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IGNEOS: The Last Phoenix
Igneos: The Last Phoenix is an aerial combat adventure game that combines open-world combat and discovery with Zelda-style dungeon exploration and problem-solving.
- Aerial Melee Combat - Battle against aerial menaces like Crows and the vile Carrion, or strike from the skies against Reavers - armored husks that hunt your every move.
- Born from Ashes - Unleash the powers of fire, scorch enemies and burn away the decay that has consumed the world as you fly.
- Lost World - Explore the landscape and discover relics of the past at every turn. The highly detailed environment makes for exciting discovery and creates a world bursting with narrative history at every turn.
Pharos the Phoenix has to contend with all sort of vile enemies as it explores the wastelands. Fortunately, Phoenix are natural predators and have a number of tools at their disposal:
- Flame Charge: This charge-based attack turns the Phoenix into a fire-ball and dive-bombs enemies that stray too close.
- Grapple: The talons of the phoenix are razor sharp and can snatch enemy crows out of the sky. Once entangled, they can be shredded with claws and beak, or thrown as a fiery weapon.
- Fire Storm: With enough power stored, the Phoenix can unleash a torrent of volcanic fury upon any nearby opponents or objectives.
40,000 - Base Funding Goals
45,000 - New Enemy! Derelictor
50,000 - Shade Vision
62,000 - Final Boss Add-On
More Stretch Goals to be unlocked! Feel free to comment on what you'd like to see on the Back Wall!
Dave Dryden [@DWDryden] originally comes from the homebrew, modding community working on fighting and real-time strategy games. After working on the original prototype, Dave handles a lot of the leg-work of managing the project and building out the levels.
Jay Zhou [HeadcrabeD] is the artist behind our concept art and building out the majority of our 3D assets. A known Turtle afficianado and a concept artist with years of experience on various titles, I'm consistantly amazed at his artistic and technical range of ability.
Manuel G. Aguirre, also known as the "Sound of Man," has been been involved since the beginning of the project, recording some emotional, beautiful tracks for us. With one foot in gaming and the other in film, Manuel provides a lot of insight for giving critical moments a great impact.
Leigh is another indie developer that has stepped up to provide assistance on the art for Igneos. We will be upgrading a lot of the old models with an enhanced style, and Leigh is already blowing us away with his art-chops. With experience as both a Triple-A and Indie dev, his approach is always incredibly insightful.
This project has evolved a lot since it's initial creation as a four-month student project. After we completed it, we tossed it up on Steam Greenlight, not expecting anything to come of it. But... fans of the game saw it, shared it, liked it, and now we're here. We want to make a fun, engaging, game experience that comes as a love-letter to the games that inspired us to create it in the first place.
So, where's all the money going?
Additional Team Suport: For most of us, Igneos is a passion project. But we can't complete it by ourselves. So the bulk of funds will be toward paying outside help to come in and get the game to a point where we can complete it as we can.
Incorporation, Legal, etc.: There are also some legal, business-type expenses that are just neccesary for doing this. So we have a small amount budgetted to cover that.
Tech: We need to pay for some licenses to programs and some source-control/servers to make sure our work gets to teammates properly and doesn't break.
We originally made "The Last Phoenix" in 2012 as a four-month student project. After we finished the game, we put it up on Steam Greenlight just to see if people would like the game. Thanks to enthusiastic fans, we saw the game shared across Let's Plays, tumblr, and Indie portals. With this community passion, we were able to get the game Greenlit on Steam. Now we're able to actually revisit the game and make the changes we didn't have time or resources to make before.
Since our fans were so passionate to see this project come back, we felt Kickstarter would be the best way to ensure they could be involved with the development from start to finish.
Thanks for supporting us so far, and we hope that you'll help us accomplish our dream of making Igneos: The Last Phoenix a game for everyone to enjoy.
Risks and challenges
Our first task will be upgrading the game engine to Unreal. Once we complete this stage, we'll be able to switch focus to content creation and building out the adventure. With this shift, we can improve our development cycle, allowing us the option to (hopefully) port to other platforms.
We learned from our original prototype that we needed to improve our visual design to help players keep track of enemies and objectives. To accomplish this we are subduing the original visual effects to help enemies really pop out on screen.Learn about accountability on Kickstarter
- (35 days)