About this project
In Tiger Leader, you command a German Kampfgruppe of tanks, armored cars, trucks, half tracks, and infantry squads. You get to choose your campaign. Anything from early war Poland 1939 to late war D-Day 1944, and everything in between. Of course we have North Africa and Russia Campaigns!
Here's the back of the box!
One of the NEW Stretch Goal Building Terrain Tiles!
How to Play Videos...
Battle Turn #1...
Battle Turn #2...
Battle Turn #3...
Tiger Leader is a great game for both experienced strategy gamers and well as new players. Each campaign takes only 30 minutes to set-up, and each battle can be resolved in 15 to 30 minutes.
Being a solitaire game, you can play whenever you have time, at your pace. This is very important. Tiger Leader is not a multiplayer game that has solo play rules tacked on. It was designed from the ground up to be a 1 player game.
Tiger Leader is the latest game in our "Leader" series. Previous games: Hornet Leader, Phantom Leader, Thunderbolt-Apache Leader, and U-Boat Leader.
As a side note, you can divide up your forces and play co-op with a friend.
Let's talk a little about how the game plays...
Not only do you get to select a Campaign, you also get to choose your Campaign's Objective. Do you want to conduct a Blitz? a Holding Action, a general Offensive? Each Objective lists your resources and goals.
Mixing and matching Campaigns and Objectives gives the game endless variety and replayability.
You then get to select your units and commanders.
Tiger includes dozens of German vehicles and infantry types from the early Panzer I's in Poland all the way up to the monstrous King Tigers!
Having great equipment is important, but having skilled commanders is vital. Here are the 6 stages of experience for Commander Muntz...
Commanders have 6 skill levels: Newbie, Green, Average, Skilled, Veteran, and Ace. They gain Experience Points when you commit them to battle, but they also suffer Stress. As they gain experience, they advance to higher skill levels and improve their stats. As they suffer Stress, their abilities decline. This means you must carefully decide when to assign your men to battle, and when to let them rest.
Tiger Leader includes 5 Allied Nations that you battle against: Poland, France, United Kingdom, Russia, and USA. The battlefield units for each nation have unique stats that reflect that nation's combat capabilities. For example, the Russian T-34 tanks were very capable, so their tank counters have superior stats. On the other hand, the US had superior infantry, so their Infantry counters have better numbers.
The counters with the Green stripes are Polish forces.
And when you blow up stuff on the battlefield, you get to see the destruction...
Here's what your battlefield looks like...
You can even play battles in the deserts of North Africa...
Each Campaign is divided into Weekly turns. During each Week, you get to assign your tanks and commanders to battles, and then resolve those battles. At the end of each Week, the Allied forces advance, hold, or retreat in relation to your front line. This gives you the big picture and battlefield action all in one game.
Let's talk about what the battlefield combat is like...
Each battle usually lasts 5 turns. During each turn, you roll to see the Allied unit's overall movement strategy, your Fast Commander get to act, the Allied units get to act, then your Slow Commanders get to act.
Each unit moves then attacks. Units have a speed of 0 (a Field Gun), 1 (Tanks), or 2 (Armored Cars). Units have an Attack range of 0 to 3.
You move a unit, and if it is within range of an enemy unit, it gets to attack.
To successfully attack, you need to roll the attacking unit's Attack number or higher. You adjust the die roll if the target has Defense or is in Cover.
For example: Your Panzer IV Long Barrel needs to roll a 5 or higher on a 10-sided die. Muntz, the Tank Commander gives +1 on Attack rolls, but the target is an American Sherman Tank (Defense 2). So, you must roll a 6 or higher to hit.
Just for attacking, you get to roll 1 die.
If you "Advanced" - Moved closer to the Sherman, you get to roll a second die.
If you are in "Close Combat" - Range 0, you get to roll a third die.
If any of your rolls are 6 or higher, you hit, and you destroy the Sherman.
Combat works the same when they shoot at you.
Instead of destroying your Units, they inflict 1 Damage counter for each successful die roll.
Here are a few of the Vehicle Damage counters. There is a different set of counters when your Infantry Units suffer Damage.
These Damage counters have an immediate effect on your Unit. They also stay with the Unit until you pay to repair them.
