My name is Jason Anarchy and 5 years ago I created a game series called Drinking Quest: The Original Drinking RPG.
The idea was to mix two seemingly opposing genres: A Tabletop Role Playing Game with a Drinking Game. I wanted to see what kind of game that would be...
It turns out it would be a light drinking game and a light RPG but a very strong comedy game!
The original three games were cult hits and have spawned a significant fan base (for a self-published designer who eats too many McDoubles and works in his pajama pants).
There was a lot of pressure to do a "Drinking Quest 4" but I had already done three games (different campaigns really) that all had a similar format. How was I to approach a fourth game without doing the same thing?
The solution was to increase the quality of the series in every conceivable way! Instead of working with one artist I had a team of 10 different people doing over 100 pieces of ridiculous "Fantasy meets Drinking" artwork for the game.
On top of that this single game has 50% more content! There are six quests included instead of four. These are included right away without even having to get a stretch goal (But there are some really fun stretch goals).
Also, every single physical tier comes with a free PDF of Drinking Quest: Trilogy Edition which contains the first three games and lots of other extra content. Great for a laugh even if you never intend to print & play.
Finally, I was able to make a game that was both a perfect introduction to those new to the series while still working as a "Drinking Quest 4" for existing fans.
Thanks for reading my opening blurb and PLEASE QUEST RESPONSIBLY!
What are the quests in this game? Read below:
You'll fight all kinds of viking stereotypes, chase wild boars, find crappy loot and fight the dreaded METAL BEER! (12 Cards, All Unique)
In this quest you'll be adventuring through a tower full of cursed wizards who drink too much and rarely leave the tower. You'll steal a wizard's hat, have a 3 day hangover, fight a Beer Holder, drink Wizard's Wine and encounter a Sexy Cthulhu! (12 Cards, All Unique)
Some quests just have a lot of walking. Heroes rarely have jet skis or any cool modes of transportation. This quest both makes fun of AND celebrates the amount of walking that Sword & Sorcery heroes tend to do. You'll fight Obvious Trolls, Drink Wraiths, A Green Dragon and the Dwarves of Erobeer. (12 Cards, All Unique)
The main four quests are coming to an end and somehow our drunken heroes find themselves being lords of a ritzy harbour town! You'll visit a brothel, purchase real estate, fight a shark wearing a top hat and a monocle and buy your way out of sticky situations because now you're the 1%. (12 Cards, All Unique)
Drinking Quest: Trilogy Edition had a fun bonus quest called KEGA MAN 2 (As a reference to Mega Man 2, the best Mega Man game). Anyway I'm doing another one called Kega Man Returns and this one has PIXEL ART! I swear I'm better at designing games than I am at numbering things. This is included in the main game and IS NOT a stretch goal. (12 Cards, All Unique)
This one could be called SOBER QUEST. It sees a bunch of hungover heroes sitting around drinking tea the next morning. The players are meant to drink something like water or cold tea to sober up. Also all of this artwork is done with real tea stains! (12 Cards, All Unique)
And here is the map of the Drinking Quest world that would be printed either on a postcard or cloth:
Here are some industry quotes about past Drinking Quest games:
"It's a Drinking Game and a Tabletop RPG. What more could you want?"
- Wil Wheaton's Tabletop
"If you'd like to get with your RPG-loving friends and spend some time getting a little bit sauced, you could certainly do worse than either Drinking Quest [The Original Drinking RPG] or its sequel, Drinking Quest 2: Yeddy Vedder’s Yeti Adventure."
"Drinking Quest may be the best thing to happen to tabletop ever!"
— Substance TV
"DQ is like taking a liter of Jack, a deck of cards, a pen and paper RPG, some dice, with a Jameson chaser and hitting blend."
"This game appeals to my love of tabletop games, nerd culture, and my rampant alcoholism."
— Troll in the Corner
"For all of its silliness, it holds a solid sense of refinement."
— The Dread Gazebo
Haiku Warrior is a casual RPG adventure TOLD ENTIRELY THROUGH HAIKU!
A humorous Quick Set Up adventure
Fight Monsters, Find Hats, Forage for Food all while taking in the nuance and cunning of haiku
Journey Into Draught Team:
- Jason Anarchy- Writing, Game Design, Biceps @DrinkingQuest
- Mike Rooth- Kick ass cover artist @UncouthRooth
- Ruben Smith-Zempel- Developer who made awesome card templates @Save_Vs_DM
- Ben Granoff- Did a great take on the four main heroes and did some of the grittiest artwork in the game @BGranoff
- Aaron Plants- Creator of Dave's World, The Last Giant and artist for the Anarchy Plants webcomic. Did some funny cartoony type art for the game @BigSimpleComics
- Ben Tobitt- Was put on this Earth to draw hilarious drunken wizards @BenjaminTobitt
- Deanna Laver- Has a classy kind of painting style which contrasts well with the ridiculousness of the walking themed quest @DeannaLaver
- Real O'Neil- True story: The night I met this guy he was dressed as Gary King from The World's End, we then went on to drink heavily with the creator of Nyan Cat and Rob from Cyanide and Happiness. Real drew the signature drinks @realyst2k
- Dara Gold- She has this crazy awesome style of legitimate tea stained art. It was perfect for the sobering up quest @Dara_Gold
- Nick Lee- Nick drew that beautiful map above @illeverlee
- Eric Proton- Yes that's his real name. He drew the pixel art images for the Kega Man Returns quest @EricProton
Thanks for reading right to the end! It would be much appreciated if you backed the project or shared on social media or both! Cheers :)
Risks and challenges
I do this for a living so my reputation is on the line if I don't keep backers happy.
I'm very experienced with the printing and fulfillment process.
The game is done but I'm just doing final text editing and formatting so the files will be ready for print with no delay after the campaign ends.
It is my mission to keep backers happy and get them their games!Learn about accountability on Kickstarter
- (30 days)