About this project
SiXeS is a clever, short party game which can be played by 4 to 40 players at the same time. It takes only a few seconds to explain, and likely 30 to 40 minutes to play. It can be played by players ages 6 and up. SiXeS is great for groups of folks who do not know each other as an icebreaker; it's terrific for social get-togethers; family events; or game night fillers.
Why the name SiXeS? Because you play six rounds; write down six things that fit the category; and write down one thing that fits into six different categories. High score after 6 rounds (about 30-40 minutes) is the winner!
NEWS FLASH! We just got word that SiXeS won the "Recommended by Mensa" designation at the Mensa Mind Games competition in 2016! Only 15 games submitted won this prestigious designation (more on this in "Reviews" below).
Elevenses for One was the winner of the Best Small Game for the Board Game Geek 2014 Solo Print and Play Contest! It was also the runner up for 2014 Golden Geek Best Print & Play Board Game, as well as being nominated for the 2015 Best Australian Games Award. Elevenses for One is designed by Australian David Harding.
You are Grosvenor, the maid to Lady Agatha Smythe, one of the wealthiest landowners in the district. She is holding a gala High Tea at 11 o'clock -- but oh dear! You only have 15 minutes to get ready and where is that sugar? You mustn't be late, the madam's reputation is at stake!
Elevenses for One is a single-player game that takes only 5 minutes to play. The object of the game is to load up a tea-trolley with all the essentials for the Madam. There are only eleven tea cards (naturally) and 2 timer cards, which end at 11 AM, of course. You must re-arrange tea cards sequentially in a card spread before the timer runs out! Each card has special actions to help improve your chances of filling your trolley in time. Elevenses for One is perfect for a quick distraction (while sipping tea!), and it is easily portable for gaming on the go!
A terrific bonus solitaire game is also included inside the box with Elevenses for One. In his classic book Gamut of Games, the great American games designer, Sid Sackson, includes the rules for Bowling Solitaire, which Eagle-Gryphon Games is publishing for the first time ever!
Bowling Solitaire is a brilliant game that can be played in 5-10 minutes. As in real bowling, the objective is to knock down all of the pins. You do this by drawing cards (bowling balls) and applying simple math to knock down as many pins as you can per frame. Will you end up getting those much needed strikes? Or will you end up with hated gutter balls? Play to find out!
There is a wonderfully-detailed Bowling Solitaire review here. Also if you want to see how the pins can be made to fly away, then watch the Game Boy Geek's "How to Play" preview about Bowling Solitaire. You can find that video in the Reviews section below.
SiXeS includes: 108 cards -- 36 each of Match, Unique, and Lightning; a set of rules and a pad of individual player sheets. Note that every card has two sides so there essentially 72 of each type of card. You can also reverse the Match and Unique cards and play hundreds of thousands of variations of the categories. That's a lot of replays for $9!
Elevenses for One includes 13 cards; 11 tea cards and 2 timer cards.
Sid Sackson's Bowling Solitaire includes 20 cards and a score pad.
We are very pleased with the super reviews for SiXeS we've received in its short life to date:
Also, see the Mensa review comments about SiXeS below!
And here is a very nice Game Boy Geek preview for both Elevenses for One and Bowling Solitaire!
SiXeS wins "Recommended by Mensa" award!
As mentioned above, SiXeS just won the prestigious "Recommended by Mensa" designation at its annual competition for 2016. Here are some of the judges comments about SiXeS (Note: all these judges played in different groups):
- "Love the concept...Hours of Fun!"
- "Awesome game...we enjoyed it a lot"
- "Super Fun! I could play it all night (which I guess I just did!)"
- "A more fun version of Scattergories"
- "Very replayable! Lots of laughs"
- "We had a blast--great fast, light party game"
- "Just plain FUN!"
The E•G•G Series is a new series of small box (5.75" by 4.25") games, published by Eagle-Gryphon Games (E•G•G). SiXeS and Elevenses for One are the newest members of the series at #6 and #11, naturally!
