PROJECT DEIOS - DUNGEONFOG Mapmaker Suite for Worldbuilders
Design awesome Battle Maps, stunning City Maps, and spectacular World Maps for your adventures. One integrated, innovative system - Infinite Creativity!
As Till, CEO of DUNGEONFOG, puts it:
“We want to help Game Masters and storytellers to focus on their story, while they create a living, breathing, interconnected map system for their narratives.”
PROJECT DEIOS will allow for the seamless combination of battlemaps, city maps, regional maps and entire world maps. Our DEIOS suite will connect previously incompatible types of maps to offer an interconnected experience for boundless map-making.
Once we’ve realized our vision, the “DEIOS Suite” will be integrated into the existing DUNGEONFOG Editor. We’ll offer diverse packages for our users so that everyone will be able to choose the tools most suitable for their needs.
Our base funding includes all DEIOS Suite core functionalities that need to be developed from scratch. Other base functionalities, like brushes and shape tools, are already available through the DUNGEONFOG Battlemap Editor and are not listed here:
The Citybuilder coherently assembles sections according to archetypes - e.g. poor human district or elvish administrative quarters - and logically auto-generates housing structures, squares and parks.
Each house is equipped with its own automatically generated map-notes, including residents per house, construction costs, etc. and will be used to create note-based outlines for your cities. As is customary for the DUNGEONFOG system, notes can always be edited and expanded.
Every section can be set to a specific archetype, which will affect the random asset-pool for buildings:
- Wealth level: Poor, Average, Rich, etc.
- Type of building: Merchants, homes, administration, etc.
- Race/Species: Dwarven, Elvish, Human etc.
Plan Settlements With Just A Few Clicks
You can also place landmarks and buildings manually. Temples, markets, towers, etc. can be planted precisely where you want them to be at any time. The remaining space can then be filled with buildings based on the selected archetype of the section.
Each building, square and street can be mapped out in as much detail as you desire and require, including battle and dungeon maps. Let your imagination guide you without boundaries!
Clever Coding For Boundless Creation
Vector-based drawing enables you to manipulate landmasses to an unprecedented extent: Select, move or resize landmasses without losing quality on the graphics. Add, subtract or even combine landmasses to create unique regions.
Never before was composing original regions and landmasses easier and more intuitive. By cleverly balancing tool functionality and harmonic art composition, the DUNGEONFOG core mechanics offer the perfect fusion of practical application and elegant map design.
Biomes are quickly and easily allocated with an intuitive brush tool. This renders different forms of vegetations, geographical formations and landscapes effortlessly and stylishly.
With PROJECT DEIOS, you will have access to a base setting for fantasy assets that will include more than 200 assets, for biomes like:
Since the monthly DUNGEONFOG prop packs enjoy high popularity, we will continue to develop new textures, settings and props on a regular basis.
PROJECT DEIOS combines all your ideas, detailed maps and concepts for continents into one giant map model. Through clever segmentation and the gradual increase of detail complexity, your world creation is a stable, coherent concept without boundaries.
Advanced Export Functions
Each region can be selected, viewed and exported separately, including all contained landmarks and linked maps. The scales are automatically adjusted to fit your viewport and level of zoom.
Political borders can easily be drawn - the DUNGEONFOG core functions circumvent unwanted overlaps and neatly translate all attributes to practical and editable Game Master notes.
Climate zones, water currents and other characteristics are effortlessly added with easy-to-use brushes. Each feature stays continuously editable, allowing you to change or add whatever you want as your story progresses.
Each landmark you place on your creation is automatically attributed its individual location. PROJECT DEIOS stores all locations, landmarks and properties in a geospatial data model. This allows your creativity to venture out endlessly, because map sizes are almost unlimited.
Building an entire world from scratch might seem a bit intimidating. With the community maps feature, you can form creative alliances and collaborate on your storytelling endeavors. You can also share your worlds or use and adapt maps from fellow Game Masters or authors. There is no need to hide your creativity away - be proud and enrich multiple adventures with your ideas!
Join A Community Full Of Stories And Creation
The three pillars of DUNGEONFOG have always been “Plan - Create - SHARE”. We will stay true to our core functionalities, even while expanding our scope to make effortless world creation a reality.
