In this video I am covering the winter survey, the new updates we brought to... Read more
Now that we are back from SPIEL it is time to continue our development on DUNGEONFOG. We have several work packages that are waiting to be addressed and I wanted... Read more
Come visit us at SPIEL'18 in Essen
We're getting ready for SPIEL'18, where we will be celebrating our official launch!
Celebrate with us!
We have prepared a little celebration giftfor everyone who logs in during October... Read more
New Update: Dynamic Lighting System (DLS)
Today we have released our new dynamic lighting system (DLS).
We are incredibly proud of this new update, because it not only adds a great tool for more atmospheric maps,... Read more
New Setting released: Modern Age
Today we have released our 4th setting: Modern Age
With this setting you can now create maps placed in the modern century.
We have also added props for post-apocalyptic... Read more
New Update: Colorize Textures & Help
With this update we now finish what we have started with the previous update:
You can now colorize textures
You can now change hue, saturation and lightness of every texture... Read more
New Update: Advanced Prop Editing
Today we are releasing our first update of the work package “Advanced Prop Editing”.
As you might remember we asked you what advanced prop editing features you would like... Read more
New Update: Repaint Rooms & Create Room Groups
With this update we are releasing two new features that will help a lot to improve your map making, along with some other enhancements and bugfixes that I will list... Read more
New Update: Improved Room-Drawing, Move Rooms & New Interface for MyMaps
With today's update we have moved another step closer to finish our work package
"Advanced Editor Features - Rooms".
Improved room drawing
Over the past updates we closely watched how... Read more
New Update Released: Curves!
There have been a lot of great updates in the past months, but I think this one is the most-anticipated so far! From today on, you can now add curves... Read more
Platform Update: Private Sharing and other improvements
Today we have released the new feature "share with a friend" for the platform, together with some requested features and some minor bugfixes.
You now have the option... Read more
New Update: CAVES! (And more).
The new update that we have released today comes with a lot of major and minor improvements as well as some bugfixes. But most importantly:
You can now create caves!
DUNGEONFOG wins RPC Fantasy Award 2018
We are incredibly proud to announce, that DUNGEONFOG was awarded with the RPC Fantasy Award in the category "Most Promising Product 2018".
The whole convention was a great adventure and... Read more
Open BETA has started
Today we have opened the gates for free users.
So if you have friends, who are still undecided whether to join DUNGEONFOG - now is their chance to test it... Read more
Update Wall Segments, Hide Walls & New Tool: Shapes
We asked you, what features we should focus on next and your answer was clear:
More stuff for the map editor!
Today we have applied a new update to the... Read more
New Update is now live
I just wanted to let you know that the new interface is now live!
Watch the video below to get a first impression:
We have implemented many... Read more
New Interface Coming On Monday 19:00 CET
I apologize for the late update!
We have been pushing hard on new features and collected a ton of them for the upcoming week - but some of them still... Read more
Improved Editor Interface; We need your input; Meet us at the RPC Germany in May
In the past weeks we have been busy collecting feedback, working on bug fixes and improving the viewer. But we have also secretly been working on something that I want... Read more
GM- & Player-Viewer released
Today we have released the first version of our GM- & Player-Viewer as well as a couple of improvements to the interface (new icons - yay!).
How to use... Read more
Update Closed BETA v0.1 - Custom Upload, Sci-Fi Props and more
The beast is tamed! As mentioned in our previous Kickstarter update, we had to fight some dragons, before we were able to release our first closed BETA update. Now we... Read more
Custom Upload Update delayed - Murphy's Law hit us hard
I am deeply sorry to announce, that we have to delay the custom assets update.
Once the new servers were up and running last Friday, we were set... Read more
Closed BETA Invites, New Serves, Rolling out Update
Closed BETA Invitations are sent
If you have backed DUNGEONFOG as a bronze backer you should now have your invitation to the closed BETA in your mailbox.
As always: Check... Read more
In preparation for the upcoming update, we are going to switch to our new server infrastructure. This will cause our service to be unavailable today in the time between 17:00... Read more
Update to ALPHA v0.9
Today we have updated our ALPHA to version 0.9
Apart from possible hotfixes, this is going to be our last update as ALPHA. The next update will be around end... Read more
Upcoming ALPHA v0.9, PowerVTT & WorldAnvil, Road ahead
Since the Kickstarter update I initially wrote became more like a short novel, I decided to split this update into two seperated ones, where this one here will give you... Read more
New Update to ALPHA v 0.8 - This is a big one!
