Funding for this project was canceled by the project creator on July 27, 2012.
Funding for this project was canceled by the project creator on July 27, 2012.
Alpha Colony: A Tribute to M.U.L.E. is a family-friendly economic video game, similar to SimCity or Civilization, combining the Settlers of Catan board game with the historic M.U.L.E. video game, all playable on your favorite desktop or mobile device.
VISIT ALPHACOLONY.COM FOR UPDATES ON ANOTHER KICKSTARTER FOR A SCALED-DOWN PROJECT TO BE LAUNCHED IN AUGUST.
My favorite video game growing up was M.U.L.E. and my favorite board game of all time is Settlers of Catan. Both games actually share a lot of similar game mechanics. For those Catan players (especially my fellow gamer dads out there), I will outline some of those mechanics below:
In this Kickstarter we are offering BOTH a faithful remake of the classic for mobile platforms (with an iOS or Combo pledge of $25 or more) and a modern tribute for mobile and desktop platforms. You get to choose: play the award-winning original untouched, or play the inspired update with similarities to Settlers of Catan and Civilization!
See what's in store in this faithful reproduction of the original hit; this time, for the mobile platform.
Visit the M.U.L.E. Returns website for even more information, previews and discussion.
Alpha Colony: A Tribute to M.U.L.E. is an economic video game for your iPad or desktop, similar to Sim City or Civilization. It offers an interactive experience you can share with your family and friends. The basic game play is simple but mastering supply and demand on a remote colony is not. Deciding what to produce and when to trade it makes for a compelling experience for the whole family.
With a license granted by and partnership with Dan Bunten’s family as well as special access to previously unseen designs, DreamQuest Games aims to raise these funds to bring a modern update of M.U.L.E. to life.
"M.U.L.E. is a landmark in the history of video games worthy of a modern 3D sequel for mobile players," relates Christopher Williamson, Creative Director at DreamQuest Games.
M.U.L.E. was originally developed in 1983 by Dan Bunten and his
company Ozark Softscape. It was the first major hit game published by a
young upstart at the time, Electronic Arts. The original Atari 400/800
game allowed up to four players to simultaneously select an alien race,
outfit robotic workers called MULEs, and take turns producing,
managing, and trading resources on the planet Irata.
"We look forward to seeing our dad's legacy continue," shares Melanie Bunten, the oldest of Dan Bunten's three children.
We wanted to make sure we raised enough to do the game right. For example, we have experimented with both a simultaneous play prototype and an asynchronous turn mode similar to Words with Friends and both were fun. Do our fans want to play this way or something more like the hot seat turn-based original?
We would like to see:
This is why we wanted to go for a more aggressive fundraiser so we could really add some special AAA-level features, music, and visual polish to a game that deserves it. There have been several attempts at remaking M.U.L.E. in the past and they have always been on the cheap. I really want this game to shine and give the creator's family and the fans something as awesome as the original game was.
Digital Edition - Our most basic pledge level still gets you a copy of the finished Alpha Colony: A Tribute to M.U.L.E. video game on the platform of your choice!
Retro Edition - Receive everything from the Digital level above. In addition you will also receive:
Digital music download - Enjoy the musical score from the game in all it's DRM-free glory to play wherever and whenever you want!
Fan Edition - Receive everything from the Retro level above, including both Alpha Colony and M.U.L.E. Returns for the platform of your choice. In addition you will also receive:
Collector's Edition - Receive everything from the Fan level above, including the game for all SIX platforms (iPad, iPhone, Android, PC, Mac, and Linux). In addition you will also receive:
Our limited rewards contain everything from the Collector's Edition pledge level above plus ALL below also get unprecedented behind-the-scenes VIP access to our forums and will be invited to partcipate in our design sessions and get a sneak preview of our earliest game Alpha. YOU WILL BE A PART OF OUR GAME DEVELOPMENT TEAM!
Plus, you will also receive a one-of-a-kind special bonus, listed below.
Have a new reward level you would like to see? Leave us a comment and we'll see what we can do!
Christopher Williamson - Creative Director and Lead Programmer
Christopher Wiliamson founded DreamQuest Games in 2000 and has been leading mobile game development since 2004. His Masters in Software Engineering leads to delivering projects on-time and under-budget. Under Christopher’s direction, DreamQuest Games has shipped over 30 successful game titles on mobile game platforms, including IOS, Android, Blackberry, Windows Mobile and Symbian, including being awarded 2 US Patents and PocketPC Game of the Year in 2006 for Championship Spades. At Idol Minds, Christopher was Lead Programmer on Madagascar 2, a 3D game which sold over a million units for Activision in 2008. Most recently, he has ported DreamQuest Game’s catalog of 13 family-oriented card and board games to iOS and Android, including Championship Hearts, which was released in January 2012.
