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A hand-management strategy game of spying, hoarding, deceiving, stashing & sneaking, all as the last seconds of the universe tick away.
A hand-management strategy game of spying, hoarding, deceiving, stashing & sneaking, all as the last seconds of the universe tick away.
A hand-management strategy game of spying, hoarding, deceiving, stashing & sneaking, all as the last seconds of the universe tick away.
1,667 backers pledged $136,361 to help bring this project to life.

Announcing Modular Chaos!


Chaosmos Modular Board Stretch Goal

After extensive playtesting, feedback, and revision, we're incredibly proud to announce a new stretch goal for Chaosmos. If we can hit $90k, we will upgrade the Chaosmos board into a fully customizable, hex-based modular board!

Backers will receive ten unique planet hexes, as well as several special wormhole tiles to connect planets on the outside of the board. The modular board comes with a standard configuration that matches the original Chaosmos board perfectly, while also allowing you to reconfigure the galaxy to your heart's content!

With the modular board, you can fully randomize the game setup to have a totally different board each time, or add even more strategy to the game by dealing out hexes and taking turns building the modular board piece by piece!

We have been planning and preparing to release this board for a long time, but the added cost to produce it means that we need your help to make it a reality. We're almost at $60,000 with more than two weeks remaining in our campaign, so the modular board stretch goal is well within reach.

Please help us add this awesome new board to Chaosmos by sharing our page with your friends, as well as liking us on Facebook, following us on Twitter, and becoming our fan on BGG!

What do you think of the modular board? Chime in on the comments, and let us know how you want to configure your Chaosmos experience!

– Mirror Box Games Team


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    1. Leo Borg on January 25, 2014

      I still hadn't decided if I would back the game fully. Sorry to say I won't now that the gameboard isn't in it anymore. I understand why a modular board is better, but I would want the gameboard (not just the gripmat option).

    2. Leo "Blake" Dumas, Master of the Forge on January 20, 2014

      I like the look of the original better, too.
      But I like the idea of modular. It's to bad the original would be changed to modular instead of added.
      It would be cool if the modular was like an expansion, continuing the story.

    3. johnny lin
      on January 18, 2014

      the grip mat solution is a horrible one, it costs nearly as much as the game does for those not in the states
      pls do consider running a tally of those that would want the original board, or have it somewhere in the stretch goal

    4. Christopher Mayfield on January 17, 2014

      I agree with Sami, If we have the moduler board would we also get a much smaller box. I would love to be able to have this game be more portable and still be in the box as well.

    5. Mirror Box Games 3-time creator on January 16, 2014

      Great question, Erik.

      Manufacturing game components at an affordable price requires volume, since tooling and set-up costs for the printing machines are in the thousands. The only way to print the original board as an add-on for a reasonable price would be if hundreds of backers wanted it.

      Luckily we have a nice solution in the form of our original board Grip Mat, which would allow you to play with the original setup and also roll it up to take Chaosmos on the go.

    6. Sami Laakso on January 16, 2014

      If you met this stretch goal, would you consider smaller box size? It would help when taking the game somewhere and finding space to store a smaller box is always easier.

    7. Erik on January 16, 2014

      If you were to make the original board an add-on, what would be the cost?

    8. Railstone on January 16, 2014

      For the first time i find myself hoping a stretch goal is not met. I love the original board and would hate to see it go. I may have to reconsider my pledge if it gets close to 90k... Man it just doesnt feel the same without the clock centered amid the planets. The new layout looks, well crowded and small taking away from the feel of moving through the vast distances between worlds,

    9. Christopher Mayfield on January 16, 2014

      so can the clock be mounted on a hex and that hex be in the middle of the board. It really does add to the feel of the game. Here is the board and Here is the time we have left. Doom keeps marching on.

    10. Nakano
      on January 16, 2014

      I also prefer the original's board visuality and Chaos Clock being in the middle (every player can reach it well). If I had seen the hex setting first, I might not have supported the campaign. I would have thought another one of those hex-games. But it's not a deal-breaker when the game is good. Hexes have their advantage like easy expansibility, but I think I am happy with the current planets/alien races. Good side is that maybe with hexes it's possible to create a random universe at the beginning of the game -> Every player picks one hex and places it somewhere or the hexes are first placed somewhere and then turned upwards.

      As an international backer gripmat solution isn't for me (additional shipping cost). If possible, keeping the standard board as a Kickstarter exclusive might be nice. I would prefer playing with that board - well maybe I still can if we don't get the stretch goal :) Either way is fine, though.

    11. Zander Kidd on January 16, 2014

      Darn. If I had never seen the original board I would think this modular one was cool (and it still is) but the original board is really just a thing of beauty. With the planets now all equal spaced from each other visually it makes none of them stand out and the movement steps no longer visually close to equal distances makes them feel out of place (even though I understand that it's identical as far as actual game play goes).