This update is a giant leap forward and I am very excited to announce it!
We spent the holiday season to clean up our code, get rid of bugs and... Read more
ALPHA v0.5 is live - GM-Notes & Sharing
Alpha 5 Update
With a little delay (apologies for that!) we have released the new ALPHA version (v 0.5) introducing our first build of the GM-Notes system as well as... Read more
Update to ALPHA v0.5 coming on December 20th
This is just a quick update to let you know, that we are going to bring the next update on December 20th. We still have some work... Read more
Great News, ComicCon, New Servers, Upcoming ALPHA 5
I know it’s been a while since the last update, so this update will be a bit longer than usual - but trust me - it’s worth... Read more
DUNGEONFOG at the Vienna ComicCon, November 18.-19. 2017
From November 18th to19th you can find us at the Vienna ComicCon, where you can test out our latest build, take part in our dungeonbuilder workshop and meet the crew.... Read more
ALPHA v4.0 Update
Hey everyone! We have been pretty busy over the past couple of weeks to add some more cool features and get rid of those pesky bugs. Today we have released... Read more
Dice are shipped & New update to ALPHA v0.4
Dice are shipped!
Today we have shipped the dice, so they should reach you within the next 14 days (depending on where in the world you recide).
We have also... Read more
Update to ALPHA v0.3
Today we have applied the patch to ALPHA v0.3
This update contains a lot of major changes:
We have implemented WebGL as our new stage-renderer.
This means, that you... Read more
Short Update On Shipment And Upcoming ALPHA Update
I wanted to let you know, that we are almost done with collecting the final shipping addresses. There were two orders that didn’t provide a shipping address and I have... Read more
ALPHA v0.2 Bugfixes
Today we have deployed a bugfix-update to address the following issues from last week:
- Loading a map can result in a render error, where you need to change something on... Read more
The dice are ready to ship - Finalize your shipping address!
Last week we were caught by surprise when we were informed that the dice are already on the way to us - we didn’t expect them before early October. And... Read more
Update to ALPHA Version 0.2 | 2nd Wave Invites
The update is live!
Today we have applied the patch to ALPHA version 0.2.
With this update we have added all the features that were initially planned, before the vacation... Read more
ALPHA Update & Second Wave Invites
Everyone has returned from their vacation and we have picked up, where we left off.
I am very happy with the progress, and although there are still tons of things... Read more
ALPHA invitations are sent
We have just sent the invitations.
- If you are a GOLD backer or higher, please check your mailbox (and your spam folders), where you will find an email titled... Read more
DUNGEONFOG is funded! Next steps.
It was about 6 months ago when the idea of DUNGEONFOG came to life and we never would have dreamed that it would be such a... Read more
Interview, Pirates, Soundscapes explained & 4 days to go
Interview by DarkLordFlufffy
This week we had the opportunity to be interviewed by DarkLordFlufffy on the story behind DUNGEONFOG, the road ahead and other game master related topics.... Read more
Dynamic Lighting unlocked, New Stretch Goals announced
You did it!
With your help we are now able to add dynamic lighting to the repertoire of DUNGEONFOG.
So let's reach for the stars!
We have announced the next... Read more
Soundscapes, Playtest Video & Dice!
Today we have unlocked our 4th stretch goal: Dynamically Generated Soundscapes.
Let me say how proud we all are here at DUNGEONFOG, that we have made it this... Read more
Partnership with Incompetech
Since our next stretch goal is in reach, we can now officially announce our first music partner: Kevin McLeod from Incompetech.
I had a great conversation with Kevin today and... Read more
Mechanics, Stretch Goals, Partners and More
There’s a lot to talk about this week:
- New mechanics
- New stretch goals
- New partner
There are two mechanics I want to talk about today, that will... Read more
Today we had a meeting with Toni, our insanely talented artist.
And we have two great news to announce:
First: Our Fantasy setting is almost finished. I will be able... Read more
First Stretch Goal Unlocked
With your incredible support we just unlocked the first stretch goal!
Once the campaign is over, all backers will be invited to vote on the new setting.
The following... Read more
You did it! We are funded!
Thanks to your incredible support, we were able to get DUNGEONFOG funded within the first week of our campaign. We are blown away at how well received our idea... Read more
Stretch Goals announced!
Day 3 and we have already reached 80% funding.
So it is time to show you where our journey could be heading:
We have updated the campaign storyand added... Read more
What an incredible start!
We are only 8 hours in and racing towards 50%.
We have also received tons of positive feedback from the community.
Thank you all and keep your ideas coming :)... Read more