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A 'zine for the casual RPG player who has too many friends that do not like complex rules. Complete adventure (+random table) inside.
52 backers pledged $376 to help bring this project to life.

About

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Welcome to the inaugural issue of Wee Bit Twisted, a ‘zine dedicated to the casual role playing gamer. Featuring a complete one-shot adventure which can be played using the included RPG system or adapted for use with the gamer’s favorite D20 or D100 systems. 

Within the 26 pages of the 'zine you will find unique objects, maps, fully detailed locations, and NPC descriptions for the one-shot.

But wait, there’s more.

Inside the card stock covers, you will find not one, but two feature articles near and dear to every gamer—RANDOM %@&!. A table of completely random stuff for any RPG system and a game review of a table top game by the crew at GeekSpiel.com. And just for fun, you might even find some other surprises as well.

Cover for Illustration Purposes Only
Cover for Illustration Purposes Only

This edition’s featured one-shot is for the steam confused among us-- steampunk/weird world adventure set in a modified old-west setting. Yes, it is intentionally absurdist.



STRETCH GOAL

Since we've hit our funding goal, we thought it only appropriate to announce at least one stretch goal as a thank you for all of your supporters.

$300, Stretch #1-- A detailed map of the Town of Grierton or 'Green Town' by the natives.                  Home of the Alchemist. 

The story

A power struggle has beset the Cauldron, a dry gulch valley pinned between the Alchemist in Green Town to the east and the Fenwitch in her ranch to the west. The once former partners of the mining cooperative have beset one another and caught every other living creature in the midst of their spite.

The mines are worked by the members of the Red Licorice Guild (the Notorious RLG to some in these parts), a vein of gold flows through the rock like a shimmering streak of sunlight catching the motes of dust that hang in the air over the Cauldron. Or least it seems as such. In truth the vein of gold is pyrite, what is known as Fool’s Gold. It was once a vein of rich silver but the Alchemist--in his many works-- thought he could transform it to gold. Well, he was half right.

Now the mine shows little promise as more than a home for the Notorious RLG and their criminal enterprises. 

The loss of the silver was a blow to the Fenwitch and her 'research'. It is said she needed the silver, for magick or for the magick which is money -  it is not known. What mischief the Fenwitch has planned for the supporters of the Alchemist is a mystery, but you can be sure it ain’t a blessing…



Wee Bit RPG

The Wee Bit System uses all your favorite polyhedrons: D12, D10, D8, D6, D4, but in a simple and new user friendly way. The focus is on the narrative play and not action by action rolls of the die.

Each player has three stats: Agility [A], Knowledge [K], and Perception [P]. Each player assigns one of the dies to represent the value of each, i.e. Agility is assigned a D12, Knowledge a D10, etc.

Actions are described using one of the three stats and rolling an appropriate die. 

As play progress, special items may be found or rewarded to players which modifies a given stat. Such as a +1 to Knowledge. For example:

  • Clockwork Man: The brass cogs of the mechanical man squeal and grind for wont of oil. The telescoping eyes glow a wan green as it turns to follow the person who holds its winding key. [K]nowledge roll of 4 or greater to order it for simple, direct commands.
  • Sharpshooter's Long Rifle: The slim long rifle is an elegant piece of engineering. Topped by multiple focusing lens, the rifle's accuracy is without question. May substitute [P]erception for an attack roll and add +1 to the roll. The weapon has two charges.

As a player is wounded, a stat is lowered by one die value. For example, if Knowledge was a D10 and a player’s sanity was impacted, they would lower their die to a D8, then to D6, D4, and finally to zero. If all three stats fall to zero, the player is dead.

If a player's Ability is low, they can be assisted by other members of the party who 'lend' their die to the action. This forces cooperation and problem solving among the party. NO MURDER HOBO ALLOWED (or at least strongly discouraged).

The summer issue is the first of what we hope will be a semiannual publication.

WHY ARE WE GOING THROUGH THE HASSLE?

We are a family of gamers and RPGs are near and dear to our heart. Finding new NPCs, maps, lands, random tables, etc. are always fun to discover for us and we hope it is for you to.

We are also casual gamers and man is it hard to convince non-RPG friends to play. So we trick them with stripped down simple rules and essentially no character creation. They play as themselves.

Random %@&!

Included in each issue is a table of Random stuff that can be used in the current adventure or saved for another. Fully compatible with other game systems.


Risks and challenges

In 2018, Two Silver Denarii (Dr. Zero Presents) successfully published its first game--ROIL: Defy Fate. We delivered the project within 30 days of our original estimate (some delay because we are perfectionists and wanted the artwork to be just right). The card game was a challenging project to manage, but we did it successfully and learned a lot we can apply to this project.

For international backers, we did have some problems in our previous KS. Everyone received their delivery, but it took longer than we would have liked and cost was a problem. To avoid issues like this again, we have set a flat fee for the international delivery. Our apologies if it seems inflated for some countries.

Both of the authors working on the project are established, published writers (albeit another genre). Project deadlines are not a foreign concept and we are comfortable with the time-frame established to finalize the artwork and play testing.

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Funding period

- (40 days)