Tiger Leader includes the following units:
Panzer III Short Barrel
Panzer III Long Barrel
Panzer IV Short Barrel
Panzer IV Long Barrel
Infantry (Rifle, Mortar, Machine Gun, Anti-Tank)
And much more!
Scheduled Component List:
240 Full Color Cards
2 Full Color Counter Sheets
3 Full Color Sheets of MOUNTED Terrain Hexes
22” x 17” Full Color MOUNTED Tactical Sheet
11" x 17" Full Color Head Quarters Sheet
1 10-sided die
We have teamed up with Pico Armor to bring you a custom assembled set of 1/600th scale miniatures!
You can pledge just the game, or pledge to also receive a set of 136 miniatures to add to your gaming experience.
The figures are scaled to easily fit on the game's terrain tiles. This allows you to play with counters or miniatures.
If you'd like to see the wide range of figures they offer, here's the link...
The miniatures will be UNPAINTED. Here's a photo of a few StuG III painted figures from the Pico website...
If you don't pledge for the miniatures, they will also be available through our DVG web site.
Type 222 4 Wheel
Type 231 6 Wheel
Type 232 8 Wheel
Panzer Jager I
STUG III (long 75mm)
Marder II Ferdinan
Sdkfz 251 Halftrack
Field Gun 88mm anti-tank/anti-air gun/prime mover
Panzer III (short 75mm)
Panzer IV (short 75mm)
Panzer III (long)
Panzer IV (long 75mm)
AT Team/MG team/Mortar team
Allied Tank Miniatures...
7TP 1 Turret Version
M4 A1 Sherman
Allied Unit Miniatures...
AT Team/MG team/Mortar team
If we can raise $8,000 in funding we'll be able to add a set of Winter hex Terrain tiles for the Russian Campaigns!
Note: If you looked here before, the Stretch Goal was to have Terrain tiles with interlocking nubs. This idea turned out to be very unpopular with our supporters. After some group discussion, the vast majority wanted of pledgers wanted Winter tiles, so we changed the goal to be Winter tiles. :)
Thank you all for caring so much about Tiger Leader and making this possible!
If we can raise $11,000 in funding we'll be able to add a DVG Deep Dish Counter Tray to every order!
If we can raise $15,000 in funding we'll be able commission more unique 3D models and artwork to give even more depth to the look and feel of the game!
If we can reach $18,000 in funding, we'll be able to commission 3D building models to be built and add a 4th Terrain type to the game "Structures!"
Tiger Leader has been up for Pre-Order on our DVG website and has gathered enough pre-orders for us to send the game to the printer. We are sending the files as soon as this Kickstarter campaign ends regardless of Kickstarter funding. We are doing our best to make the two forms of pre-ordering as identical as possible. Any stretch goals unlocked will be included in all the games.
We will not have exclusives. Our company business model treats distributors, retailers, and gamers as the vital partners they are to our company's on-going success. We do not want to exclude anyone from having the full game experience.
Risks and challenges
Dan Verssen Games (DVG) has the knowledge and skills to ensure that everything goes as smoothly as possible. We have published dozens of games. If you have any questions or queries, the people at DVG will be here to assist you as quickly as we can. If you would like to see the quality of the games we publish, please visit our website:
With several Kickstarter campaigns behind us, we are able to professionally deal with setbacks while keeping you, the backer, informed with what's happening every step of the way - and not just while the campaign is running. When funding closes and production starts, we aim to provide the most up-to-date information possible regarding each stage of the game's journey to your tabletop.
We believe that honesty is as important as regular contact with our backers. You can expect the very best from us, no matter what. As part of our honesty pledge, please be aware that we do not offer refunds after a Kickstarter campaign closes. We need the funds to pay the printer and to purchase the add-ons and stretch goals people have earned during the campaign. If you pledge, and later change your mind, that's okay, but you need to cancel your pledge before the campaign ends.
By working with high quality production facilities that we've dealt with during previous campaigns, we are confident that we'll be able to deliver the game in a timely manner. Our exacting standards mean that you're guaranteed to get a great game.
Our Kickstarter History for funded games...
Rise of the Zombies... Published!
Battle For Stalingrad... Published!
The Cards of Cthulhu & Booster... Published!
Warfighter & Expansions... Published!
Fleet Commander Nimitz… At the Printer! ETA - October 2014
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