• Eggs and Empires is #1, designed by the talented Fleet duo of Matt Riddle and Ben Pinchback.
• 12 Days of Christmas by Dr. Gord Hamilton is #2. Dr. Hamilton is the founder of Math Pickle, based in Alberta, Canada
• King's Kilt is #3 and is also designed by Dr. Gord Hamilton.
• Krakatoa is #4, a unique dice game designed by highly-awarded veteran game designer Joli Quentin Kansil.
• Dexikon is #5, a deck-building word game by first-time U.K. designer Andrew Rowse.
* Seven7s is designed by Jason Tagmire. This beautifully-illustrated card game had to be #7 based on its name alone.
• Wharfside is #8, a light and very engaging card game follow up to Fleet by Matt Riddle and Ben Pinchback.
What comes next? Well, SiXeS and Elevenses for One of course! And soon to follow will be #9, Sluff Off by highly-regarded German designer Stefan Dorra; and #10, Harald, by French designer Rémi Gruber. The latter two will be the subjects of a July, 2016 Kickstarter!
Eggs and Empires is our first title in the E•G•G Series, designed by the talented Fleet duo of Matt Riddle and Ben Pinchback. Eggs and Empires was released in December, 2014 and quickly won Geek Dad's Game of the YEAR for 2014! It is now available as an Add-On to this Kickstarter. More info about Eggs and Empires can be found here.
12 Days of Christmas by Dr. Gordon Hamilton was featured and fully funded in a Kickstarter project that ended late 2014. It is #2 in the E•G•G Series and it is available as an Add-On to this Kickstarter. More info about 12 Days of Christmas can be found here.
King's Kilt was funded in a successful Kickstarter project that ended in early 2015. It is #3 in the E•G•G Series and it is also designed by Dr. Gordon Hamilton. More info about King's Kilt can be found here.
Krakatoa is a celebrated dice game by highly-awarded veteran game designer Joli Quentin Kansil and it is #4 in the E•G•G Series. The contents of Krakatoa include: Nine specially-molded and hand-painted 12-sided dice; a special score pad; 4 over-sized reference cards for the players; and the rules. More info on Krakatoa can be found here.
Dexikon is a deck-building word game, in which players each begin with a small deck of versatile letter cards, and use these to spell words, score points, and buy other letter cards. More expensive letter cards are less versatile, but they are worth more points and have increasingly powerful bonus effects when played - including messing with other players.
Instead of spending points to buy new cards, points from words can be 'banked' - once a certain number of words have been banked, each player gets one last chance to spell a word using their entire deck, then the player with the most points wins!
More info on Dexikon can be found here!
Seven7s allows 2 to 4 players to use the powers of famous sevens to try and score the most points. Each player has a hand of 3 cards throughout the game. Each turn players will play 1 card to the 7 columns and then redraw to 3 cards at the end of their turn. When one of the 7 columns is full of 7 cards the game ends and the player holding the most points wins. Through thoughtful card play wielding the powers of 7, players vie to strengthen their hands while diminishing the hands of their opponents. Perhaps 7's and 6's are reduced to no value through the Ages of Man; or, all Indigo cards are now valued at 7 because of the Colors of the Rainbow power. Maybe you are forced to discard your most valuable card by the 7 Deadly Sins or your opponent's appeal to the Lucky Gods garners him some bonus victory points. Play is quick with lots of surprises. Do you have what it takes to harness the powers of the Seven7s?
More info about Seven7s can be found here.
Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their Fleet at the Wharfside. It's what happens when the Fleet comes home!
In Wharfside, players fulfill contracts from local Ridback Bay businesses. Each turn, players will either collect fish from their fleet at the wharves (by taking cards) or choose to purchase a contract from the market. Contracts provide a bonus while in play, but once they are completed the bonus goes away too! The player who collects the most VP from Contracts, Trophies, King Crab, Final Goods, and their Captain Bonus wins the game!
