It’s been a fun existence, but someone tripped over a coolant cord in the core and the planet you’ve called home for eons is going to explode. Sadly, the Great Alien Council never considered this possibility. Looks like you are going to have to use your wits and every means at your disposal to escape. “Get me off this planet!” can be heard echoing in the core.
Lift Off! Get me off this Planet has a casual space theme and never takes itself too seriously. My goal was to make an easy to learn, fast-paced game, where everyone feels engaged and "in it" until someone has won or the planet explodes!
The objective of Lift Off! Get me off this Planet is to be the first player to get their Aliens off the planet using resource cards, action cards‚ and phases of the moon to escape. If the planet explodes before everyone escapes‚ the player with the most saved Aliens wins.
What’s special about Lift Off! Get me off this Planet is that Lift Off Point board pieces (such as the Rocket Ship, Satellite, U.F.O etc) are all different and often require multiple players to work together to take off. For example, the Rocket Ship takes a lot of resources (6 Fuel and 6 Screws) and can carry 6 aliens from various players. This creates a great dynamic of semi-co-operative play that can turn real competitive, real fast; initially all players work together to get the first half of their aliens off the planet. Once the population starts thinning, people become more competitive and tricky, using action cards to manipulate the moon, terraform the board, create tornadoes, and more.
Since the game board is modular, each Lift Off Point board piece creates a different configuration and scenario in the game. Every session is a new experience with new play dynamics!
Lift Off! Get me off this Planet is a fresh, lightweight take on unit placement and resource management. The cooperative-to-competitive dynamic and imminent doom creates strong tension and drama at the end of the game.
Please see Rule Book (downloadable below) for more details, but here are some details on Play actions on your turn
PLAY: A player starts their turn by drawing two cards and can do any of the following actions in any order:
> Play Action Cards: The player can play any number of action cards in any order (whether they have a plan or not).
> Pay Placement / Lift Off Costs: If a Lift Off Point is blissfully not full, the player may pay the Lift Off Placement cost in order to place their Alien on the black-and-yellow striped launch platform getting one step closer to safety! The player may also pay a Lift Off action cost at any time.
TheOneTar - Tiffany Preview & Reviews
Undead Viking Videos
The Dice Tower / Gamer's Remorse Video
GeekDad.com (Full Review Here)
"Lift Off! Get me off this Planet is a sharp-looking game, and has a lot of fun elements to it. Some of the mechanics seem pretty familiar, like moving around, playing action cards, and spending resources. But the phases of the moon is a new one—it can be a little tricky at first, but once you get the hang of it, it's very cool.
While Lift Off! Get me off this Planet is not as deeply strategic as some games, there are still some really fascinating dynamics to it, and I think it will be a good one for both kids and adults. The artwork really drew in my kids, and the gameplay was meaty enough for me to enjoy."
- Jonathan Liu: Sr. Editor, GeekDad.com
BoardGameDuel.com (Full Review Here)
"Lift Off! Get me off this Planet is a gorgeous modular board game that is fun for the whole family. The engaging artwork, cute components and light gameplay make for a great addition for any game night. Will your aliens be able to escape the planet?"
- Tessa Van Boxtel, Board Game Reviewer, BoardGameDuel.com
- Teale Fristoe: Game Design, Nothing Sacred Games
"I'm a big fan of the theme as well as the art style. The mechanics are also combined in a way that's unique and fresh. And... I like how the modular board offers options for easy and/or advanced play. A crowd pleaser for young and old gamers!"
- Jim Wittwer, The Designer, Boardgaming.com
"The art is gorgeous and will appeal to any
gaming group! The satisfaction of getting your team off-planet is matched only
by watching your opponent's adorable little aliens perish in a fiery explosion."
- Sam Beattie: Game Designer, Storm8
"this is stupidly adorable. squeeeee!"
