Rebranding Guild Masters
Choosing a New Name
Guild Masters has been evolving steadily since I began designing it last year, and I jumped around between a few names early in design (Shopkeepers, Artisans, etc.) before I settled on calling it Guild Masters for the campaign last fall.
While I like that name, it never felt like the perfect fit, and a relaunch is the perfect time to reconsider the name of the game to make it even better. The story and narrative of Guild Masters has changed a lot since last October, and I want to find a name that fits well with the new theme of the game.
I would love to hear your thoughts on possible names! Check out this survey and help me choose what the final name will be. I have a few favorites in this list, but I want to hear from all of you before I make a final decision.
While reworking the name, I've also been doing a ton more playtesting with my gaming group in LA, and have made some further refinements to the game. Right now we're testing some additional chambers to hold your specialists, as well as a new statue room you can build to earn prestige for your guild.
My big update to the quest cards has gone over really well, with a better sense of balance between the different items required to complete quests. The best part is that you won't see much duplication of item costs, so there's a lot more variety amongst the quests. I've also increased quest cards from 36 to 48, so that adds even more replayability to the game.
Check out some shots from last night's playtest!