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$6,839 pledged of $10,765 goal
backers
$6,839 pledged of $10,765 goal
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About

When Cutie Met Patootie is a tabletop game from a rich storyline brought to you via a fun, narrative Kickstarter campaign. A narrative campaign just means that throughout this campaign, we will learn the story of the game characters through time-released animations. In fact, the first video is right above! If you are only here for the game, that's fine too! There are plenty of fun things for you to check out below. Thank you for your support and welcome to the When Cutie Met Patootie Kickstarter campaign!

Chapter 2

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In Chapter 1, we learn of how the Visitors arrived on Earth and what their mission is, outlined by the gameplay.
In Chapter 2, we are introduced to the Citizens of Kodiak Harbor and how Cutie gets mixed up in all of this.
In Chapter 3, we discover just how Rewind managed to make it to Earth in the first place.
In Chapter 4, we find out if our heroes succeed or succumb to Rewind's flood!

When Cutie Met Patootie is a turn-based resource and hand management game. In the box, you'll find 162 cards, 150 acrylic gems, and 10 Visitor Pawns.

Your goal in the game is to collect and spend gems to move the Visitor Pawns to the top of the map while making sure the Visitors end the game carrying the specific gems which earn you points.

Setup

A lifetime of map variation replayability!
A lifetime of map variation replayability!

Gameplay

On your turn, you have two options: You can advance one of the Visitor Pawns or distribute gems onto Visitor Cards by playing Path Cards from your hand.

Amelia advances for free, Beryl makes a "quick" advance, and Gillies makes a "slow" advance.
Amelia advances for free, Beryl makes a "quick" advance, and Gillies makes a "slow" advance.

Advance: Using the gems from their respective Visitor Card which match their route requirement, or any two gems in place of a required color, a Visitor Pawn may advance along the path. Sometimes a Pawn may move for free if the Visitor is depicted on the Path Card in the space ahead. Only two pawns are allowed on each space.

A Gillies card was played, and Gillies collected quickly the gems from the card. However, another card was played afterward to collect slowly.
A Gillies card was played, and Gillies collected quickly the gems from the card. However, another card was played afterward to collect slowly.

Collect Gems: To collect gems, simply play a path card from your hand to disperse the gems shown on that card to the Visitor Card(s) of your choosing. When collecting gems, players can do so slowly or quickly. Quickly means that all gems from a played Path Card depicting the Visitor are given to that same Visitor. Slowly means gems are dispersed however the player wishes otherwise. Collecting gems slowly comes at a risk!

Looks like Gillies and Amelia made it to the next level safely, but there are too many Rewind Cards! Beryl has been swallowed by the flood!
Looks like Gillies and Amelia made it to the next level safely, but there are too many Rewind Cards! Beryl has been swallowed by the flood!

Flood Timer: Rewind is a nasty character who is currently flooding the map! Here's how that works. Every time a player collects gems slowly, a Rewind Card is added to the timer. When the Rewind Card count matches the lowest unflooded row of Path Cards, that row will flood and all Visitors on or below that level will be captured!

When the Visitors cleared the row, the flood came from the Rewind deck. Now one Rewind Card will flood the next level!
When the Visitors cleared the row, the flood came from the Rewind deck. Now one Rewind Card will flood the next level!

Automatic Floods: If ever all Visitors clear a row, that row is flooded by pulling directly from the Rewind Deck instead of the timer counter of cards. In this way, the pressure is always on to beat the flood!

Game End: When the last row has been flooded (Row 4 in 1-2 Player game, Row 3 in 3-4 player game), the game ends. Gems are collected from the surviving Visitor Cards and starting Gems from each surviving Visitor are added to the point groupings. Players reveal their Citizen Cards and score points based on the count of gems!

Use these free tools below to start playing today!
Use these free tools below to start playing today!
            
Test the game for free on Tabletopia
Test the game for free on Tabletopia

As a backer of this campaign, you are signing up for a guarantee that the components will be of the best quality from the start. However, there is one component upgrade just out of reach which I think we all can get excited about...


Quote is from a live demonstration and is not pulled from a preview.
Quote is from a live demonstration and is not pulled from a preview.
 

Quote is from a live demonstration and is not pulled from a preview.
Quote is from a live demonstration and is not pulled from a preview.
Read the Full Preview!
Read the Full Preview!
           
Quote is from a live demonstration and is not pulled from a preview.
Quote is from a live demonstration and is not pulled from a preview.