More info on Fleet Wharfside can be found here!
SiXeS is my first published game design. It is the second published game design by my co-designer, Steve Poelzing (his first is the wonderful Cubist, co-designed with Alf Seegert). I have worked on the design of SiXeS for the past four years, and hundreds of our friends have played a role in submitting ideas and categories for this game. Steve and I are very happy with the final result, and we sure hope you will be too. We think you'll find the game to be very creativity-provoking (and big-laugh-producing) when your group works through the quick progression of matching and then non-matching each other.
A distinct advantage the owner of a games company has, as a first-time games designer, is that there is a really good chance his game will be published. And that is the case with SiXeS. We typically use Kickstarter to raise the funds needed to produce games by first-time games designers. This time is no exception, your pledges will be used for that purpose. But we hope you will not object to the fact that we have already printed this game, and air-freighted a large number to the US from China.
The two big advantages to you, as Kickstarter Backers, will be:
- 1) a great price -- $9 -- only 75% of MSRP, and
- 2) delivery to you starting the first week of July (this Kickstarter will end on June 20; surveys will follow immediately thereafter; and shipping to Backers should start right after the surveys come in and are processed).
The Origins Game Fair, a very important convention for us, is held in mid-June. We needed to be sure to have SiXeS and Elevenses for One ready for demo play and sales at that event. So we will be selling these games there for their MSRPs of $12 and $11 (about 2-3 weeks before Kickstarter Backers will be shipped their copies). Retailers and distributors, as usual, will be sent their copies after KS Backers. Thanks for your understanding of these sensitive issues.
I want to say a big "Thanks!" to all of you for your support of this Kickstarter; and all of our Kickstarters; and in general for your support of the whole line of Eagle-Gryphon Games.
Most sincerely -- Rick Soued, CEO, Eagle-Gryphon Games and co-designer of SiXeS
Tier #1 -- USA (48 contiguous states)
Tier #2 -- Alaska, Puerto Rico, & Hawaii
Tier #3 -- Canada, Germany
Tier #4 -- The United Kingdom, Austria, Germany, Netherlands, Belgium, Luxembourg, France, Sweden, Denmark, Finland, Italy, Poland, Spain, Portugal, Bulgaria, Czech Republic, Estonia, Greece, Hungary, Ireland, Latvia, Lithuania, Romania, Slovakia, & Slovenia
Tier #5 -- Australia
Tier #6 -- Norway, Switzerland
Tier #7 -- China, Hong Kong, Korea, Malaysia, Philippines, Singapore, & Thailand
Tier #8 -- Channel Islands, Indonesia, Japan, Taiwan, & Vietnam
Tier #9 -- Rest of the world = please contact us for quote
Others in countries not on this list might consider using a US freight forwarding address in the USA and we will ship to that address for free. Alternatively you may contact us for a direct shipping quote.
Risks and challenges
Eagle-Gryphon Games stands by our products. If there are issues with your game, please contact our customer service department within 30 days of receiving the copy of the game you have pledged for. We will take every step necessary to get you exactly what you pledged for. Contact: email@example.com. We do not accept responsibility for messages that end up in SPAM, that’s out of our control.
Shipping issues are relatively uncommon, but they do sometimes occur, especially when shipping to destinations outside of the US. We will obtain tracking information when it is possible, but sometimes it is not. We cannot guarantee that there will not be shipping problems, as we cannot guarantee the service and reliability of the various postal/delivery services involved around the world. You will have to assume that risk along with us.
We are a games publisher and not a shipping/delivery/governmental postal carrier. We do not ship damaged games out to you, but occasionally they are damaged in shipping by the carrier. Please keep in mind that we did not cause that damage, nor are we responsible for it. Your first recourse is to recover your losses (if any) from the carrier, not us. However, if you are reasonable about it, we will work with you to document and recover these losses as well.