A great advantage of the innovative DUNGEONFOG map-making toolset is the simple but crucial feature that every object, entity and map stays perpetually editable and can be reused and even shared. This enables Game Masters, Authors, Storytellers and RPG enthusiasts to collaborate, exchange feedback and help improve each others’ worlds.
You can draw from the users' collective creativity by using community maps, adapt them to your story’s needs and make your own original ideas accessible to others.
We’ll even go a step further, and explore how we can make collaboration between multiple authors on shared maps a possibility. Collaboration is not just working together on one map - but also using other users’ maps to add to your own stories. Discovering a beautiful world map will spark new ideas and with PROJECT DEIOS, you’ll have the platform to add your own creative stories to existing maps and let marvellous adventures unfold.
We think that everybody should be able to create maps with the new DEIOS Suite! After launch, we’ll offer Free Access with limited features to everyone.
If you'd like to have access to all of our features, consider backing us at the Bronze level or higher for access to the full DEIOS Suite.
You and your support through Kickstarter will bring the DEIOS Suite to life. So we’re offering you special bargains as a thank you, which are only available exclusively during this Kickstarter campaign:
Kickstarter-Exclusive Art Packs
When supporting our campaign at Silver (pick one), Gold (pick two) or Platinum (all) level, you will receive our additional, Kickstarter-exclusive art packs, each containing 25 assets for cities, regions and world maps.
Kickstarter-Exclusive Video Series By The GreatGM
Creating entire worlds with manifold distinct areas and settlements offers possibilities for near endless adventures. It might be easy to get lost in boundless creativity and to lose sight of one's goals, were it not for the guidance of wise masters and the help of fellow adventurers.
In his exclusive 6-part video series, The GreatGM lends Kickstarter supporters (Gold level and above) a helping hand and shares his vast knowledge of worldbuilding and storytelling. Since his new series is exclusively tailored to the DUNGEONFOG system and the DEIOS suite, all viewers can expect valuable hands-on tips and masterful tricks from The GreatGM himself.
DUNGEONFOG, World Anvil, GreatGM and Caeora Have Teamed Up For This Project
At its core, DUNGEONFOG was founded to support Game Masters and storytellers on their creative journey, and to make map-making easy, intuitive and practically useful. But we’ve realized that we’re not alone on this quest. World Anvil, The GreatGM and Caeora also aim to transform map-making, storytelling and worldbuilding into an extraordinary experience for you. So we’ve teamed up!
PROJECT DEIOS is our shared vision - ONE system that can support ALL your map-making and storytelling needs. DUNGEONFOG was a massive Kickstarter success back in 2017, and our toolset makes the mapping process effortless, quick and perpetually interconnected. With these incredible partners, we’ve formed a team of experts in the world of storytelling, worldbuilding and map-making to make PROJECT DEIOS a reality.
World Anvil Integration
Our partner World Anvil brings a lot of experience with collaboration features to the table. Drawing on their expertise, we will develop a permission-based co-authoring, commenting and sharing system. Simultaneously, we have a keen eye on the smooth technical connection between DUNGEONFOG and World Anvil.
We’ll start with basic integration features, like accessibility of DUNGEONFOG maps while editing a world in World Anvil, or accessing your written world descriptions as a resource while creating maps in the DUNGEONFOG editor.
We’ll also pay attention to the functionality of pins: Creating locations will auto-generate pins, and therefore, redundant manual pinning will not be necessary. In addition, we’re exploring many ways to integrate World Anvil’s extensive Campaign Manager and their character manager, Heroes, with PROJECT DEIOS. For example, our player viewer could be integrated with Heroes, so that all party members know their location at all times, or the location of the main villain.
The joint communities from DUNGEONFOG, World Anvil and The GreatGM is a thriving community of map makers, storytellers, writers and Game Masters at your disposal. This makes sharing resources easy as never before. A thriving community also enables you to cheer for great maps by others and draw motivation from users that used your work.
Artwork and Assets Will Be Created By Caeora
The assets will not only be created in his beautiful unique style, but will also pay attention to scaling & line art so that every map you create will always look stunning - whether you play digitally or export them in high resolution.
