First of all, thanks for stopping by! As always, here's some freebies from Dryden House, just because we're glad to see ya'!
Here's the introductory version of the "Big Damn Dryden 2503" RPG that we kickstarted in 2015. It's everything but character creation. Pretty sweet:
And here's some nice background music while you read on. The theme music for our favorite NPC Lucy Okuda and the main theme from our short story collection "Rise of the Europan."
Okay. With the gratuitous niceness out of the way, here's what we're up to:
We're back! The dynamic duo of Dryden House and Owlman publishing, the team that brought you "Big Damn Dryden" and "The Bleeding Mind" are back, bringing you tabletop war gaming with a twist.
Tabletop wargames are fun, we all know that but the expense? Are you kidding me? They are way too expensive. We at Dryden and Owlman, taking advantage of the low cost of card stock printing, have taken cost out of the equation. We're printing all our ships, upgrades, captains, and terrain features on standard sized playing cards, taking the cost obstacle out of the way. Go from unwrapping your deck to full scale tabletop combat in a matter of minutes with no additional purchase necessary.
Taking advantage of the massive creative commons Dryden Universe, we are pleased to present you Big Damn Space Battles. Select your deck. We have one from each of the three big corporations in the Primer era of the Dryden Universe; Noble Lin, Militaristic Terra Corp or Cutthroat Syrch.
Each deck is fully playable. Each deck has three classes of ships, a wide variety of mods to customize ships, assignable captains that grant specific bonuses, planets, nebula, stars and other terrain features, and a lightweight, easy to play rule set.
Fleet building is based on points. Each player is free to build whatever fleet they would like within the assigned points for the battle.
Want to run battleships? Load up a couple of heavy combat platforms with weapons and armor and you are ready to go.
Want to run a strike and run strategy? Build a half dozen light ships with plenty of speed and light firepower.
Even carriers and boarding ships are easy to build. Marines and fighters are available modules.
The rules are complex enough to allow sophisticated play but light enough that most battles can be resolved in a single session. Combat doesn't just damage your ship, it knocks out your systems. Will your captain decided to crash headlong into the enemy when his weapons systems fail? It's up to you. Maybe he'll keep shooting long after the engines and shields have failed. Down in a blaze of glory is nice.
Coolest of all. We asked game designer Dr. Nicholas Moll how you would write rules for cloaking devices in a table top setting. His answer blew us away. Figuring out who you are fighting is half the battle.
We are using Dryden House's in house art director Gavin Revitt to do all the layout work and we've hired three different artists to give each fleet its own distinct feel.
Big Damn Space Battles, the best damn deck of cards you've ever gone to battle with.
Risks and challenges
Big Damn Space Battles is the most ambitious Dryden House project to date. Over the past two years we've release a half dozen books, the "Big Damn Dryden 2503" RPG, and the "Bleed Mind" rules expansion. Along the way we've built a dynamic team of authors, artists, and editors. We're ready for this project.
We already have the game in playtesting, we have the card templates built, and a majority of the art in house. We will be printing using rpgNow's card printing service.
We know there'll be hold-ups and hang-ups. That's life but we didn't bring this game to you until we were sure we could finish by mid-March.Learn about accountability on Kickstarter
- (30 days)