Who are you?
I'm Duncan Robson, a freelance video editor and artist from the UK, now based in the San Francisco Bay Area. Recently I've made trailers for indie games like GNOG, West of Loathing, Loot Rascals and Gunhouse. I've also made supercuts like Let's Enhance, Three Point Landing and Percussive Maintenance.
What is Hours Played?
Hours Played is a 24 hour video game supercut in which every piece of footage contains a clock or otherwise references the time. It will be synchronized with the real time wherever you are watching so it will be a functional clock (just not a very useful or legible one). Most of the clocks in the piece will be fixed but many games feature clocks driven by the player's system clock. I intend to use these to fill in any gaps and help make creative connections between games.
What is 'The Clock'?
Christian Marclay's 'The Clock' is the best shorthand for what I'm trying to do because it's the same thing but with movies (and some TV). It has been widely praised and drawn large crowds around the world since it was unveiled at London's White Cube gallery in 2010. A rare critical piece in Vice described it as "an interminable video game". When Marclay needed help finding clocks he advertised for assistants in the window of east London arthouse video store 'Today is Boring'. I lived 500 yards away and missed the poster, eager to get home and play the latest Wii games like Zak and Wiki (2:33am), Elebits (7:45pm) and Wii Sports Resort (clock tower has a missing hand). In 2014 I finally saw about 5 hours of Marclay's Clock at SFMoMA. If you ever get the chance, I recommend going to see it.
Where did this project come from?
A year after my first supercut, Lets Enhance, I was commissioned by the Columbus Museum of Art to make a supercut of tumbleweeds. Later, after seeing the video game foliage tumblr I decided to make a collection of video game tumbleweeds. I've since started similarly specific tumblrs for other video game minutiae like manholes and hotdogs. While exploring some animation ideas using these collections I arrived on the idea of stealing Marclay's clock idea.
Why only one hour? Which hour?
Making a small section allows me to gauge interest in the idea, experiment with editing and capture and see how feasible making the full 24 hours would be. Backers can help me decide which hour(s) to make. If you really want it to be a specific time in your timezone, tell your friends!
How can I watch Hours Played?
I haven't decided which streaming service to use yet. If you have any ideas let me know.
I want to see all 24 hours (or at least know that they exist)
If this Kickstarter goes significantly over its goal I will make more than an hour. I don't want to put too much thought into this as it seems unlikely. If I can hit the $2400 goal and the stream is a success I will plan a second more ambitious Kickstarter which will have some rewards.
I've added some physical rewards for the final week of the campaign. The usb thumbdrives have not been chosen yet but I'll try to pick something appropriate. Here is a rough mockup of the print. Feel free to use it on your popular video game website.
Risks and challenges
I've done some short tests to help estimate how long this will take and I'm confident I can deliver an hour of video in less than two months. This time will increase if I go over my goal and try to make something longer. Freelance jobs might come along which I can't turn down. I have a three year old kid who seems indifferent to this project. However long it takes, I do not see myself losing interest in the project. I'm still updating videogametumbleweeds.tumblr.com 4 years later.Learn about accountability on Kickstarter
- (30 days)