Our dream is to help Game Masters, Authors and storytellers create entire worlds in all their detailed glory. Creating something this boundless is a huge endeavour!
Our primary goal is to get enough funding to cover an additional developer and have enough funds to pay our partners for their work.
To cover all core functionalities, we estimate the costs to be around 100,000 EUR (about $112,140). Since we launched DUNGENFOG, we managed to build up some resources that cover about 40% of the estimated development costs. Our partners agreed to help us with an additional 10%, which means we can already cover 50% of the development costs of our DEIOS Suite.
So we don’t ask you to fully finance our dreams - rather, your support could pick us up halfway and carry us to the finish line. Therefore, we set the funding goal to 50,000 EUR (about $56,070). With additional resources, we can hire additional developers and speed up the development process immensely, getting DEIOS into your hands sooner!
Project DEIOS Pricing After Launch
We want to make sure that prices are compatible with using the DUNGEONFOG system as a hobby. At this point, we estimate the full package (meaning the “DEIOS suite” including the DUNGEONFOG Battlemap Editor) to cost around € 7.90 (about $8.80) per month.
Our DUNGEONFOG battlemap subscription will remain untouched and will be available as a separate subscription as well.
We will offer monthly, quarterly, half-yearly and yearly subscription models with respective discounts. As is usual for DUNGEONFOG, you’ll always be able to pause your subscription without losing your creative work.
While planning this project, it was highly important to us that we grant our supporters early access to the DEIOS Suite development stages. Therefore, our timeline includes several stages of development releases to keep waiting time short, while at the same time enabling room for early feedback and improvement.
Now that we have reached our funding goal - let's talk about stretch goals!
As enthusiastic map makers and RPG adventurers, we have a full array of additional ideas we thrive to implement - so here they are:
Portals and Planes - FUNDED!
PROJECT DEIOS is conceptualized to evolve and grow infinitely. Our first stretch goal includes the possibility to not only build an entire world, but to conceptualize multiple planes of existence. To support even the most fantastic ideas, we will offer biomes and props to create adventures taking place in five additional settings - and it is up to you to decide which ones will be included in the DEIOS Suite.
When we reached this stretch goal after the end of the PROJECT DEIOS Kickstarter, we will give backers the opportunity to vote for their 5 favorite settings, which could include:
Once the stretch goal is reached and the funding is over, we will contact all eligible (Silver+) backers and ask you to help us decide on the new settings.
If you would like to add to that list, join us on Discord or post here in our campaign comments with the addition: “SETTING -” (Example: “SETTING - Candyland”).
- Once the campaign is over, we will send you a link to our voting tool and you can help us to determine what of those 5 settings will be created first.
- Each setting will include artwork for biomes, city buildings and landmarks and will contain more than 100 different assets for your worlds.
- The setting will then be available with ALPHA 2 so you can test and review it as soon as possible.
SOLAR SYSTEMS, STARMAPS and 3D World Mapping - FUNDED!
Even multiple planes of existence are not enough for you?
When we reach this stretch goal, you don’t need to feel tied to one world alone - let your imagination venture out into unexplored galaxies and the unlimited possibilities of space.
When reaching this stretch goal, we will add tools to create
- Solar Systems
- and mapping tools to create a 3D mapping of your world as globe, disc, cylinder or dyson spheres.
All maps will remain linkable and you will be able to expand your creation into whole universes.
RANDOM LANDMASS SEEDING AND CITY GENERATOR - FUNDED!
While creating entire worlds and galaxies, not every village, town or region has to be created individually. Sometimes, a specific vision of a city demands special attention to detail only in certain places, while other districts could be more generally conceptualized.
Or a story calls for a highly characteristic and specific shoreline, while the vast central plains don’t need to contain that much detail.
Fear not, we have you covered: When we reach this stretch goal, we will develop a tool set to generate entire cities and landmasses randomly. All you have to do is adjust the parameters to you needs and create a randomly generated map.
- Random city generator: Adjust size, demographics and layout (medieval , western, etc.) and we will randomly populate your city map with districts and buildings.
- Random landmasses: Adjust landmass-types amount of water on you map, sizes, island scatter and more to randomly generate world maps.
