Expand your guild hall, hire unique workers, and craft magic items to build a legendary guild of heroes in this strategy board game.
Expand your guild hall, hire unique workers, and craft magic items to build a legendary guild of heroes in this strategy board game. Read more
About this project
"I appreciate games that make me think and keep me on my toes, and Guild Masters does that very very well."
Little Metal Dog Show
"A definite recommendation. Absolutely awesome."
"I personally will be backing this one. I think it's a great medium weight Euro."
"The game’s simplicity belies its deceptive but substantial depth that doesn’t reveal itself at first glance. It is a very easy game to pick up, and the shifting setup and asymmetric player powers means more time exploring than learning."
Pretty Sneaky Sis
"From a design standpoint, there is a lot to love about Guild Masters. [...] Decisions are simple without being automatic and have complex and satisfying results. [...] Guild Masters is a very clean and well executed design."
"I found myself really enjoying the theme of Guild Masters, too: it was fun to think about outfitting heroes for their quest and being a regular person in a fantasy world instead of one of its heroes."
Matthew Austin is the designer and lead developer of Guild Masters and the president of Mirror Box Games. He previously worked as a developer on Knapsack Games' potion crafting strategy game Apotheca, and was the lead developer for Mirror Box Games' first title Chaosmos.
Joey Vigour is the founder of Mirror Box Games and a key part of the development team. He is the designer of our first title Chaosmos, and also worked extensively with Jeff Siadek on Battlestations 2nd Edition.
Andrew Federspiel is the founder of Knapsack Games and second developer for Guild Masters. He has designed and developed multiple games including Apotheca and Knee Jerk. Prior to becoming involved in the board game industry, Andrew worked at PopCap Games on Bejeweled Blitz, Zuma Blitz, and Solitaire Blitz.
Laura Bevon is a freelance illustrator and concept artist from France. She's the illustrator for Guild Masters, and previously did illustrations for movies, board games, and videogames, including Vivere-jdr and Blood Lords. Laura is also working on a game project of her own called The Last Soul.
Brian Nichols wrote the story and character backgrounds for Guild Masters. Brian has written for the New York Times, People magazine, and previously wrote the lore for Apotheca.
*Western EU includes – Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, Netherlands, Portugal, Spain, and Sweden.
*Central EU includes – Bulgaria, Cyprus, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Malta, Poland, Romania, Slovakia, and Slovenia.
Shipping prices are for the Guild Master, Adventurer, and Artisan of Temmen rewards. Merchant shipping prices are $0 for US/UK/CA, $40 for Western EU, $60 for Central EU, and $125 for Rest of World.
Risks and challenges
We take publishing seriously, and are fully aware of the attentive work required to produce and fulfill a great game.
We set up Guild Masters for success from the get go. Publishing our first game Chaosmos taught us a ton, and we’ve designed Guild Masters with manufacturing in mind from the beginning. We have a strong relationship with our manufacturer Panda GM, and they’ve guaranteed our production scheduling and shipping times. On the creative side, game design and development are nearly complete thanks to our extensive playtesting, and the art direction is running smoothly.
As with any project, unforeseen issues may occur. We will tackle any issues as soon as they come up, and communicate clearly and frequently with backers to keep you informed.
We are confident we will deliver a high quality product that we’re proud of and you love!Learn about accountability on Kickstarter
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