ALPHA v4.0 Update
Hey everyone! We have been pretty busy over the past couple of weeks to add some more cool features and get rid of those pesky bugs. Today we have released a new update to the current version v0.4.
You can now open/close the panels using the "x" icon in the upper corner.
With the key "Q" on your keyboard you can also hide/show the panels.
- Improved Brush strokes
We have reworked our brush tool. You can now select, move and delete brush strokes just like regular props. You can now also change the opacity for each stroke.
Improved grid options
We have updated the grid options. You can now change the grid color and opacity.
Improved rendering for Doors & Windows
We applied some bugfixes to improve the rendering for doors and windows.
We have started preparations for the dungeon levels. This also means, that we have changed some properties, that are handed over when a map is opened.
So please make sure, that you clear your cache, or you might just see a blank page!
As always, make sure to check the complete patchnotes in our ALPHA forum.
We are now moving close to ALPHA v0.5
A lot of the previouse bugs are fixed and we are getting better and better results with the stability of the build.
In the next two weeks, we will focus on the following things:
Levels & Layers
Adding a panel to manage the layers for each maps (sorting props, select objects from the layers-list). It is basically going to be a layer management similar to Photoshop layers (but a little less complex). There will also be a basic management system to handle multiple levels of a map.
Andreas has started working on a first version of the GM-Notes system. This is going to be an exciting new feature and I can't wait to make the first steps with that new tool. We will then also start to add the GM-Tools to the panels and toolbars, so you can pre-fill the notes from your map.
We are pretty close to the first major update to the plattform, that will include folders, cloning maps and sharing maps with the alpha community.
Once we are done with those features, we will change the version to v0.5. The next weeks afterwards will then focus on adding more features, iron out the last wrinkles, befor we finally reach BETA v0.1!
Let the dice roll!