Why are we late?
A very good and supportive Backer, David Vo, just wrote this comment to me:
That's great news Rick. Just curious, what accounted for the two month delay from the estimated delivery date and how would you change things for your next game/KS project? Not singling you out since every KS I have been involved in has been late but I am just curious how so many can get it so wrong?
Here is my answer, which I share with you because many of you might have a similar concern:
We think that you will get the game by the end of August instead of by the end of July. That is likely going to be less than a 30 day "delay". The "estimated" delivery on KS is just that, an estimate. We don't think that sending these games out to you within 30 days of the end of July is really much of a "delay" at all when you consider that we have absolutely NO control over well more than 50% of the production and delivery process post-KS. We got our Nika files to the printer well on time--which is the primary thing we have control over. The rest of the time involved is the length of the queue at the factory (no control for us); and shipping in a consolidated container (again no control by us). I could go on and on but suffice it to say that I am constantly in wonder that we can come so close to meeting our estimates when so little is, in fact, within our control. Many others fail, or "get it wrong" as you say, because they have little or no experience of what to do to produce and deliver a game at all. That is certainly not the case with Eagle and Gryphon Games. We are very good and experienced at what we do and we are extremely reliable, as you can note by checking out our history of over 30 Kickstarters--virtually all of which, like this one, have been delivered early, on time or within 30 days of estimates.
Thanks a lot for your support and your patience and understanding -- Rick