      Looking at the modular board and trying to count the number of steps between two planets I keep automatically second guessing myself and counting a second time, and on the original board the number of steps feels more obvious at a glance.

    12. Shea Teems
      on January 16, 2014

      I'm one of those that really likes a standard gameboard too. Or at least I think I'd rather have the hex option in addition to a standard board. I get the reasons behind it, but I guess I like traditional, and I like things coming with-options.
      I already backed for a GripMat through their campaign (both designs, actually), so now I'm really glad I did. If I want to play modular, it would be pretty awesome to have GripMat-hex-tiles....

    13. Cynthia Bonsignore on January 16, 2014

      Im wondering if we backed to to get the additional ailien mimic can the mimic now have his own home planet to? were everyone needs there survival gear to enter his? Not sure how the planet would work but since they are module also will there be an option to by extra pieces of board to not planets but like connector pieces to make the board expand out more. and or a center piece for the chaos clock to rest on that connects to the otherboard. Sorry i can be a bit OCD

    14. Erik on January 16, 2014

      Noooo! Chastise me if you want but I'm against modular boards. I want easy set up. And a BOARD. I guess I'm the only one, but I wanted to chime in. The game looks awesome either way.

    15. Missing avatar

      Fabian Kern on January 16, 2014

      This looks very cool. Reminds me of Twilight Imperium. But it seems, that the chaos-clock is no more the centre of the board. I liked that very much.

    16. Timo Honold
      on January 16, 2014

      Nice, nice, nice :)

    17. Rob Onofrey on January 15, 2014

      This is an amazing update. I hope we reach the goal, because this would be awesome. Great job!

    18. Brent Tyler on January 15, 2014

      Oh, never mind, I was missing the obvious. I didn't give the bigger image a full look to see the pathways. I get it now. Carry on :-)

    19. Brent Tyler on January 15, 2014

      I can't quite figure out from the hexes how movement works now, especially in random configurations. Every planet has 2-3 dots around the planet which appear to be similar to the movement stops on the original board, but they don't exactly line up when next to one another to create a clear or determinate path. Is the movement action changing or am I just missing the obvious here?

    20. Mirror Box Games 3-time creator on January 15, 2014

      Matthew, if you really like the style of the original board, we're still offering a Grip Mat with the original board on it. You'd be able to roll it up and take it with you on the go, too!

    21. Private Shopper
      on January 15, 2014

      Looks fantastic. Nice work all.

    22. Matthew Yavorsky on January 15, 2014

      Cool design, but i was wondering if it was still possible to get the original board as well? I really enjoy the beauty, symmetry, and simplicity of the original board, with the chaos being in the strategy. Not to mention the reduction of game pieces. Say I lose a hex? the game would be such a bummer then...

    23. johnny lin
      on January 15, 2014

      Just a thought, chaos clock can be something that take up 7 hexes, and it would require 12 hexes to completely encircle it, how about 2 extra hexes (no planet on them) which would still add to strategy (making it take more time to get to key planets, which is something you don't have much of in this game) and in case someone doesn't want the map to always look similar, thats fine, just take out the clock, it would still allow for 12 hex tiles, making the board even more customizable (and something similar to the pnp chaos clock can probably be used in a 7 hex configuration, the pin is on the center piece, and the other pieces read 10 digits each, extra space outside the clock can be used for the paths), and the 7 hexes for the chaos clock should be free to take apart like the other hexes, which would allow the game to retain its portability

    24. Mirror Box Games 3-time creator on January 15, 2014

      Yes, that's another reason we're very excited for the modular board! New aliens with new planets can be added in expansions without a fuss. You'll also be able to scale the number of planets with the number of players!

    25. Majai of Dreams
      on January 15, 2014

      This opens the door for expansions as new planets can now be introduced, they can easily be added to the galaxy map configurations. This is very exciting.

    26. Break From Reality Games on January 15, 2014

      @Mirror Box - why not create a hex tile Chaos clock? That way you could keep it as part of the board. Just have every path pass through it... so placement can be anywhere. Just a thought :)

    27. Mirror Box Games 3-time creator on January 15, 2014

      The one thing we were sad to lose in the modular board is having the clock in the center. However, the nature of a modular board means that there often won't be a center hex at all!

      Stay tuned for more info on the Chaos Clock, Cosmic Pool, and Void soon!

    28. Sarcastic Robot on January 15, 2014

      My only question is where does the chaos clock go? I kinda liked it being the center of the universe.

    29. Nick C
      on January 15, 2014

      Love this idea!

    30. Omicron (Matt) on January 15, 2014

      That's awesome guys. Glad I backed at $80!

    31. Brent Tyler on January 15, 2014

      This makes the addition of a GripMat all the more sensible. Time to up my pledge!

    32. Manuel Klein on January 15, 2014

      Wow. REALLY cool thing! I am pretty sure we will get those 90000, and I am really looking forward to this... ;)