Interview with Victory Condition Gaming


All backers of the "Get the Game" pledge or above will receive subsidized shipping to the tune of $7 per backer. That means FREE US shipping, $9 for Canada and Mexico, $8 for the EU/UK, $10 shipping in Australia / New Zealand, and reasonable rates everywhere else! Here's what that looks like worldwide.

IMPORTANT

  • Late pledges via Pledge Manager will not receive this subsidized shipping discount.
  • A small number of countries which typically have shipping issues will have an additional cost for shipping reflected when you back.

Retailers can participate in this campaign too! Let's talk business!


            

Special Thanks

  • My wife, Liz, supports my creative pursuits in this demanding career and I love her more and more each day for being there for me at all times, good and bad. 
  • Jamey Stegmaier, James Mathe, James Hudson, JR Honeycutt, Mike Paschal, Adam Clark, Dave Salisbury, Scott Morris, Marie Poole, Julie Ahern, Martyn Poole, Gabe Barrett, Eduardo Baraf, and Timothy Cassavetes have taught me many things about crowdfunding and the board game market. I would not be where I am today were it not for their guidance.
  • In the year I have worked for LongPack Games, my work family has taken a vested interest in my professional development, teaching me all there is to know about manufacturing and logistics. They also fully support my external obligations to crowdfunding clients and my own publishing pursuits. I am lucky to work with such a team.

Risks and challenges

This will be my first published game under The Daniel Zayas Company banner, but it is far from my first experience on the Kickstarter platform or the board game industry. I have officially collaborated on multiple campaigns as a verified Kickstarter Expert for more than a year, and before that, I helped launch 10 campaigns for a major publisher. I currently work as the US Sales Manager for LongPack Games Manufacturing and as a volunteer admin for 30+ board game industry and Kickstarter-related Facebook Groups.

When Cutie Met Patootie is 95% complete. After the campaign's successful completion, I will have the artist get to work on the Citizens of Kodiak Harbor promo cards as well as do a couple UX touchups on the graphic design of the cards. The quotes are in from LongPack Games on production, and I have multiple quotes in place for fulfillment to backers. There really isn't much left to do on the creative side to get this in your hands. It will be mostly logistics from here on out.

As a backer, please expect monthly updates until the campaign fully fulfills. Delays are part of the process, but I have built in enough lead time that I am confident we will ship the games on time or beforehand. I consider you the backer as an integral part of this project for your investment and confidence in me. I want to be as transparent as possible with you through every step of the adventure.

Thanks for your support and I am excited to bring When Cutie Met Patootie to your table!

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Support

  1. Select this reward

    Pledge $11 or more About $11

    Friendly Local Game Store Deposit*

    For stores who love When Cutie Met Patootie, this is your place in line to buy at least one case (5 copies + 1 FREE store demo) of the game closer to the shipping date. Retailers who back at this level will also receive a marketing kit for your store. Check the campaign for more details.

    *This offer is only redeemable by verified US, CA, MX, AU, NZ, UK, and EU stores.

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    4 backers
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  2. Select this reward

    Pledge $16 or more About $16

    Print and Play (PnP) Version

    For those backers who would like to print their own copy of When Cutie Met Patootie at home, this is a great solution for you. You will receive a PDF of the print-ready cards and characters (to create standees from).

    - This pledge will not include the sprite gem components.

    Includes:
    • PnP PDF of the game cards + standees
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    1 backer
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  3. Select this reward

    Pledge $39 or more About $39

    Get the Game!

    You will receive a copy of When Cutie Met Patootie in addition to the limited release promo card pack debuting extra Citizen Cards!

    Please add $39 to your pledge to add one additional copy of the game for no additional shipping charge.

    Includes:
    • First Edition of When Cutie Met Patootie
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    Ships to Anywhere in the world
    130 backers
    $
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  4. Select this reward

    Pledge $200 or more About $200

    Citizens of Kodiak Harbor

    Join this epic story as a PERMANENT addition to the world of When Cutie Met Patootie. Your likeness will be included in this game and potentially future games in this universe. You also receive the rewards of the tier above.

    *There will be a strict deadline after this campaign ends for the sake of the manufacturing timeline. This will be communicated to backers at this level after the conclusion of the campaign.

    Includes:
    • First Edition of When Cutie Met Patootie
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    Limited 6 backers
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Funding period

- (25 days)