- Suzanne, @425suzanne: Dice Tower Board Game Breakfast Contributor
Blogs, and Podcasts
- Chat with Troll in the Corner - IndieTalks - Episode 51
- Chat with Board Games and Beer - Episode 11
- Video interview with The Geeky Gimp - Episode 1
- Added to to 5 Things On Friday - Episode 8.1.2014
- Interview with E&E Spellenmollen - Lift Off! GMOTP (Dutch)
- Weekly Kickstarter feature at Board Game Corner - 8.4 Kickstarter
- Hilarious write up by the Crotchety Old Gamer - Lift Off! GMOTP
- Video Chat with Breacher18 - Episode #10 Lift Off! GMOTP
- Two great Kickstarter roundups: Breacher18 & Maggibot
More Blogs, and Podcasts!
- Spanish writeup at El Club del Dado - Lift Off! (Spanish)
- Interview with The Meeple Mechanic - SiliconValley/Boardgames
- Fun Podcast with The Dork Forest! - TDP - EP 242 Ed&Andy
- GenCon Vlog with Bower's Game Corner - GenCon Bonanza
- Nice write up in The Escapist - Lift Off! Board Game
- Q&A with Indie Cardboard - Lift Off! Interview
- Podcast with UnStuckable about Games/Management - Listen
- Quick impression from Bower's Game Corner - GCB LiftOff!
- GenCon Impression from Board Bros - Lift Off! Spotlight
- GenCon Roundup by GeekDad - GenCon2014
- Lift Off! preview by CardBoardRepublic - Lift Off! Preview
- Lift Off! featured in Kicking the Habit Podcast - Episode 9
- Live chat with Ed on The No Pun Show - Episode #13
- Featured in The Dice Tower News Podcast - Episode 297
- Kickstarter tips with the League of Game Makers - Lift Off!
- Kickstarter of the week on Club Fantasci - Lift Off!
Alieneeples Papercraft for You!
Fun card collaboration with Ben Gerber and Ninja - Silent But Deadly. Check it out here: You Win Card
Lift Off! Get me off this Planet would not be possible without the generous help of many individuals, and we want to take a moment to thank the following people: Andrew Austerfield, Nick Gallant, June Kim, Helen Zhu, Emily Baraf
The dozen of indie designers, bloggers, and Twitter users who helped us prepare for this campaign. All those people who wrote all those great articles!
The numerous playtesters who have shared suggestions and offered valuable feedback.
All the incredible game makers, independent or otherwise, who inspire us with their craft day in and day out.
Finally, thanks to each and every one of you for taking the time to look into Lift Off!, sharing it with your friends, and offering your support!
Here is some additional information on Murder of Crows, my debut game. It is included as part of the $49 pledge level.
Uncover a murder most fowl by revealing six story elements that together describe the deadly deed and spell the word MURDER. But take care that your opponents can't do the same -- take their letters, counter their actions, or call on a waiting Crow to influence the murder before they do!
Murder of Crows is a fast-paced card game for 2 to 5 players that's quick. A game typically lasts 15 to 20 minutes, and is designed for ages 13 and up. Made with Thomas Denmark and published by Atlas Games
"A charming, lovely, dark little game." - Rock, Paper, Shotgun
"Four and a half stars out of five. Easily one of my favorite games I’ve purchased this year." - The Geeky Gimp
"...the game play is solid, the theme darkly funny, and the player interaction high." - Edd Allard
Murder of Crows on Board Game Geek
Risks and challenges
Lift Off! Get me off this Planet is extremely well tested (over the last 2 years) and balanced. The art and graphic design is complete pending a few cleanup tasks in preparation for print and depending on how successful the Kickstarter is a few extra components. We have been working closely with Panda GM - who is known for their high quality manufacturing. Also, in order to deliver on time, I've made sure to buffer the schedule sufficiently to manage hiccups, if any occur.
There are inherent risks whenever undertaking a project as complex and large as producing and distributing a board game, but I have been making complex projects with countless moving parts and large budgets most of my career (video games). Admittedly, this is my first board game and Kickstarter. That's why I've gone out of my way to surround myself with experienced board game developers, distributers, and people who have run and launched successful Kickstarters. This team of friends has been exceedingly helpful and I'm sure will help as we hit any upcoming bumps in the road.
Most importantly, if something does go wrong, I will keep everyone in the loop as the project moves forward and comes to market. This game will exist because you guys will have made it happen. You are a part of the Lift Off! story.Learn about accountability on Kickstarter
- (28 days)