coins right away, but don't get treasure until the second item is crafted. You get to place your guild mini on the quest, which means the hero will join your guild when the quest is completed.

Upgrading Your Guild

When you upgrade your guild, you pay coins to hire a specialist, build a new room, or both. Specialists are each unique, but only a few are available at a time, while the rooms are all available from the start of the game.

You have limited room for specialists above your guild, and rooms must be placed adjacent to your existing guild structure. You can earn bonus resources or coins when you cover up certain areas of your player board with a room.

Ending the Game

When the Council of the Wise arrives in Greycastle, each player gets a final turn and may make an offering to the council. Players reveal their treasures and score prestige for everything they've accomplished.

The guild with the most prestige earns the title of The King's Guild and their leader takes the throne!

Rulebook

 

  

Retailers – Message us on Kickstarter or email us at mirrorboxgames@gmail.com for special retail packages at wholesale prices.

 

 

(Some reviews refer to the game as Guild Masters, the title we used while in development. The gameplay is the same, except the player board hadn't been added yet.)

High Voltage Magazine

“I love this game. I love how it incorporates resource management and set collection with the treasure cards and even a bit of base building”

Slickerdrips

"I really enjoy this game. I really like the look of it. I really like the simplicity”

Undead Viking

"I appreciate games that make me think and keep me on my toes, and Guild Masters does that very very well."

Little Metal Dog Show

"A definite recommendation. Absolutely awesome."

Bearded Rogue

"I personally will be backing this one. I think it's a great medium weight Euro."

Zatu Games

Interview with Martyn Poole

Pretty Sneaky Sis

Preview by Joe Babbitt

"From a design standpoint, there is a lot to love [...] Decisions are simple without being automatic and have complex and satisfying results. [...] a very clean and well executed design."

Geek Dad

Preview by Jonathan Liu

"I found myself really enjoying the theme [...] it was fun to think about outfitting heroes for their quest and being a regular person in a fantasy world instead of one of its heroes."

Moe's Game Table

Preview by Maurice Fitzgerald

"The game’s simplicity belies its deceptive but substantial depth that doesn’t reveal itself at first glance. It is a very easy game to pick up, and the shifting setup and asymmetric player powers means more time exploring than learning."

 

 

This project is US, Canada, and EU friendly! (Games will ship from within those respective countries and won't incur customs fees.)

*Western EU includes – Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, Netherlands, Portugal, Spain, and Sweden.

*Central EU includes – Bulgaria, Cyprus, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Malta, Poland, Romania, Slovakia, and Slovenia.

 

Matthew Austin is the designer and lead developer of The King's Guild and the president of Mirror Box Games. He previously worked as a developer on Knapsack Games' potion crafting strategy game Apotheca, and was the lead developer for Mirror Box Games' first title Chaosmos.

Jerrad Matthew is our design and media guru. In addition to helping develop The King's Guild, he shot and edited our Kickstarter video and is responsible for our product and gameplay photos and video.

Andrew Federspiel is the founder of Knapsack Games and second developer for The King's Guild. He has designed and published multiple games including Apotheca and Knee Jerk.

Laura Bevon is a freelance illustrator and concept artist from France. She's the illustrator for The King's Guild, and previously did illustrations for movies, board games, and videogames, including Vivere-jdr and Blood Lords.

Follow Us on social media for the latest news on the Kickstarter and upcoming projects from Mirror Box Games!

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Risks and challenges

Producing a board game is a complex and challenging project, but our team is up to the task. We have extensive experience with both Kickstarter and with producing board games, and will use that knowledge to manufacture and deliver The King's Guild professionally and at a high standard of quality.

For manufacturing, we'll be drawing on lessons learned from three games – Chaosmos, Knee Jerk, and Apotheca. We already have extensive and detailed quotes from several manufacturers, and will be making sure The King's Guild is produced with quality components and great design.

When it comes to shipping, we've already begun discussions with potential shipping partners in each territory we ship from, and will use the most effective method for each region to deliver games quickly and in good condition.

We're 100% dedicated to making The King's Guild a phenomenal game, and are always available if you have any questions or suggestions for us. Thank you for your support!

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    Print & Play

    The full art print and play files for The King's Guild.

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    Early Supporter Box

    Get The King's Guild for $15 off MSRP as a special thank you for supporting us early on in development! FREE shipping to USA, UK, & Canada.

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    Guild Box

    One production copy of The King's Guild, delivered to your doorstep, plus a full art print & play file. $11 off MSRP and FREE shipping to USA, UK, & Canada.

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    Cosmic Box

    One production copy of The King's Guild, plus one copy of our first game Chaosmos. FREE shipping! USA only.

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    • Chaosmos
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    Pledge US$ 499 or more About $499

    Royal Box

    One production copy of The King's Guild and Chaosmos, PLUS our artist will draw one of the specialist characters in your likeness, to be included in every copy of The King's Guild.

    Includes:
    • The King's Guild
    • Print & Play
    • Chaosmos
    • Become a Specialist
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Funding period

- (30 days)