James Haynes - Art Director
James Haynes holds an AA in Computer Information Systems and a BA in Media Arts and Animation. His unique mix of technical and creative savvy make him excel as a technical artist. With his extensive pipeline optimization experience and outstanding rigging and animation skill, James adeptly and efficiently leads the DreamQuest Games artistic vision and team of artists using Unity3D, Maya, and the Crysis engine. James has worked with Christopher for over 10 years on various projects, including our recently-released Championship Hearts game for iPad, iPhone and Android. James helped DreamQuest Games win PocketPC Magazine’s Game of the Year in 2006.
Chris Tabb - Community Manager
Chris Tabb is an innovative and results-oriented community manager with proven leadership success and expertise in digital, social, and emerging technologies. In this role Chris develops, executes and oversees Alpha Colony’s social media presence. He is also the point of contact for all press inquires. Chris is a graduate of North Carolina State University (’06) where he earned his B.A. An avid reader, writer, and sometimes speaker, Chris loves to mix it up with bloggers, online entrepreneurs, and those making a difference in the world of social media. At DreamQuest Games, Chris is honored to work along side some of the most passionate, hilarious, and dedicated people you’ll ever find under one roof. He’s inspired daily by their personal and professional dedication to a mission greater than themselves.
Stuart Compton - Comes to us with 4 years as Art Director at SOE on the previous king of MMORPGs, Everquest II. Stuart will help us deliver a compelling 3D world with that AAA level of polish.
Megan Fox - Comes to us after having spent several years as a Graphics Programmer at NetDevil and, later, LEGO Universe working on their 3D worlds. Megan will help make everything look all pretty and run fast on mobile devices.
Arnold Nesis - Fresh off of doing the music and sounds for the Diablo III trailer, Arnold will be creating an original soundtrack for Alpha Colony and make sure our audio is as immersive as the game play and art.
Thank you to the creative artist, Niklas Jansson, for some of the original MULE concept art shown in the video.
Original M.U.L.E. gameplay shown in the video is c1983 Electronic Arts. Used with permission from Bunten family.
*Dan Bunten was the creator of the original M.U.L.E. game in 1983 and the family would prefer that we refer to him as Dan instead of Dani.
"No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
Since there is no desktop version of M.U.L.E. Returns, all iOS or Combo pledge levels at Retro ($25) or above will include this bonus game.
We are committed to some form of multiplayer in Alpha Colony for sure. I personally want to play with my family (and I'm sure many of you do too). There are several options we could pursue and we want to involve the fan base in helping decide which form makes the most sense for our fans. Get involved with the Beta testing at the Fan level or above to make sure you get your voice heard on this!
Yes, in fact, you can! M.U.L.E. Returns will be made available to all Retro or higher supporters in early Fall 2012, our VIP supporters will get an Alpha preview of Alpha Colony very early in 2013, and all Fan or higher supporters will get access to a playable Beta in Spring of 2013. Our license agreement states that we cannot release publicly any earlier than June 2013, but our awesome Kickstarter supporters won't have to wait that long. If you haven't already, up your pledge to at least the Fan level and get the game earlier!
Officially, probably not. Unofficially, probably yes. I personally love Linux and have been long lobbying Unity3D to support it. So far, they have not officially supported it. Please cast your vote to help us convince Unity that Linux is worthy of it's own client here: http://feedback.unity3d.com/forums/15792-unity/suggestions/164961-linux-player-web-player-support…
That said, our current prototype runs under Linux using both WINE and in Google Chrome natively. We will do our best to support it, but we cannot guarantee it since Unity has no official support for it at the moment. If you pledge for the Desktop version, I will do my best to deliver a Linux version that works, but since I don't have control over the client development by Unity, I can't promise it.
Yes. My apologies that we neglected this in the rewards at launch and are trying to get it modified now. For international shipping of the Collector's and above (that have physical rewards), please add $20 to ship internationally. For rewards that don't have a physical delivery (less than $100), there is no extra charge. Please either $20 on to your pledge or you can wait and we will request it via PayPal after the campaign is over.
Absolutely! Both M.U.L.E. Returns and Alpha Colony have a license to use the name M.U.L.E. and all aspects of the game. Alpha Colony is a new game, paying tribute to the original M.U.L.E. and we also wanted to avoid confusion with M.U.L.E. Returns, so that is why we chose a different name. Since the original creator, Dan(i) died in 1998, the family has entrusted THIS PROJECT to help fulfill the M.U.L.E. legacy.
- (30 days)