Eagle-Gryphon Games has completed over 55 Kickstarter projects to date. Virtually all of those projects have either completed delivery or they are in the midst of it right now! Projects successfully completed on Kickstarter within the past few months, include these -- Morocco; Heir to the Pharaoh; Continental Divide; Vinhos Deluxe; The Daedalus Sentence; Empires: Galactic Rebellion and Attack Deluxe. All of those games are in various stages of either production or shipping to Backers.
We keep Backers notified by Updates about the status of their projects. We deliver on our promises reliably and usually on time (the very few delays we have ever had were related to production schedule issues and/or transport issues such as weather and dock strikes, which we have only, at best, partial or NO control over).
To put it simply, you will get everything you are promised when you pledge to one of our Kickstarter Projects, and it will be delivered to you in as timely a manner as possible.
Shipping can be problematic and expensive. We ask that you are patient and tolerant and share the burden with us of making sure that shipping is as positive an experience as it can be. But be aware of what is involved please.
We will ship US orders from our Eagle-Gryphon Games warehouse in Kentucky; Canadian orders from Board Game Bliss in Ontario; Australian orders from The Games Capital in Canberra; and Asian orders from our warehouse in Shenzhen, China (mainland). Many EU orders will ship from our warehouse in Enschede, The Netherlands and some might be shipped directly from your home country, if other partners join us in co-productions! UK Backers will get their games from BoardGameGuru in London. We do all this in an effort to keep expenses low but this much shipping also introduces more chances for damage and delays. We cannot avoid this risk, and save money for you. So we ask that you join us in assuming some of the risk when it is not ours either, and that you are as tolerant and patient as need be about the estimates we make many months before as to "Estimated Delivery" dates in the Rewards section. Many things about this estimate are simply NOT within our control, and you must agree to be tolerant and accepting of those delays. We will do our best to keep things on time, but we simply cannot assure you that we will meet these “made-well-in-advance” estimates.
It has been our experience that many people frequently confuse "shipping" expense and "postage" expense. What we try to cover with “shipping fees” is shipping expenses, not just postage. Postage is the actual charge your country's postal service (or UPS, FedEx, etc) charges us to deliver a package within that country.
Shipping is far more comprehensive and includes: getting the container shipped to the US, or the EU, or Australia; the Customs and VAT (or equivalent) and other import fees and taxes; the drayage from the port to the warehouse; the warehouse fees to unload and sort out and prepare packages; the materials and labor involved in the last item; fees to the warehouse for their service to us, and only after all of that, the postage! We need to cover all of those costs--and they really add up. Frequently they cost as much or more than the game(s) did to produce.
When we combine a low margin price (such as the one we offer on all of our KS projects) with this shipping expense, we do not make any profit if we are not very careful. We hope that the shipping we are charging for this project is as low as we can make it and still stay in business. We ask that you understand this, and when we occasionally make mistakes in quoting shipping expenses, please be tolerant. We will give you a refund if we must make shipping fee changes and they are not acceptable to you.
We also reserve the right to combine the shipping of any and all pledges for multiple KS projects if the projects and the shipping are run close to the same time and if we can ship them all within a reasonable time (30 days) of us receiving them in our Kentucky warehouse. Of course, we will advise you ASAP if it looks like we will be holding up shipping for this reason and you will always have the right to pay additional fees to get expedited delivery on individual orders/pledges.
Internationally, for unusual shipping destinations or multiple games, get in touch with us and tell us the total of how many games you want; which ones; and where you would like them shipped.
To get in touch with us, please send us a Message (not a Comment please) using the "Contact Me" button at the top of the KS project.
We will not ship to Russia, the Ukraine and select places in Asia and the rest of the world, except for specially-made arrangements wherein the Backer takes the risk involved in receiving the package.Learn about accountability on Kickstarter
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