Yes, this Kickstarter is EU Friendly!
As a Bonus for everyone who Pre-Ordered on the DVG Website, or will Kickstart IAFL, we are giving away a Lapel Pin with every order of IAFL.
25K Stretch Goal! Adding Skills for Hornet Leader and Phantom Leader inside the IAFL Box!
IAFL will also feature MINIS!
These are the MINIS that will come in a set, and every set will have 2 copies of each plane type!
B-17 Flying Fortress
F-4 Phantom II
F-16 Fighting Falcon
F-35 Lightning II
This is to show the incredible change of Technology from 1948 (basically WWII) to 2020.
Here are the Final 2 Campaigns! (barring stretch goals)
Israeli Air Force Leader is a Solitaire game.
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.
While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.
For IAFL, we have created a few entirely new systems. The Invasion Track, Escalation Cards, and Pilot Skills.
As historically Israel has been invaded quite a few times, the Invasion track symbolizes that. Some Target cards have the "Invasion" note on them, and this means that if you do not Destroy the Target that day, it will slowly Invade Israel ramping up Pilot Stress, and costing you precious Special Option points.
This is the new Invasion Track, and with every Invasion Target that survives throughout the day, your marker will move to the right, suffering that negative, and the previous negatives.
There is also a new Recon track, as Israel is usually being Invaded, the further to the left your Recon track, the more cards you have to Draw every turn. This means the chances of more Invasion Cards being drawn will go up.
For Escalation Cards, these are juicy Targets that give you extra Victory Points, or shift your Recon/Intel/Infra, but they have a cost. If you attack an Escalation Target, you have to draw a card that will severely hurt you.
This is one of 10 possible Escalation Cards you may draw if you attempt to attack the above Target.
Finally, we have Pilot Skills. These are an entirely new idea in the Leader series, these will need a Stretch Goal to be made into a reality, but I know it will happen!
You can purchase Pilot Skill at the beginning of a Campaign, and until that Pilot dies, they have a special ability. These Skills will be made into Counters that will also be able to work with any other Air Leader game.
If you would like to Add-On any of our other DVG games, please add the following amounts to your Pledge amount. Once you pledge for the game, you can then manually adjust your pledge amount to any value. When we send out the Surveys, add a comment listing the games you Added. We'll ship them all in the same package. Your Add-Ons will not increase your shipping cost. We will cover the extra shipping charges.
Set of IAFL Minis - $40
Field Commander Alexander - $45
Down In Flames - Aces High - $40
Down In Flames - Aces High - Extra Cards - $10
Modern Naval Battles - $40
Modern Naval Battles - Ship Expansion #1 - $15
Modern Naval Battles - Campaign Expansion - $15
Modern Land Battles - $40
Battle For Stalingrad - $30
Field Commander Napoleon - $80
Hornet Leader - $75
Hornet Leader: The Cthulhu Conflict - $25
Thunderbolt-Apache Leader - $75
Phantom Leader Deluxe - $85
Kill Shot - $10
Fleet Commander Nimitz - $80
Fleet Commander Nimitz - Mounted Battle Board - $10
Field Commander Rommel - Deluxe - $40
Down In Flames - Wingmen Expansion - $15
Rise of the Zombies! - $20
The Cards of Cthulhu - $20
The Cards of Cthulhu - Bonus Pack - $10
The Cards of Cthulhu - Veil Expansion - $30
The Cards of Cthulhu - Coin Pack - $15
Warfighter - $50
Warfighter - Reloading Expansion #1 - $15
Warfighter - Stealth Expansion #2 - $15
Warfighter - Support Expansion #3 - $15
Warfighter - Bonus Bullet Dice Expansion #4 - $5
Warfighter - Speedball Expansion #5 - $15
Warfighter - United Kingdom Expansion #6 - $15
Warfighter - Russian Federation Expansion #7 - $15
Warfighter - Eastern European Adversaries Expansion #8 - $15
Warfighter - Footlocker Storage Case #9 - $40
Tiger Leader - $70
Set of 5 DVG Deep Dish Counter Trays - $15
Gato Leader - $60
U-Boat Leader - $60
Gato / U-Boat Ship Miniatures - $35
How to Add Add-Ons... Let's say you pledge for Gato Leader for $65 and you live in the US. Your cost is $80. If you do not add any Add-Ons, you're done. You don't need to do anything else. But, let's say you also want a Field Commander Alexander ($45), and a Warfighter ($50). You would go into your pledge and change the pledge amount to: $175
Risks and challenges
Dan Verssen Games (DVG) has the knowledge and skills to ensure that everything goes as smoothly as possible. We have published dozens of games. If you have any questions or queries, the people at DVG will be here to assist you as quickly as we can. If you would like to see the quality of the games we publish, please visit our website:
With several Kickstarter campaigns behind us, we are able to professionally deal with setbacks while keeping you, the backer, informed with what's happening every step of the way - and not just while the campaign is running. When funding closes and production starts, we aim to provide the most up-to-date information possible regarding each stage of the game's journey to your tabletop.
We believe that honesty is as important as regular contact with our backers. You can expect the very best from us, no matter what. As part of our honesty pledge, please be aware that we do not offer refunds after a Kickstarter campaign closes. We need the funds to pay the printer and to purchase the add-ons and stretch goals people have earned during the campaign. If you pledge, and later change your mind, that's okay, but you need to cancel your pledge before the campaign ends.
By working with high quality production facilities that we've dealt with during previous campaigns, we are confident that we'll be able to deliver the game in a timely manner. Our exacting standards mean that you're guaranteed to get a great game.
Our Kickstarter History for funded games...
Rise of the Zombies... Published!
Battle For Stalingrad... Published!
The Cards of Cthulhu & Booster... Published!
Warfighter & Expansions Wave #1... Published!
Fleet Commander Nimitz… Published!
Tiger Leader... Published!
Warfighter Expansions Wave #2... Published!
The Cards of Cthulhu Expansion, Beyond the Veil… Published!
Phantom Leader Deluxe... Published!
Hornet Leader: The Cthulhu Conflict... Published!
U-Boat Leader 2nd edition... Published!
Gato Leader... Published!
Ship Miniatures for Gato & U-Boat... Published!
Warfighter WWII Wave #1... At the Printer!
B-17 Flying Fortress Leader... At the Printer!
- (30 days)