- Save the seed for your randomization and share it with your friends
To celebrate this unlocked stretch goal, we have added an additional +25 Asset Pack to the pool!
€ 175.000 - New Setting - FUNDED
With 175k funded, Caeora will now add another new setting that you can vote on at the end of the campaign.
€ 250.000 DESKTOP APPLICATION - FUNDED
We can now hire an additional application developer full time and finish the desktop application together with the launch of DEIOS.
One-Time-Buy License Keys
All Platinum backers (and beyond) will receive in addition to all the other rewards 1 license-key to the standalone desktop application, which will run without subscription.
This means, that during our extended development time and beyond you will have:
- Access to our ALPHA and BETA (online),
- All Kickstarter settings and artpacks (also as part of your standalone license).
- Premium Access to Online DEIOS Suite until Desktop App has been released.
- 1 License Key to standalone desktop application, that you can either use to activate your standalone desktop application, or gift a friend.
About the Desktop Application
Once released, the software will available for download to any premium user at no additional cost.
In addition, we will offer a standalone license, that comes without subscription.
+€ 25.000 - The Indefinite Stretch Goal x6
For every additional € 25.000 beyond our 250k stretch goal (275k, 300k, etc.) we'll increase the assets for all 7 settings by:
- + 50 battlemap assets
- + 15 additional landmarks
- + 15 additional special buildings for cities
And + 50 new assets for solar systems & galaxies
(in total 600+ assets)
Step 1 - UNLOCKED: Digital badges for DUNGEONFOG and WORLDANVIL | +1 asset
Success! All backers will be able to claim these exclusive badges for their DUNGEONFOG and World Anvil profiles. And every backer will receive one additional exclusive LANDMARK ASSET added to his DUNGEONFOG account (You will be able to vote on the assets in our Kickstarter survey).
Step 2 - UNLOCKED: +3 month | + 3 asset
Success! With all three Social Stretch Goals unlocked, we are now adding + 3 MONTH run-time to all PROJECT DEIOS subscriptions and every backer will receive three additional exclusive LANDMARK ASSET added to his DUNGEONFOG account (You will be able to vote on the assets in our Kickstarter survey).
Step 3 - UNLOCKED: 3x +25 Asset Packs
Wow - You have unlocked ALL our social Stretch goals! We are now adding these EXCLUSIVE ASSET PACK (25 items) to your DUNGEONFOG account:
Facebook Challenge - COMPLETE!
Follow this link to our Facebook post and share it with your friends:
Twitter Challenge - COMPLETE!
Follow this link to our Twitter post and retweet it:
Instagram Challenge - COMPLETE!
Follow this link to our Instagram post and like it:
Join us by backing our campaign today, so we can bring the DUNGEONFOG DEIOS Suite to you and all of our worldbuilding and RPG enthusiast-friends!
Thank you, Kickstarter!
This project is promoted by Jellop, the ad tech power behind the best Kickstarters with 800+ successful Kickstarter projects with over $350MM raised between them.
Risks and challenges
This project has the potential to completely change the lives of all of us here at the studio, so we're putting our all into it.
We've been very open with the development of DUNGEONFOG so far and we take comments and concerns from our community very seriously. In fact, a lot of the changes in the editor came from community suggestions. We will continue to take and implement suggestions for Project DEIOSlong after this Kickstarter campaign ends.
We’re trying to make everything compatible with as many operating systems & browsers as possible. Due to the use of newer tech, some older computers and browsers will not be able to support all features. Please try the free version of DUNGEONFOG to see if your computer has problems running the current battlemap editor.
We’re aiming for fairly regular build updates with monthly intervals, and the progress can be seen by all. When we say we will try to include something, we really will find a way to try it. We will try our hardest to make DEIOS a tool everyone will enjoy and will remember.
Web development isn't always smooth sailing and there are a lot of uncertainties (especially the programming part), so that's why we’ve added a bit of a cushion to our timeline and chose Spring 2020 for the release date. This will give us a bit of breathing room so that we can get it to you on schedule... or maybe even earlier!
If it comes out early, it'll be a pleasant surprise. But in case we have a little delay ( unlikely, but possible), a bit more of your patience will be highly appreciated.Learn about accountability on Kickstarter
- (28 days)